Status moves: Difference between revisions
Jump to navigation
Jump to search
Created page with "'''{{PAGENAME}}''' are one of the modal three categories of move techniques; it is also the only one that does not inflict damage. ==Overview== As non-damaging moves, this ca..." |
|||
Line 2: | Line 2: | ||
==Overview== | ==Overview== | ||
As non-damaging | As the only non-damaging category of moves, it subsumes the most parametrically diverse functions of all moves. Status moves predominantly onset a [[Status effects|status-effect]] change on the opponent's end; functions under that purview include stat-modifiers, status-ailment afflictions, and a multitude of other functions. | ||
Because of the vast assortment of functions that were designed for status-based moves, there are correlatively many of them that have not been programmed in yet; as such, the most [[:Category:Broken moves|broken moves]] tend to be found under this category. | Because of the vast assortment of functions that were designed for status-based moves, there are correlatively many of them that have not been programmed in yet; as such, the most [[:Category:Broken moves|broken moves]] tend to be found under this category. |
Latest revision as of 03:24, 18 July 2017
Status moves are one of the modal three categories of move techniques; it is also the only one that does not inflict damage.
Overview
As the only non-damaging category of moves, it subsumes the most parametrically diverse functions of all moves. Status moves predominantly onset a status-effect change on the opponent's end; functions under that purview include stat-modifiers, status-ailment afflictions, and a multitude of other functions.
Because of the vast assortment of functions that were designed for status-based moves, there are correlatively many of them that have not been programmed in yet; as such, the most broken moves tend to be found under this category.