Lance (Dragons Shrine) (boss)

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Lance (Dragon's Shrine)
Lance (Dragon's Shrine) boss NPC.png
LocationDragons Shrine
Cooldown time12 days
Basic requirements
  • Must have completed the Johto League
  • 150 Evolved Data in Pokedex
  • 1 Dragon type pokemon in team

"This place is perfect for my Dragon-type Pokémon, isn't it?

I see you have grown stronger. I have grown just as much by training in this sacred place.

How about a little battle to see if you can catch up to my new found strength?"


Lance is the boss-NPC incarnation of Lance —the Elite Four Champion (Johto).

Boss rework 2019

Lance was part of the Boss rework in 2019 and was updated at the 7th March 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengeable for newer players and also be a challenge for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things - also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Draco Meteor tutorship

Lance will also teach the Draco Meteor technique to any compatible Pokémon for the price of PokémonDollar.png15,000. This does not require to have beaten Lance beforehand, however due to his location, it is necessary to unlock the Dragons Shrine.

Challenging Lance

Lance is located in the middle of Dragons Shrine. He will challenge the player given that he or she has completed the Johto Elite Four. After the battle, he will have a cooldown time of 12 days.



Lance's Lineup
Naive Intimidate None
Modest Pressure None
Timid Levitate None
Jolly Rough Skin None
Jolly Intimidate None
Adamant Multiscale None
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Lance's Lineup
Naive Intimidate Life Orb
Modest Pressure Choice Scarf
Timid Levitate Choice Specs
Jolly Sand Force Garchompite
Jolly Intimidate Lum Berry
Adamant Multiscale Weakness Policy
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Lance have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard. For extra rewards, the Medium and Hard level have a three-time win streak.

Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up's, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.

Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.

Randomized subset

All possible rewards are listed below.


Pokédex NumberPokémonType 1Type 2Reward Tier
#333 333Icon.png Swablu Normal Flying 1
#147 147Icon.png Dratini Dragon 2
#371 371Icon.png Bagon Dragon 2
#610 610Icon.png Axew Dragon 2
#690 690Icon.png Skrelp Poison Water 3


Item Quantity Reward Tier
Focus Sash.png Focus Sash 5-10 1
Rare Candy.png Rare Candy 3-8 1
Weakness Policy.png Weakness Policy 5-10 1

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex NumberPokémonType 1Type 2Reward Tier
#147 147Icon.png Dratini Dragon Medium/Hard
#333 333Icon.png Swablu Normal Flying Medium/Hard
#371 371Icon.png Bagon Dragon Medium/Hard
#610 610Icon.png Axew Dragon Medium/Hard
#690 690Icon.png Skrelp Poison Water Medium/Hard