Magnemite: Difference between revisions

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Feeki (talk | contribs)
m added hlw25 form
Cae (talk | contribs)
updated to gen 9 learnset + type effectiveness
 
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===Level-up===
===Level-up===
{{MoveTableLevelUp|Moves=
{{MoveTableLevelUp|Moves=
{{M|Move=Tackle}}
{{M|Move=Tackle|l=1}}
{{M|Move=Supersonic|l=5}}
{{M|Move=Thunder Shock|l=1}}
{{M|Move=Thunder Shock|l=7}}
{{M|Move=Supersonic|l=4}}
{{M|Move=Sonic Boom|l=11}}
{{M|Move=Thunder Wave|l=8}}
{{M|Move=Thunder Wave|l=13}}
{{M|Move=Magnet Bomb|l=11}}
{{M|Move=Magnet Bomb|l=17}}
{{M|Move=Electro Ball|l=12}}
{{M|Move=Spark|l=19}}
{{M|Move=Gyro Ball|l=16}}
{{M|Move=Sonic Boom|l=17}}
{{M|Move=Spark|l=20}}
{{M|Move=Mirror Shot|l=23}}
{{M|Move=Mirror Shot|l=23}}
{{M|Move=Metal Sound|l=25}}
{{M|Move=Screech|l=24}}
{{M|Move=Electro Ball|l=29}}
{{M|Move=Magnet Rise|l=28}}
{{M|Move=Flash Cannon|l=31}}
{{M|Move=Flash Cannon|l=32}}
{{M|Move=Screech|l=35}}
{{M|Move=Discharge|l=36}}
{{M|Move=Discharge|l=37}}
{{M|Move=Metal Sound|l=40}}
{{M|Move=Lock-On|l=41}}
{{M|Move=Light Screen|l=44}}
{{M|Move=Magnet Rise|l=43}}
{{M|Move=Lock-On|l=48}}
{{M|Move=Gyro Ball|l=47}}
{{M|Move=Zap Cannon|l=52}}
{{M|Move=Zap Cannon|l=49}}
}}
}}


===[[TMs and HMs|TMs/HMs]]===
===[[TMs and HMs|TMs/HMs]]===
{{MoveTableTM|Moves=
{{MoveTableTM|Moves=
{{TM|Move=Toxic}}
{{TM|Move=Take Down}}
{{TM|Move=Thunderbolt}}
{{TM|Move=Thunder}}
{{TM|Move=Reflect}}
{{TM|Move=Bide}}
{{TM|Move=Bide}}
{{TM|Move=Swift}}
{{TM|Move=Charge}}
{{TM|Move=Rest}}
{{TM|Move=Charge Beam}}
{{TM|Move=Thunder Wave}}
{{TM|Move=Confide}}
{{TM|Move=Confuse Ray}}
{{TM|Move=Curse}}
{{TM|Move=Double Team}}
{{TM|Move=Double-Edge}}
{{TM|Move=Eerie Impulse}}
{{TM|Move=Electric Terrain}}
{{TM|Move=Electro Ball}}
{{TM|Move=Electroweb}}
{{TM|Move=Endure}}
{{TM|Move=Explosion}}
{{TM|Move=Facade}}
{{HM|Move=Flash}}
{{TM|Move=Flash Cannon}}
{{TM|Move=Frustration}}
{{TM|Move=Gravity}}
{{TM|Move=Gyro Ball}}
{{TM|Move=Heavy Slam}}
{{TM|Move=Helping Hand}}
{{TM|Move=Hidden Power}}
{{TM|Move=Hidden Power}}
{{TM|Move=Sunny Day}}
{{TM|Move=Iron Defense}}
{{TM|Move=Iron Head}}
{{TM|Move=Light Screen}}
{{TM|Move=Light Screen}}
{{TM|Move=Metal Sound}}
{{TM|Move=Mimic}}
{{TM|Move=Natural Gift}}
{{TM|Move=Protect}}
{{TM|Move=Protect}}
{{TM|Move=Psych Up}}
{{TM|Move=Rage}}
{{TM|Move=Rain Dance}}
{{TM|Move=Rain Dance}}
{{TM|Move=Facade}}
{{TM|Move=Recycle}}
{{TM|Move=Reflect}}
{{TM|Move=Rest}}
{{TM|Move=Return}}
{{TM|Move=Rollout}}
{{TM|Move=Round}}
{{TM|Move=Sandstorm}}
{{TM|Move=Screech}}
{{TM|Move=Secret Power}}
{{TM|Move=Shock Wave}}
{{TM|Move=Sleep Talk}}
{{TM|Move=Snore}}
{{TM|Move=Steel Beam}}
{{TM|Move=Substitute}}
{{TM|Move=Sunny Day}}
{{TM|Move=Swagger}}
{{TM|Move=Swift}}
{{TM|Move=Take Down}}
{{TM|Move=Teleport}}
{{TM|Move=Tera Blast}}
{{TM|Move=Thunder}}
{{TM|Move=Thunder Wave}}
{{TM|Move=Thunderbolt}}
{{TM|Move=Toxic}}
{{TM|Move=Volt Switch}}
{{TM|Move=Volt Switch}}
{{TM|Move=Sleep Talk}}
{{TM|Move=Wild Charge}}
{{HM|Move=Flash}}
{{TM|Move=Zap Cannon}}
}}
 
