Riolu: Difference between revisions

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m Added PoketimeClock Template, because the Pokemon is evolved during a specific time (Useful for users to track time)
Gio (talk | contribs)
mNo edit summary
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===Level-up===
===Level-up===
{{MoveTableLevelUp|Moves=
{{MoveTableLevelUp|Moves=
{{M|Move=Quick Attack|l=1}}
{{M|Move=Endure|l=1}}
{{M|Move=Endure|l=1}}
{{M|Move=Foresight|l=1}}
{{M|Move=Foresight|l=1}}
{{M|Move=Quick Attack|l=1}}
{{M|Move=Counter|l=6}}
{{M|Move=Counter|l=6}}
{{M|Move=Feint|l=11}}
{{M|Move=Feint|l=11}}
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}}
}}


===[[TMs]]===
===[[TMs and HMs]]===
{{MoveTableTM|Moves=
{{MoveTableTM|Moves=
{{TM|Move=Toxic}}
{{TM|Move=Toxic}}
{{TM|Move=Earthquake}}
{{TM|Move=Earthquake}}
{{TM|Move=Dig}}
{{TM|Move=Double Team}}
{{TM|Move=Double Team}}
{{TM|Move=Rest}}
{{TM|Move=Rest}}
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{{TM|Move=Roar}}
{{TM|Move=Roar}}
{{TM|Move=Bulk Up}}
{{TM|Move=Bulk Up}}
{{TM|Move=Substitute}}
{{TM|Move=Hidden Power}}
{{TM|Move=Hidden Power}}
{{TM|Move=Sunny Day}}
{{TM|Move=Sunny Day}}
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{{TM|Move=Rock Tomb}}
{{TM|Move=Rock Tomb}}
{{TM|Move=Facade}}
{{TM|Move=Facade}}
{{TM|Move=Rock Smash}}
{{TM|Move=Shadow Claw}}
{{TM|Move=Shadow Claw}}
{{TM|Move=Return}}
{{TM|Move=Return}}
{{TM|Move=Sleep Talk}}
{{TM|Move=Sleep Talk}}
{{TM|Move=Poison Jab}}
{{TM|Move=Focus Blast}}
{{TM|Move=Power-Up Punch}}
}}
}}


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{{MoveTableTutor|Moves=
{{MoveTableTutor|Moves=
{{MT|Move=Bulldoze}}
{{MT|Move=Bulldoze}}
{{MT|Move=Focus Blast}}
{{MT|Move=Frustration}}
{{MT|Move=Frustration}}
{{MT|Move=Poison Jab}}
{{MT|Move=Work Up}}
{{MT|Move=Work Up}}
}}
}}
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{{MT|Move=Dual Chop}}
{{MT|Move=Dual Chop}}
{{MT|Move=Focus Punch}}
{{MT|Move=Focus Punch}}
{{MT|Move=Fury Cutter}}
{{MT|Move=Headbutt}}
{{MT|Move=Ice Punch}}
{{MT|Move=Ice Punch}}
{{MT|Move=Iron Defense}}
{{MT|Move=Iron Defense}}
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{{MT|Move=Role Play}}
{{MT|Move=Role Play}}
{{MT|Move=Snore}}
{{MT|Move=Snore}}
{{MT|Move=Swift}}
{{MT|Move=Thunder Punch}}
{{MT|Move=Thunder Punch}}
{{MT|Move=Zen Headbutt}}
{{MT|Move=Zen Headbutt}}
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{{TypeOffensiveDamageModifiers|Strengths=Dark,Ice,Normal,Rock,Steel|Neutralities=Dragon,Electric,Fighting,Fire,Grass,Ground,Water|Ineffectivities=Bug,Fairy,Flying,Poison,Psychic|Effectlessnesses=Ghost}}
{{TypeOffensiveDamageModifiers|Strengths=Dark,Ice,Normal,Rock,Steel|Neutralities=Dragon,Electric,Fighting,Fire,Grass,Ground,Water|Ineffectivities=Bug,Fairy,Flying,Poison,Psychic|Effectlessnesses=Ghost}}
===Defensive damage===
===Defensive damage===
{{TypeDefensiveDamageModifiers|Weaknesses=Fairy,Flying,Psychic|Neutralities=Dragon,Electric,Fighting,Fire,Ghost,Grass,Ground,Ice,Normal,Poison,Steel,Water|Resistances=Bug,Dark,Psychic}}
{{TypeDefensiveDamageModifiers|Weaknesses=Fairy,Flying,Psychic|Neutralities=Dragon,Electric,Fighting,Fire,Ghost,Grass,Ground,Ice,Normal,Poison,Steel,Water|Resistances=Bug,Dark,Rock}}


==Special Counterparts==
==Special Counterparts==

Revision as of 01:35, 26 July 2021


 Munchlax   #446 #447  -  Riolu #448    Lucario



#447   Riolu

Types

Fighting

Generation

  IV  

Abilities

Ability 1
Steadfast
Ability 2
Inner Focus
Hidden Ability
Prankster

Rarity Tier

  Rare  

Catch rate

  75/255 (9.8%)  

Base stats

HP
40

Atk
70

Def
40

Sp.Atk
35

Sp.Def
40

Spd
60

Base-stat total: 285
EV Yield

HP
0

Atk
1

Def
0

Sp.Atk
0

Sp.Def
0

Spd
0

EV-yield total: 1

Base Experience

  72  

Gender Ratio

    87.5%     12.5%    

Height

  0.71m  

Weight

  20.2kg  


Riolu is a Fighting-type Pokémon.

