Evolutionary Items: Difference between revisions

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{{EvolutionaryItems|Type=Ghost|Item=Reaper Cloth|Function=It is unifunctional; it exists strictly for its evolutionary purposes|PreEvos=Dusclops|Evos=Dusknoir|Locations=Held by [[Duskull]]\Excavatable from [[Excavation Sites]] with an accrual of at least 250 artifacts}}
{{EvolutionaryItems|Type=Ghost|Item=Reaper Cloth|Function=It is unifunctional; it exists strictly for its evolutionary purposes|PreEvos=Dusclops|Evos=Dusknoir|Locations=Held by [[Duskull]]\Excavatable from [[Excavation Sites]] with an accrual of at least 250 artifacts}}


{{EvolutionaryItems|Type=Normal|Item=Up-Grade|Function=It exists strictly for its evolutionary function; there is no in-battle effect|PreEvos=Porygon|Evos=Porygon 2|Locations=Potentially held by any generatively obtained [[Porygon]]\[[Kanto]]'s iteration of [[Daily Challenges]]\Purchasable from PvP Masters in exchange for 50 [[PvP Coins]]}}
{{EvolutionaryItems|Type=Normal|Item=Up-Grade|Function=It exists strictly for its evolutionary function; there is no in-battle effect|PreEvos=Porygon|Evos=Porygon 2|Locations=Potential reward for defeating the [[Terminator (boss)|Terminator]] [[Bosses|boss]]\Potentially held by any generatively obtained [[Porygon]]\[[Kanto]]'s iteration of [[Daily Challenges]]\Purchasable from PvP Masters in exchange for 50 [[PvP Coins]]}}


==Conjunctive level-up items==
==Conjunctive level-up items==

Revision as of 22:08, 9 October 2017

Evolutionary items are instruments that induce evolution upon compatible Pokémon.

While evolutionary items are multi-methodical in how they trigger the evolution, they are all single-use; they will be expended upon successful evolution of your Pokémon. Additionally, they are usable at any level; this makes it much safer to wait until level 100 to evolve your Pokémon if you wish to train on a lesser experience-chart disparity than its evolution, as opposed to the more precarious level-up evolutions that are sometimes nixed depending on server instabilities at the juncture.

They can be subsumed into two categories: evolutionary stones and trade-evolving items; the latter will usually have secondary, in-battle functions, too, which makes them bifunctional Held Items.

Evolutionary stones

To use these items, simply select them from your inventory; it will trigger the evolutionary prompt wherein you can select the compatible Pokémon.










Trade-evolving items

These items must be held during a trade transaction in order for the evolution to be triggerable. Most of these also have secondary effects, typically effectuating in-battle.













Conjunctive level-up items

All items in this scope must be held in unison with the Pokémon's level-up and other specified conditions in order to trigger the evolution.