===TM-tutors===
{{MoveTableTutor|Moves=
{{MT|Move=Frustration}}
{{MT|Move=Zap Cannon}}
}}
}}


===[[Move tutors]]===
===[[Move Tutors]]===
{{MoveTableTutor|Moves=
{{MoveTableTutor|Moves=
{{MT|Move=Double-Edge}}
{{MT|Move=Double-Edge}}
{{MT|Move=Electroweb}}
{{MT|Move=Endure}}
{{MT|Move=Gravity}}
{{MT|Move=Iron Defense}}
{{MT|Move=Magic Coat}}
{{MT|Move=Magnet Rise}}
{{MT|Move=Magnet Rise}}
{{MT|Move=Psych Up}}
{{MT|Move=Mimic}}
{{MT|Move=Recycle}}
{{MT|Move=Rising Voltage}}
{{MT|Move=Rollout}}
{{MT|Move=Rollout}}
{{MT|Move=Shock Wave}}
{{MT|Move=Shock Wave}}
{{MT|Move=Signal Beam}}
{{MT|Move=Signal Beam}}
{{MT|Move=Sleep Talk}}
{{MT|Move=Snore}}
{{MT|Move=Steel Beam}}
{{MT|Move=Substitute}}
{{MT|Move=Swagger}}
{{MT|Move=Swagger}}
{{MT|Move=Swift}}
{{MT|Move=Swift}}
{{MT|Move=Thunder Wave}}
{{MT|Move=Thunder Wave}}
{{MT|Move=Thunderbolt}}
}}
===[[Egg Moves]]===
{{MoveTableEggs|Moves=
{{EM|Move=Electroweb}}
{{EM|Move=Explosion}}
}}
}}


==Type Effectiveness==
==Type Effectiveness==
{{TypeEffectiveness|Weaknesses=Fighting,Fire,Ground|WeaknessMagnitudes=1,1,2|Neutralities=Dark,Ghost,Water|Resistances=Bug,Dragon,Electric,Fairy,Flying,Grass,Ice,Normal,Psychic,Rock,Steel|ResistanceMagnitudes=1,1,1,1,2,1,1,1,1,1,2|Immunities=Poison}}
{{TypeEffectiveness
|SuperWeaknesses=Ground
|Weaknesses=Fighting,Fire
|Neutralities=Ghost,Water,Dark
|Resistances=Normal,Rock,Bug,Grass,Electric,Psychic,Ice,Dragon
|SuperResistances=Flying,Steel
|Immunities=Poison
}}


