Lt. Surge (boss)

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Lt.Surge boss NPC.png
LocationNew Mauville
Cooldown time12 days
Dates active2017—present
Basic requirements

"Show me what you've got!"


Lt.Surge is the boss NPC of the Gym Leader Surge

Boss rework 2019

Lt.Surge was part of the Boss rework in 2019 and was updated at the 15th June 2019. The boss rework was issued and is still ongoing to improve the boss NPCs in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server has crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case, the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things - also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging Lt.Surge

Surge is located towards the left side of New Mauville

Interacting with him will automatically initiate a battle if you have completed the Hoenn League. If you have previously battled him, it will be a 12-day cooldown time to rechallenge him. In case you should have a playing time under 100 hours, Surge will give you a warning if you are really sure to fight him.



Lt.Surge's Lineup
Timid Lightning Rod None
Jolly Lightning Rod None
Timid Dry Skin None
Adamant Guts None
Timid Magnet Pull None
Timid Volt Absorb None
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Lt.Surge's Lineup
Timid Lightning Rod Life Orb
Jolly Lightning Rod Choice Band
Timid Dry Skin Choice Scarf
Adamant Guts Flame Orb
Timid Magnet Pull Life Orb
Timid Volt Absorb Choice Scarf
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Lt.Surge's Lineup
Timid Levitate Choice Specs
Adamant Vital Spirit Choice Band
Shiny Raichu.png
Shiny Raichu
Timid Random Choice Specs
Timid Pressure Choice Specs
Adamant Sturdy Choice Band
Adamant Teravolt Choice Band
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Bosses which are coded in Python such as Neroli have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard. For extra rewards, the Medium and Hard level have a three-time win streak.

Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up's, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.

Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.


Pokédex NumberPokémonType 1Type 2Reward Tier
#025 25Icon.png Pikachu Electric
#309 309Icon.png Electrike Electric
#403 403Icon.png Shinx Electric
#239 239Icon.png Elekid Electric
#694 694Icon.png Helioptile Electric Normal
#479 479Icon.png Rotom Electric Ghost
#602 602Icon.png Tynamo Electric


Item Quantity Reward Tier
Revival Herb.png Revival Herb 3-5
Energy Root.png Energy Root 3-10
Focus Sash.png Focus Sash 3-5
Sun Stone.png Sun Stone 3-5
Thunder Stone.png Thunder Stone 3-5
Rare Candy.png Rare Candy 3-5
TM-Electric.png TM24 - Thunderbolt 3-5
TM-Normal.png TM60 - Hidden Power 3-5
Manectric Mount.png Manectric Mount 1

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex NumberPokémonType 1Type 2Reward Tier
#309 309Icon.png Electrike Electric Medium/Hard
#479 479Icon.png Rotom Electric Ghost Medium/Hard
#403 403Icon.png Shinx Electric Medium/Hard
#694 694Icon.png Helioptile Electric Normal Medium/Hard
#602 602Icon.png Tynamo Electric Medium/Hard