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Revision as of 16:16, 26 October 2020
Mt. Mortar is a Johto cave with multiple entrances spread on the side of Route 42. The two main entrances, the west and east ones, are directly linked in a fairly straight path, however the cave becomes a maze when wandering off that path or entering the cave from one of the two middle entrances.
All entrances are however connected to each other. The bottom middle entrance requires Surf to reach from inside the cave, as the route in B1F is blocked by many bodies of water. There are also many bodies of water in the Upper Cave, however it does not lead to anywhere special.
On the north side of the Upper Cave is a room that leads to a unique area to Pokemon Revolution Online, Forest Pit. It will however be blocked by a Hiker, which won't let the player pass unless he or she has defeated the Johto Elite Four.
Two notes of warning about the cave. In 1F, there is a large waterfall that seems to connect the middle bottom exit to the Upper Cave. However, this is not the case, as such the Upper Cave only leads to a dead-end. Furthermore, the Upper Cave is filled with bodies of water and ledges; it is possible to reach the end of the Upper Cave without Surf, but using Surf is necessary to come back from the moment the first ledge has been jumped. As such, it is possible to get stuck if no Surf Pokémon was brought. If this happens, it will be necessary to use an Escape Rope or lose/disconnect in a wild Pokémon encounter in order to return to the last Pokémon Center.
Notable miscellanies
Bruno (boss)
Bruno is located in the middle of Mt. Mortar Lower Cave. He will fight the player if he or she has a full party of 6 level 100 Pokémons. See the main article for more information.
- Main article: Bruno (boss)
Lineup
Easy
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- Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
- Italicized moves are functionally broken; see their individualized pages for more information.
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Medium/Hard
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- Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
- Italicized moves are functionally broken; see their individualized pages for more information.
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Wild Pokémon
Mt. Mortar 1F
Land
Times |
HP |
Atk |
Def |
SpAtk |
SpDef |
Speed |
Morning |
Day |
Night |
0 |
0 |
0 |
0 |
0 |
1 |
Values denote the estimated average EV points gained per fight. |
Water
Surfing
Mt. Mortar B1F
Land
Water
Surfing
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Pokémon | Level range | Times | Held Item | Rod | Rarity Tier |
- Pink-colored names denote that this Pokémon is exclusively encounterable for members in this area.
- All Pokémon tabulated here can only be encountered via fishing; they are not Surf-encounterable.
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Mt. Mortar Lower Cave
Land
Mt. Mortar Upper Cave
Land
Water
Surfing
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Pokémon | Level range | Times | Held Item | Rod | Rarity Tier |
- Pink-colored names denote that this Pokémon is exclusively encounterable for members in this area.
- All Pokémon tabulated here can only be encountered via fishing; they are not Surf-encounterable.
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Mt. Mortar Northern Entrance
Land
Items
NPC Trainers
Mt. Mortar 1F
Mt. Mortar 1F Trainers |
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All NPCs cool down after 7 days unless noted contrariwise. All NPCs may have new Pokémons, or higher level Pokémons upon rematch unless noted contrariwise. |
Mt. Mortar B1F
Mt. Mortar B1F Trainers |
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All NPCs cool down after 7 days unless noted contrariwise. All NPCs may have new Pokémons, or higher level Pokémons upon rematch unless noted contrariwise. |
Mt. Mortar Lower Cave
Mt. Mortar Lower Cave Trainers |
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All NPCs cool down after 7 days unless noted contrariwise. All NPCs may have new Pokémons, or higher level Pokémons upon rematch unless noted contrariwise. |
Mt. Mortar Upper Cave
Mt. Mortar Upper Cave Trainers |
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All NPCs cool down after 7 days unless noted contrariwise. All NPCs may have new Pokémons, or higher level Pokémons upon rematch unless noted contrariwise. |
Mt. Mortar Northern Entrance
Mt. Mortar Northern Entrance Trainers |
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All NPCs cool down after 7 days unless noted contrariwise. All NPCs may have new Pokémons, or higher level Pokémons upon rematch unless noted contrariwise. |