TMs and HMs: Difference between revisions

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For the out-of-battle navigational functionality of HM-learned moves, the HM item must be possessed in your inventory in addition to a Pokémon that totes the move or, particularly for the [[Surf |Surf]] technique, a surfable [[Mounts|Mount]].
For the out-of-battle navigational functionality of HM-learned moves, the HM item must be possessed in your inventory in addition to a Pokémon that totes the move or, particularly for the [[Surf |Surf]] technique, a surfable [[Mounts|Mount]].
==Differences==
==Differences==
The two devices can be dichotomized mainly by their reusability; TMs are single-use items that will be expended when used, whereas HMs are infinitely reusable. Fittingly enough, HMs mostly encapsulate navigational moves that are used outside-of-battle; this is mainly why they are reusable, as a player may end up stranded in an area if they were to replace one of their HM-learned moves and be incapacitated from traversing their way out of the environment.
The only fundamental difference between the devices is their reusability: TMs are single-use, whereas HMs are infinitely reusable.  


Contrary to the handheld games, HM-learned moves can be overwritten, here.
HMs are reusable mainly because they encapsulate navigationally essential moves, as a player would possibly end up stranded in an area if they were to replace one of their HM-learned moves and be incapacitated from traversing their way out of the environment.
 
Contrary to the handheld games, HM-learned moves can be overwritten here.


==List of available TMs and HMs==
==List of available TMs and HMs==

Revision as of 07:35, 3 June 2020

Technical Machines and Hidden Machines, respectively abbreviated as TMs and HMs, are disk-like devices that encapsulate move techniques that can be taught to compatible Pokémon. These provide avenues for learning moves that might not otherwise be learnable via the Pokémon's level-up/instinctual pool, Move Tutors, or Egg Moves.

For the out-of-battle navigational functionality of HM-learned moves, the HM item must be possessed in your inventory in addition to a Pokémon that totes the move or, particularly for the Surf technique, a surfable Mount.

Differences

The only fundamental difference between the devices is their reusability: TMs are single-use, whereas HMs are infinitely reusable.

HMs are reusable mainly because they encapsulate navigationally essential moves, as a player would possibly end up stranded in an area if they were to replace one of their HM-learned moves and be incapacitated from traversing their way out of the environment.

Contrary to the handheld games, HM-learned moves can be overwritten here.

List of available TMs and HMs

For a list of compatible Pokémon, refer to the individual move page; you can handily access it by clicking on the move-name link on the tables below.

TMs

TM01
Mega Punch
Type Normal Category Physical
Base power
80
Accuracy
85
Priority
0
PP
20



TM02
Razor Wind
Type Normal Category Special
Base power
80
Accuracy
100
Priority
0
PP
10



TM04
Whirlwind
Type Normal Category Status
Base power
Accuracy
Priority
-6
PP
20



TM05
Mega Kick
Type Normal Category Physical
Base power
120
Accuracy
75
Priority
0
PP
5



TM06
Toxic
Type Poison Category Status
Base power
Accuracy
90
Priority
0
PP
10



TM08
Body Slam
Type Normal Category Physical
Base power
80
Accuracy
100
Priority
0
PP
15



TM09
Take Down
Type Normal Category Physical
Base power
90
Accuracy
85
Priority
0
PP
20



TM11
Bubble Beam
Type Water Category Special
Base power
65
Accuracy
100
Priority
0
PP
20



TM12
Water Gun
Type Water Category Special
Base power
40
Accuracy
100
Priority
0
PP
25



TM13
Ice Beam
Type Ice Category Special
Base power
90
Accuracy
100
Priority
0
PP
10



TM14
Blizzard
Type Ice Category Special
Base power
110
Accuracy
70
Priority
0
PP
5



TM15
Hyper Beam
Type Normal Category Special
Base power
150
Accuracy
90
Priority
0
PP
5



TM16
Pay Day
Type Normal Category Physical
Base power
40
Accuracy
100
Priority
0
PP
20



TM17
Submission
Type Fighting Category Physical
Base power
80
Accuracy
80
Priority
0
PP
25



TM19
Seismic Toss
Type Fighting Category Physical
Base power
Accuracy
100
Priority
0
PP
20



TM21
Mega Drain
Type Grass Category Special
Base power
40
Accuracy
100
Priority
0
PP
15



TM22
Solar Beam
Type Grass Category Special
Base power
120
Accuracy
100
Priority
0
PP
10



TM23
Dragon Rage
Type Dragon Category Physical
Base power
Accuracy
100
Priority
0
PP
10