==Special Counterparts==
==Special Counterparts==

Latest revision as of 14:12, 1 February 2026


 Slowbro   #080 #081  -  Magnemite #082    Magneton



#081   Magnemite

Types

Electric Steel

Generation

  I  

Abilities

Ability 1
Magnet Pull
Ability 2
Sturdy
Hidden Ability
Analytic

Rarity Tier

  Common  

Catch rate

  190/255 (24.84%)  

Base stats

HP
25

Atk
35

Def
70

Sp.Atk
95

Sp.Def
55

Spd
45

Base-stat total: 325
EV Yield

HP
0

Atk
0

Def
0

Sp.Atk
1

Sp.Def
0

Spd
0

EV-yield total: 1

Base Experience

  89  

Gender Ratio

    Genderless    

Height

  0.3m  

Weight

  6kg  


Magnemite is an Electric- and Steel-type Pokémon.

It evolves into Magneton as early as level 30; thereafter, it will evolve into Magnezone when leveled up within the Power Plant, Mt. Coronet, or New Mauville.


Obtainability

Land

LocationLevelsTimesHeld ItemRarity Tier
Angel Hill 24-30 Morning Day Night Metal Coat Common
Bittersweet Cave 1F 25-28 Morning Day Night Metal Coat Common
Bittersweet Cave 3F 25-30 Morning Day Night Metal Coat Common
Bittersweet Cave 4F 30-34 Morning Day Night Metal Coat Common
Breezy Falls 18-23 Morning Metal Coat Common
Cloud Maze of Abundance 24-28 Morning Day Night Metal Coat Common
Forlorn Nesting Grounds 28-32 Morning Day Night Metal Coat Common
Fuego Ironworks 28-31 Morning Day Night Common
Galeras Island East 27-33 Morning Day Night Common
Guild Island Cave 30-32 Morning Day Night Metal Coat Common
Haunted Cave 25-30 Morning Day Night Metal Coat Common
Lightning island cave 20-23 Morning Day Night Metal Coat Common
Lost Seacoast 25-27 Morning Day Night Metal Coat Common
New Mauville 22-26 Morning Day Night Metal Coat Common
Power Plant 21-24 Morning Day Night Metal Coat Common
Route 10 22-25 Morning Day Night Metal Coat Common
Route 11 25-26 Morning Day Night Metal Coat Common
Route 222 35-40 Morning Day Night Metal Coat Common
Route 38 21-23 Morning Day Night Metal Coat Common
Route 6 22-24 Morning Day Night Metal Coat Common
Scattered Realm Nesting Grounds 20-26 Morning Day Night Metal Coat Common
Sweetsland 25-30 Morning Day Night Metal Coat Common
Tower of Abundance 1F 24-28 Morning Day Night Metal Coat Common
Tower of Abundance 2F 24-28 Morning Day Night Metal Coat Common
Valley Of Steel Eastern Peak 33-34 Morning Day Night Metal Coat Common
Valley Of Steel Western Peak 20-24 Morning Day Night Metal Coat Common
Whitmore Residence Frontyard 24-28 Morning Day Night Metal Coat Common

  • Pink-colored areas denote that this spawn is membership-exclusive
  • Emboldened levels indicate they are isolatable with the Repel trick



Moves

Level-up

Level Moves Type Category Base Power Accuracy PP
1Tackle Normal Physical5010035
1Thunder Shock Electric Special4010030
4Supersonic Normal Status5520
8Thunder Wave Electric Status10020
11Magnet Bomb Steel Physical6020
12Electro Ball Electric Special10010
16Gyro Ball Steel Physical1005
17Sonic Boom Normal Special9020
20Spark Electric Physical6510020
23Mirror Shot Steel Special658510
24Screech Normal Status8540
28Magnet Rise Electric Status10
32Flash Cannon Steel Special8010010
36Discharge Electric Special8010015
40Metal Sound Steel Status8540
44Light Screen Psychic Status30
48Lock-On Normal Status5
52Zap Cannon Electric Special120505

  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.



