In-battle held items: Difference between revisions

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{{InBattleItems|Item=Quick Claw|Type=Speed|Function=It quickens the holder, enhancing their chance to outspeed opponents within the same [[Priority moves|priority]] bracket by approximately 20%|Locations=Held by wild [[Persian]] and [[Sandshrew]]\Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Potential [[Bug Catching Area|Bug Catching Contest]] reward\Given by Tess NPC in [[National Park]] after speaking with her.}}
{{InBattleItems|Item=Quick Claw|Type=Speed|Function=It quickens the holder, enhancing their chance to outspeed opponents within the same [[Priority moves|priority]] bracket by approximately 20%|Locations=Held by wild [[Persian]] and [[Sandshrew]]\Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Potential [[Bug Catching Area|Bug Catching Contest]] reward\Given by Tess NPC in [[National Park]] after speaking with her.}}


{{InBattleItems|Item=Rocky Helmet|Type=Physical|Function=Incurs damage to the attacker, damaging 1/6th of their maximal HP whenever they attack the holder. Each discrete strike made by [[:Category:Multi-strike moves|multi-strike moves]] will activate Rocky Helmet and sustain the same increments of damage|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Reward for the missing [[Jigglypuff]] quest at [[Nap Island]]}}
{{InBattleItems|Item=Rocky Helmet|Type=Physical|Function=Incurs damage to the attacker, damaging 1/6th of their maximal HP whenever they attack the holder. Each discrete strike made by [[:Category:Multi-strike moves|multi-strike moves]] will activate Rocky Helmet and sustain the same increments of damage|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Reward for the missing [[Jigglypuff]] quest at [[Nap Island]]\Purchasable from [[Historical Site]] for 500 AP}}


{{InBattleItems|Item=Shed Shell|Function=Immunizes the holder from entanglement, allowing them to switch out even where they would be otherwise precluded by moves and [[abilities]]|Locations=PvP Masters for 50 [[PvP Coins]] apiece\Potential [[Goldenrod City Game Corner|Game Corner]] reward\Potential [[Bosses|Boss]] reward for defeating [[Gamers Pewdie and Diepy (boss)|Gamers Pewdie and Diepy]]}}
{{InBattleItems|Item=Shed Shell|Function=Immunizes the holder from entanglement, allowing them to switch out even where they would be otherwise precluded by moves and [[abilities]]|Locations=PvP Masters for 50 [[PvP Coins]] apiece\Potential [[Goldenrod City Game Corner|Game Corner]] reward\Potential [[Bosses|Boss]] reward for defeating [[Gamers Pewdie and Diepy (boss)|Gamers Pewdie and Diepy]]}}

Revision as of 01:02, 22 April 2023

In-battle held items are Pokémon-holdable items whose functions actuate during Pokémon battles. They effectuate an array of functions—both potentially beneficial and negatory to the holder—when equippers of them are deployed in battle, and they must be equipped outside of battle; they are not changeable throughout the course of battle.

Due to developmental limitations and incompletions of Pokémon Revolution Online, not all of such items from the official games are implemented in PRO at this juncture; the ones that have been are existentially reflected as such on the body of this page.

While they are considered strategic devices for Pokémon battles, not all are permissible in ranked PvP; read the PvP ruleset to know which ones are outlawed from them.

In-battle effect items

The section subsumes all in-battle items that only have monomodal usability, meaning that their functions are confined strictly within the purview of battles; they have no out-of-battle usability, as such.

Condition-benefactors
















Consumables





Stat-enhancers



















Self-destructive items




Type-enhancers

















Evolutionary items

Main article: Evolutionary Items

As secondary functions to their evolutionary usages, various evolutionary items will oftentimes produce a passive in-battle effect when held by the Pokémon.

Due to the expendability of all evolutionary items, they will be lost when successfully used to evolve a compatible Pokémon.

Berries

Main article: Berries

Akin to various restorative and curative items, such as potions, berries are also out-of-battle-usable; their niche over more inorganic items in that regard is that they are self-consumable by the holding Pokémon in battle, meaning they will be auto-used when the conditional thresholds are met for them (the onset of a status ailment, per se).