Substitute

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Substitute
Categories
Element Type
Statistical Attributes
Base Power
Accuracy
PP
16
Obtainability
Natural methods
  • Level-up/instinctual
TM50


Substitute is a Normal type, Status move.


Function

Substitute uses 1/4 of the users total HP and creates a substitute to take hits and status conditions. If used when under a binding moves, the substitute removes the binding effect.

Weather damage and damage from status effects is still taken. Sound-based moves and Pokémon with Infiltrator bypass the substitute. Switching out removes the substitute. If the user doesn't have enough HP to create a substitute or already has one in place, the move will fail.

Baton Pass passes the effect.


Learnability

Level Up

No.PokémonType 1Type 2
122 Mr. Mime Psychic Fairy 29
352 Kecleon Normal 42
439 Mime Jr. Psychic Fairy 29
479 Rotom Electric Ghost 40
656 Froakie Water 35
657 Frogadier Water 40
658 Greninja Water Dark 42
944 Shroodle Poison Normal 36
945 Grafaiai Poison Normal 40
1000 Gholdengo Steel Ghost 21
1011 Dipplin Grass Dragon 44
1019 Hydrapple Grass Dragon 44

Emboldened Pokémon avail from a STAB bonus for this move.


TMs

All Pokémon who can learn TMs can learn Substitute except the ones listed below:


No.PokémonType 1Type 2
010 Caterpie Bug
011 Metapod Bug
013 Weedle Bug Poison
014 Kakuna Bug Poison
129 Magikarp Water
132 Ditto Normal
201 Unown Psychic
202 Wobbuffet Psychic
235 Smeargle Normal
265 Wurmple Bug
266 Silcoon Bug
268 Cascoon Bug
360 Wynaut Psychic
374 Beldum Steel Psychic
401 Kricketot Bug
412 Burmy Bug
415 Combee Bug Flying
602 Tynamo Electric
664 Scatterbug Bug
665 Spewpa Bug
789 Cosmog Psychic
790 Cosmoem Psychic
824 Blipbug Bug
840 Applin Grass Dragon

Emboldened Pokémon avail from a STAB bonus for this move.