It evolves into Lucario when leveled up with maximum Happiness(255) during daytime.

Pokéclock



Obtainability

Land

LocationLevelsTimesHeld ItemRarity Tier
Cemetery Island 25-30 Morning Day Night Soothe Bell Rare
Iron Island Exit Room 10-14 Morning Day Night Rare
Love Island 13-17 Morning Soothe Bell Rare
North Pole Harbour 25-30 Morning Day Night Soothe Bell Rare
Pal Park 20-25 Morning Rare
Route 203 8-8 Morning Day Night Soothe Bell Rare
Unholy Sands Pyramid East Chamber 25-30 Morning Day Night Soothe Bell Rare

  • Pink-colored areas denote that this spawn is membership-exclusive
  • Emboldened levels indicate they are isolatable with the Repel trick



Excavation

SiteLevelsTime periodRequired discovery pointsRarity
Historical Site 15-25 N/A 4,000 Very Rare

Bosses

Moves

Level-up

Level Moves Type Category Base Power Accuracy PP
1Endure Normal Status10
1Foresight Normal Status40
1Quick Attack Normal Physical4010030
6Counter Fighting Physical10020
11Feint Normal Physical3010010
15Force Palm Fighting Physical6010010
19Copycat Normal Status20
24Screech Normal Status8540
29Reversal Fighting Physical10015
47Nasty Plot Dark Status20
50Final Gambit Fighting Special1005

  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.



Egg Moves

Move Type Category Base Power Accuracy PP
Agility Psychic Status 100 30
Bite Dark Physical 60 100 25
Blaze Kick Fire Physical 85 90 10
Bullet Punch Steel Physical 40 100 30
Circle Throw Fighting Physical 60 90 10
Cross Chop Fighting Physical 100 80 5
Crunch Dark Physical 80 100 15
Detect Fighting Status 5
Follow Me Normal Status 20
High Jump Kick Fighting Physical 130 90 10
Iron Defense Steel Status 15
Low Kick Fighting Physical 100 20
Meteor Mash Steel Physical 90 90 10
Mind Reader Normal Status 5
Sky Uppercut Fighting Physical 85 90 15
Vacuum Wave Fighting Special 40 100 30

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.



TMs and HMs

TM Moves Type Category Base Power Accuracy PP
TM06 Toxic Poison Status 90 10
TM26 Earthquake Ground Physical 100 100 10
TM28 Dig Ground Physical 80 100 10
TM32 Double Team Normal Status 15
TM44 Rest Psychic Status 10
TM48 Rock Slide Rock Physical 75 90 10
TM55 Roar Normal Status 20
TM58 Bulk Up Fighting Status 20
TM50 Substitute Normal Status 16
TM60 Hidden Power Normal Special 60 100 15
TM61 Sunny Day Fire Status 5
TM67 Protect Normal Status 10
TM68 Rain Dance Water Status 5
TM75 Swords Dance Normal Status 20
TM81 Brick Break Fighting Physical 75 100 15
TM89 Rock Tomb Rock Physical 60 95 15
TM92 Facade Normal Physical 70 100 20
TM114 Rock Smash Fighting Physical 40 100 15
TM115 Shadow Claw Ghost Physical 70 100 15
TM130 Return Normal Physical 100 20
TM138 Sleep Talk Normal Status 10
TM143 Poison Jab Poison Physical 80 100 20
TM145 Focus Blast Fighting Special 120 70 5
TM167 Power-Up Punch Fighting Physical 40 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.



TM Tutors

Move Type Category Base Power Accuracy PP
Bulldoze Ground Physical 60 100 20
Frustration Normal Physical 100 20
Work Up Normal Status 30

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Move Tutors

Move Type Category Base Power Accuracy PP
Drain Punch Fighting Physical 75 100 10
Dual Chop Dragon Physical 40 90 15
Focus Punch Fighting Physical 150 100 20
Fury Cutter Bug Physical 40 95 20
Headbutt Normal Physical 70 100 15
Ice Punch Ice Physical 75 100 15
Iron Defense Steel Status 15
Iron Tail Steel Physical 100 75 15
Low Kick Fighting Physical 100 20
Magnet Rise Electric Status 10
Role Play Psychic Status 15
Snore Normal Special 50 100 15
Swift Normal Special 60 20
Thunder Punch Electric Physical 75 100 15
Zen Headbutt Psychic Physical 80 90 15

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Type Effectiveness

Offensive damage

Offensive damage-modifiers
 2×  Strong against  1×  Neutral against  ½×  Inffective against  0×  Inoffensible against

Defensive damage

Defensive damage-modifiers
 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
None

Special Counterparts

Main article: Pokémon Counterparts