TM24
Thunderbolt
Type Electric Category Special
Base power
90
Accuracy
100
Priority
0
PP
15



TM25
Thunder
Type Electric Category Special
Base power
110
Accuracy
70
Priority
0
PP
10



TM26
Earthquake
Type Ground Category Physical
Base power
100
Accuracy
100
Priority
0
PP
10



TM27
Fissure
Type Ground Category Physical
Base power
Accuracy
30
Priority
0
PP
5



TM28
Dig
Type Ground Category Physical
Base power
80
Accuracy
100
Priority
0
PP
10



TM29
Psychic
Type Psychic Category Special
Base power
90
Accuracy
100
Priority
0
PP
10



TM30
Teleport
Type Psychic Category Status
Base power
Accuracy
Priority
-6
PP
20



TM32
Double Team
Type Normal Category Status
Base power
Accuracy
Priority
0
PP
15



TM33
Reflect
Type Psychic Category Status
Base power
Accuracy
Priority
0
PP
20



TM34
Bide
Type Normal Category Physical
Base power
Accuracy
Priority
+1
PP
10



TM36
Self-Destruct
Type Normal Category Physical
Base power
200
Accuracy
100
Priority
0
PP
5



TM37
Egg Bomb
Type Normal Category Physical
Base power
100
Accuracy
75
Priority
0
PP
10



TM38
Fire Blast
Type Fire Category Special
Base power
110
Accuracy
85
Priority
0
PP
5



TM39
Swift
Type Normal Category Special
Base power
60
Accuracy
Priority
0
PP
20



TM40
Skull Bash
Type Normal Category Physical
Base power
100
Accuracy
100
Priority
0
PP
15



TM41
Soft-Boiled
Type Normal Category Status
Base power
Accuracy
Priority
0
PP
10



TM42
Dream Eater
Type Psychic Category Special
Base power
100
Accuracy
100
Priority
0
PP
15



TM44
Rest
Type Psychic Category Status
Base power
Accuracy
Priority
0
PP
10



TM45
Thunder Wave
Type Electric Category Status
Base power
Accuracy
100
Priority
0
PP
20



TM46
Psywave
Type Psychic Category Special
Base power
Accuracy
80
Priority
0
PP
15



TM48
Rock Slide
Type Rock Category Physical
Base power
75
Accuracy
90
Priority
0
PP
10



TM51
Endure
Type Normal Category Status
Base power
Accuracy
Priority
+4
PP
10



TM52
Dragon Claw
Type Dragon Category Physical
Base power
80
Accuracy
100
Priority
0
PP
15



TM53
Psyshock
Type Psychic Category Special
Base power
80
Accuracy
100
Priority
0
PP
10



TM54
Calm Mind
Type Psychic Category Status
Base power
Accuracy
Priority
0
PP
20



TM55
Roar
Type Normal Category Status
Base power
Accuracy
Priority
-6
PP
20



TM57
Hail
Type Ice Category Status
Base power
Accuracy
Priority
0
PP
10



TM58
Bulk Up
Type Fighting Category Status
Base power
Accuracy
Priority
0
PP
20



TM59
Echoed Voice
Type Normal Category Special
Base power
40
Accuracy
100
Priority
0
PP
15



TM60
Hidden Power
Type Normal Category Special
Base power
60
Accuracy
100
Priority
0
PP
15



TM61
Sunny Day
Type Fire Category Status
Base power
Accuracy
Priority
0
PP
5



TM62
Taunt
Type Dark Category Status
Base power
Accuracy
100
Priority
0
PP
20



TM63
Dynamic Punch
Type Fighting Category Physical
Base power
100
Accuracy
50
Priority
0
PP
5



TM65
Dragon Breath
Type Dragon Category Special
Base power
60
Accuracy
100
Priority
0
PP
20



TM66
Light Screen
Type Psychic Category Status
Base power
Accuracy
Priority
0
PP
30



TM67
Protect
Type Normal Category Status
Base power
Accuracy
Priority
+4
PP
10



TM68
Rain Dance
Type Water Category Status
Base power
Accuracy
Priority
0
PP
5



TM69
Roost
Type Flying Category Status
Base power
Accuracy
Priority
0
PP
10



TM71
Dragon Pulse
Type Dragon Category Special
Base power
85
Accuracy
100
Priority
0
PP
10



TM75
Swords Dance
Type Normal Category Status
Base power
Accuracy
Priority
0
PP
20



