Broken Moves & Abilities: Difference between revisions
Jump to navigation
Jump to search
Waleed1301 (talk | contribs) No edit summary |
Waleed1301 (talk | contribs) |
||
| Line 9: | Line 9: | ||
==List of Broken [[Abilities]]== | ==List of Broken [[Abilities]]== | ||
{{AbilityList|Abilities | {{AbilityList|Abilities= | ||
{{AL|Air Lock}} | {{AL|Air Lock}} | ||
{{AL|Aura Break}} | {{AL|Aura Break}} | ||
Revision as of 05:14, 25 June 2020
Although Pokémon Revolution Online's battle system is substantially developed, it's still a work in progress. Some Abilities and moves remain unprogrammed, incompletely programmed, or misprogrammed; these are all categorized as broken.
When a move or ability in PRO does not function as intended, it is called a Broken Move or Broken Ability. Moves that deliberately lack the same functionality they have in the official games, such as Pay Day's money-yielding secondary effect, are not considered broken.
List of Broken moves
List of Broken Abilities
| Ability |
|---|
| Air Lock |
| Aura Break |
| Color Change |
| Cute Charm |
| Dark Aura |
| Fairy Aura |
| Flower Gift |
| Flower Veil |
| Forecast |
| Friend Guard |
| Gluttony |
| Grass Pelt |
| Harvest |
| Ice Body |
| Illuminate |
| Illusion |
| Imposter |
| Klutz |
| Minus |
| Moody |
| Multitype |
| Plus |
| Refrigerate |
| Slow Start |
| Simple |
| Symbiosis |
| Telepathy |
| Teravolt |
| Victory Star |
| Zen Mode |