Professor Elm (boss)

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Prof. Elm
Prof. Elm boss NPC.png
LocationRuins Of Alph
Cooldown time12 days
Dates active2016
Basic requirements

"I'm stronger than I was before! Don't take me lightly!"


The Professor Elm boss is the boss-NPC incarnation of Professor Elm—the Pokémon professor of the Johto region. He homologizes to Professor Oak, Professor Birch and Professor Rowan of the Kanto, Hoenn and Sinnoh regions, respectively, as Johto's professorial boss NPC.

Because of his byjob as a distributor starter Pokémon, his trove of prizes include Kanto's own subset of starter Pokémon, making him a potentially prolific alternative to hunting for the starter Pokémon in the wild.

Boss rework 2019

Elm was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things - also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging Professor Elm

Elm resides in Ruins Of Alph, to be more specific in the research laboratory close to the east entrance of the ruins. In order to have access to this place. Once interacted with, you have the option to initiate the battle with him contingent that there is no in-effect cooldown time and that you have satisfied all the battle requirements. If you lose, you must wait for 12 days to elapse before he is rechallengable. In case you should have a playing time under 100 hours, Elm will give you a warning if you are really sure to fight him.



Professor Elm's Lineup
Professor Elm.png
Bold Natural Cure None
Timid Serene Grace None
Bold Overgrow None
Modest Blaze None
Jolly Sheer Force None
Careful Sand Stream None
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Professor Elm's Lineup
Professor Elm.png
Bold Natural Cure Focus Sash
Timid Serene Grace Leftovers
Bold Overgrow Light Clay
Modest Blaze Charcoal
Jolly Sheer Force Life Orb
Careful Sand Stream Tyranitarite
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Elm have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard. For extra rewards, the Medium and Hard level have a three-time win streak.

Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up's, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.

Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.

Randomized subset

All possible rewards are listed below.


Pokédex NumberPokémonType 1Type 2Reward Tier
#152 152Icon.png Chikorita Grass 2
#155 155Icon.png Cyndaquil Fire 2
#158 158Icon.png Totodile Water 2
#175 175Icon.png Togepi Fairy 3
#246 246Icon.png Larvitar Rock Ground 3


Item Quantity Reward Tier
Mystic Water.png Mystic Water 1 1
Charcoal.png Charcoal 1 1
Miracle Seed.png Miracle Seed 1 1
Rare Candy.png Rare Candy 3-8 2
PP Up.png PP Up 3-8 2

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex NumberPokémonType 1Type 2Reward Tier
#152 152Icon.png Chikorita Grass Medium/Hard
#155 155Icon.png Cyndaquil Fire Medium/Hard
#158 158Icon.png Totodile Water Medium/Hard
#175 175Icon.png Togepi Fairy Medium/Hard
#246 246Icon.png Larvitar Rock Ground Medium/Hard