TM77
Curse
Type Ghost Category Status
Base power
Accuracy
Priority
0
PP
10



TM80
Shadow Ball
Type Ghost Category Special
Base power
80
Accuracy
100
Priority
0
PP
15



TM81
Brick Break
Type Fighting Category Physical
Base power
75
Accuracy
100
Priority
0
PP
15



TM85
Flamethrower
Type Fire Category Special
Base power
90
Accuracy
100
Priority
0
PP
15



TM86
Sludge Bomb
Type Poison Category Special
Base power
90
Accuracy
100
Priority
0
PP
10



TM87
Sandstorm
Type Ground Category Status
Base power
Accuracy
Priority
0
PP
10



TM89
Rock Tomb
Type Rock Category Physical
Base power
60
Accuracy
95
Priority
0
PP
15



TM91
Aurora Veil
Type Ice Category Status
Base power
Accuracy
Priority
0
PP
20



TM92
Facade
Type Normal Category Physical
Base power
70
Accuracy
100
Priority
0
PP
20



TM96
Thief
Type Dark Category Physical
Base power
60
Accuracy
100
Priority
0
PP
25



TM100
Overheat
Type Fire Category Special
Base power
130
Accuracy
90
Priority
0
PP
5



TM104
False Swipe
Type Normal Category Physical
Base power
40
Accuracy
100
Priority
0
PP
40



TM105
Scald
Type Water Category Special
Base power
80
Accuracy
100
Priority
0
PP
15



TM111
Will-O-Wisp
Type Fire Category Status
Base power
Accuracy
85
Priority
0
PP
15



TM114
Rock Smash
Type Fighting Category Physical
Base power
40
Accuracy
100
Priority
0
PP
15



TM115
Shadow Claw
Type Ghost Category Physical
Base power
70
Accuracy
100
Priority
0
PP
15



TM122
Volt Switch
Type Electric Category Special
Base power
70
Accuracy
100
Priority
0
PP
20



TM130
Return
Type Normal Category Physical
Base power
Accuracy
100
Priority
0
PP
20



TM138
Sleep Talk
Type Normal Category Status
Base power
Accuracy
Priority
0
PP
10



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<tr style="background-color:

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<td style="border-radius: 25px 1px 1px 25px; border: 3px solid

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<td style="border-radius: 1px 25px 25px 1px; border: 3px solid

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<td style="border-radius: 25px 1px 1px 25px; border: 3px solid

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<td style="border-radius: 1px 25px 25px 1px; border: 3px solid #{{Error: no local variable "category" has been set._color_dark}}; padding: 4px; background-color:#{{Error: no local variable "category" has been set._color}};">[[Error: no local variable "category" has been set._Moves|Error: no local variable "category" has been set.]] <tr style="background-color:

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<td style="border-radius: 25px 1px 1px 25px; border: 3px solid

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<div style="background-color:#FFFFFF; border: 1px solid

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<div style="background-color:#FFFFFF; border: 1px solid

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<td style="border-radius: 1px 25px 25px 1px; border: 3px solid

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<div style="background-color:#FFFFFF; border: 1px solid

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<td colspan="4" style="border-radius: 25px; border: 3px solid

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    TM167
    Power-Up Punch
    Type Fighting Category Physical
    Base power
    40
    Accuracy
    100
    Priority
    0
    PP
    20


    HMs

    HM01
    Cut
    Type Normal Category Physical
    Base power
    50
    Accuracy
    95
    Priority
    0
    PP
    30



    HM02
    Fly
    Type Flying Category Physical
    Base power
    90
    Accuracy
    95
    Priority
    0
    PP
    15



    HM03
    Surf
    Type Water Category Special
    Base power
    90
    Accuracy
    100
    Priority
    0
    PP
    15



    HM05
    Flash
    Type Normal Category Status
    Base power
    Accuracy
    100
    Priority
    0
    PP
    20



    HM06
    Dive
    Type Water Category Physical
    Base power
    80
    Accuracy
    100
    Priority
    0
    PP
    10



    HM07
    Waterfall
    Type Water Category Physical
    Base power
    80
    Accuracy
    100
    Priority
    0
    PP
    15


    TM-tutors

    Main article: TM-tutors

    TM-tutors are a subscope of move-tutors wherein TM techniques can be taught to technique-compatible tutees by move-tutors; this is a makeshift impartation for TM devices that are not programmed in—and thus not distributable—at this time. This avenue is employed to augment the pool of available TMs.

    TM-tutors are expected to be defunctionalized once their respective techniques are programmed into distributable TM devices.

    See also