In-battle held items: Difference between revisions

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Condition-benefactors: Added in Air Balloon.
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{{InBattleItems|Item=Eviolite|Type=Stamina|Function=It strengthens the Defense and Special Defense stats of the holder by 50% if they are not fully evolved|Locations=Reaped by the prize-giver in [[Blackthorn City]] Dragon Club (third floor) if at least 150 caught-data entries are registered in your [[Pokédex]]\Rewarded by Eevelutionist Devan in [[Vermilion City]]'s Pokémon Club if all evolved-data entries of available evolutionary outlets of [[Eevee]] are registered in your [[Pokédex]]\Purchasable from any PvP Coin Master for 50 [[PvP Coins]]}}
{{InBattleItems|Item=Eviolite|Type=Stamina|Function=It strengthens the Defense and Special Defense stats of the holder by 50% if they are not fully evolved|Locations=Reaped by the prize-giver in [[Blackthorn City]] Dragon Club (third floor) if at least 150 caught-data entries are registered in your [[Pokédex]]\Rewarded by Eevelutionist Devan in [[Vermilion City]]'s Pokémon Club if all evolved-data entries of available evolutionary outlets of [[Eevee]] are registered in your [[Pokédex]]\Purchasable from any PvP Coin Master for 50 [[PvP Coins]]}}
{{InBattleItems|Item=Light Ball|Type=Electric|Function=It doubly enhances the Special Attack and Speed stats of [[Pikachu]], who is the only affectable holder|Locations=Held by wild [[Pikachu]]\5% chance of any [[Pichu]] rewarded by [[Naero_(boss)|Naero]] to hold it}}
{{InBattleItems|Item=Light Ball|Type=Electric|Function=It doubly enhances the Special Attack and Speed stats of [[Pikachu]], who is the only affectable holder|Locations=Held by wild [[Pikachu]]\5% chance of any [[Pichu]] rewarded by [[Naero_(boss)|Naero]] to hold it}}
{{InBattleItems|Item=Life Orb|Type=HP|Function=It bolsters the damage output of any damage-dealing move used by the holder by approximately 30%; however, as a repercussion, a fraction of the user's HP will be forfeited on each usage in increments of 10% of their maximal HP|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]}}
{{InBattleItems|Item=Life Orb|Type=HP|Function=It bolsters the damage output of any damage-dealing move used by the holder by approximately 30%; however, as a repercussion, a fraction of the user's HP will be forfeited on each usage in increments of 10% of their maximal HP|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Rewardable from the [[George (boss)|George]] [[Bosses|boss]]}}
{{InBattleItems|Item=Lucky Punch|Function=It upscales the critical-hit ratio of any move used exclusively by [[Chansey]] by two stages|Locations=Held by wild [[Chansey]]\Held by wild [[Foongus]]}}
{{InBattleItems|Item=Lucky Punch|Function=It upscales the critical-hit ratio of any move used exclusively by [[Chansey]] by two stages|Locations=Held by wild [[Chansey]]\Held by wild [[Foongus]]}}
{{InBattleItems|Item=Muscle Band|Type=Physical|Function=It bolsters the damage output of all [[Physical moves]] deployed by the holder by 10%|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]}}
{{InBattleItems|Item=Muscle Band|Type=Physical|Function=It bolsters the damage output of all [[Physical moves]] deployed by the holder by 10%|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]}}
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===Self-destructive items===
===Self-destructive items===
{{InBattleItems|Item=Flame Orb|Type=Fire|Function=Onsets the [[Status effects|burn]] status ailment on the holder after one turn in-battle|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]}}
{{InBattleItems|Item=Flame Orb|Type=Fire|Function=Onsets the [[Status effects|burn]] status ailment on the holder after one turn in-battle|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Rewardable from the [[George (boss)|George]] [[Bosses|boss]]}}
{{InBattleItems|Item=Toxic Orb|Type=Poison|Function=Onsets the [[Status effects|poison]] status ailment on the holder after one turn in-battle|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]}}
{{InBattleItems|Item=Toxic Orb|Type=Poison|Function=Onsets the [[Status effects|poison]] status ailment on the holder after one turn in-battle|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Rewardable from the [[George (boss)|George]] [[Bosses|boss]]}}
{{InBattleItems|Item=Black Sludge|Type=Poison|Function=It gradually restores the HP of [[Poison_(type)|Poison]]-type holders in increments of 1/16th of their maximal HP; all other types holding it, on the other hand, will lose incrementally lose 12.5% of their maximal health each turn|Locations=Held by wild [[Grimer]], [[Muk]], and [[Goomy]]\Potential reward for defeating [[Ravine_(boss)|Ravine]]}}
{{InBattleItems|Item=Black Sludge|Type=Poison|Function=It gradually restores the HP of [[Poison_(type)|Poison]]-type holders in increments of 1/16th of their maximal HP; all other types holding it, on the other hand, will lose incrementally lose 12.5% of their maximal health each turn|Locations=Held by wild [[Grimer]], [[Muk]], and [[Goomy]]\Potential reward for defeating [[Ravine_(boss)|Ravine]]}}



Revision as of 00:19, 5 December 2017

In-battle held items are Pokémon-holdable items whose functions actuate during Pokémon battles. They effectuate an array of functions—both potentially beneficial and negatory to the holder—when equippers of them are deployed in battle, and they must be equipped outside of battle; they are not changeable throughout the course of battle.

Due to developmental limitations and incompletions of Pokémon Revolution Online, not all of such items from the official games are implemented in PRO at this juncture; the ones that have been are existentially reflected as such on the body of this page.

While they are considered strategic devices for Pokémon battles, not all are permissible in ranked PvP; read the PvP ruleset to know which ones are outlawed from them.

In-battle effect items

The section subsumes all in-battle items that only have monomodal usability, meaning that their functions are confined strictly within the purview of battles; they have no out-of-battle usability, as such.

Condition-benefactors











Consumables




Stat-enhancers

















Self-destructive items




Type-enhancers

















Evolutionary items

Main article: Evolutionary Items

As secondary functions to their evolutionary usages, various evolutionary items will oftentimes produce a passive in-battle effect when held by the Pokémon.

Due to the expendability of all evolutionary items, they will be lost when successfully used to evolve a compatible Pokémon.

Berries

Main article: Berries

Akin to various restorative and curative items, such as potions, berries are also out-of-battle-usable; their niche over more inorganic items in that regard is that they are self-consumable by the holding Pokémon in battle, meaning they will be auto-used when the conditional thresholds are met for them (the onset of a status ailment, per se).