TM Moves Type Category Base Power Accuracy PP
TM34 Bide Normal Physical 10
TM215 Charge Electric Status 20
TM78 Charge Beam Electric Special 50 90 10
TM330 Confide Normal Status 20
TM177 Confuse Ray Ghost Status 100 10
TM77 Curse Ghost Status 10
TM32 Double Team Normal Status 15
TM10 Double-Edge Normal Physical 120 100 15
TM197 Eerie Impulse Electric Status 100 15
TM201 Electric Terrain Electric Status 10
TM291 Electro Ball Electric Special 100 10
TM242 Electroweb Electric Special 55 95 15
TM51 Endure Normal Status 10
TM47 Explosion Normal Physical 250 100 5
TM92 Facade Normal Physical 70 100 20
HM05 Flash Normal Status 100 20
TM147 Flash Cannon Steel Special 80 100 10
TM131 Frustration Normal Physical 100 20
TM219 Gravity Psychic Status 5
TM135 Gyro Ball Steel Physical 100 5
TM307 Heavy Slam Steel Physical 100 10
TM200 Helping Hand Normal Status 20
TM60 Hidden Power Normal Special 60 100 15
TM299 Iron Defense Steel Status 15
TM295 Iron Head Steel Physical 80 100 15
TM66 Light Screen Psychic Status 30
TM251 Metal Sound Steel Status 85 40
TM31 Mimic Normal Status 10
TM136 Natural Gift Normal Physical 100 15
TM67 Protect Normal Status 10
TM113 Psych Up Normal Status 10
TM20 Rage Normal Physical 20 100 20
TM68 Rain Dance Water Status 5
TM116 Recycle Normal Status 10
TM33 Reflect Psychic Status 20
TM44 Rest Psychic Status 10
TM130 Return Normal Physical 100 20
TM117 Rollout Rock Physical 30 90 20
TM270 Round Normal Special 60 100 15
TM87 Sandstorm Ground Status 10
TM258 Screech Normal Status 85 40
TM133 Secret Power Normal Physical 70 100 20
TM134 Shock Wave Electric Special 60 20
TM138 Sleep Talk Normal Status 10
TM121 Snore Normal Special 50 100 15
TM213 Steel Beam Steel Special 140 95 5
TM50 Substitute Normal Status 16
TM61 Sunny Day Fire Status 5
TM124 Swagger Normal Status 90 15
TM39 Swift Normal Special 60 20
TM09 Take Down Normal Physical 90 85 20
TM30 Teleport Psychic Status 20
TM214 Tera Blast Normal Special 80 100 10
TM25 Thunder Electric Special 110 70 10
TM45 Thunder Wave Electric Status 100 20
TM24 Thunderbolt Electric Special 90 100 15
TM06 Toxic Poison Status 90 10
TM122 Volt Switch Electric Special 70 100 20
TM157 Wild Charge Electric Physical 90 100 15
TM129 Zap Cannon Electric Special 120 50 5

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.



Move Type Category Base Power Accuracy PP
Double-Edge Normal Physical 120 100 15
Electroweb Electric Special 55 95 15
Endure Normal Status 10
Gravity Psychic Status 5
Iron Defense Steel Status 15
Magic Coat Psychic Status 15
Magnet Rise Electric Status 10
Mimic Normal Status 10
Recycle Normal Status 10
Rising Voltage Electric Special 70 100 20
Rollout Rock Physical 30 90 20
Shock Wave Electric Special 60 20
Signal Beam Bug Special 75 100 15
Sleep Talk Normal Status 10
Snore Normal Special 50 100 15
Steel Beam Steel Special 140 95 5
Substitute Normal Status 16
Swagger Normal Status 90 15
Swift Normal Special 60 20
Thunder Wave Electric Status 100 20
Thunderbolt Electric Special 90 100 15

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Move Type Category Base Power Accuracy PP
Electroweb Electric Special 55 95 15
Explosion Normal Physical 250 100 5

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.



Type Effectiveness

Under normal battle conditions, this Pokémon is:

Super-weak to

Weak to

Neutral to

½× Resistant to

¼× Highly resistant to

Immune to


Special Counterparts

Main article: Pokémon Counterparts