Barboach

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 Solrock   #338 #339  -  Barboach #340    Whiscash



#339   Barboach

Types

Water Ground

Generation

  III  

Abilities

Ability 1
Oblivious
Ability 2
Anticipation
Hidden Ability
Hydration

Rarity Tier

  Uncommon  

Catch rate

  190/255 (24.84%)  

Base stats

HP
50

Atk
48

Def
43

Sp.Atk
46

Sp.Def
41

Spd
60

Base-stat total: 288
EV Yield

HP
1

Atk
0

Def
0

Sp.Atk
0

Sp.Def
0

Spd
0

EV-yield total: 1

Base Experience

  92  

Gender Ratio

    50%     50%    

Height

  0.4m  

Weight

  1.9kg  


Barboach is a Water and Ground type Pokémon.

It evolves into Whiscash upon reaching level 30.


Obtainability

Surfing

LocationLevelsTimesHeld Item Rod Rarity Tier
Breezy Falls 18-23 Morning Day Night Uncommon
Cave Of Justice 26-30 Morning Day Night Uncommon
Corsica Island 15-19 Morning Day Night Uncommon
Desert Lagoon 35-40 Morning Day Night Good Rod Uncommon
Dragons Shrine 60-64 Morning Day Night Uncommon
Eterna City 20-30 Morning Day Night Super Rod Uncommon
Hoenn Safari Zone Area 2 28-32 Morning Day Night Good Rod Uncommon
Hoenn Safari Zone Area 3 28-32 Morning Day Night Good Rod Uncommon
Lightning Island Seaway 25-30 Morning Day Night Good Rod Uncommon
Meteor Falls 1F 1R 19-25 Morning Day Night Good Rod Uncommon
Meteor Falls 1F 2R 14-20 Morning Day Night Super Rod Uncommon
Meteor Falls B1F 1R 14-20 Morning Day Night Super Rod Uncommon
Meteor Falls B1F 2R 14-20 Morning Day Night Super Rod Uncommon
Mt. Coronet B1F 15-20 Morning Day Night Good Rod Uncommon
Mt. Silver 1F 47-50 Morning Day Night Good Rod Uncommon
Nap Forest 42-45 Morning Day Night Uncommon
Nap Shore 42-45 Morning Day Night Deep Sea Scale Good Rod Uncommon
Nap Town 42-45 Morning Day Night Uncommon
Oreburgh Gate B1F 20-30 Morning Day Night Good Rod Uncommon
Pal Park 20-25 Morning Day Night Uncommon
Pinkan Island Cliff 40-45 Morning Day Night Uncommon
Pinkan Island Meadow 40-45 Morning Day Night Uncommon
Ravaged Path 20-30 Morning Day Night Good Rod Uncommon
Route 111 South 19-23 Morning Day Night Super Rod Rare
Route 114 20-24 Morning Day Night Good Rod Uncommon
Route 210 North 25-29 Morning Day Night Super Rod Uncommon
Route 212 South 24-28 Morning Day Night Good Rod Uncommon
Route 223 40-44 Morning Day Night Good Rod Uncommon
Route 228 40-44 Morning Day Night Uncommon
Seaway Vein 25-29 Morning Day Night Good Rod Uncommon
Seaway Vein Frozen 25-29 Morning Day Night Good Rod Uncommon
Sinnoh Safari Area Zone 4 24-28 Morning Day Night Good Rod Uncommon
Victory Road Hoenn B2F 42-48 Morning Day Night Uncommon
  • All rows with a fishing rod indicate that its corresponding Pokémon can also be fished with the rod tier shown
  • Pink-colored areas denote that this area or inhabiting spawn is strictly membership-exclusive
  • Emboldened levels indicate they are isolatable with the Repel trick



Fishing


LocationLevelsTimesHeld Item Rod Rarity Tier
Mt. Coronet 4F 15-20 Morning Day Night Good Rod Uncommon
Mt. Coronet South 10-18 Morning Day Night Good Rod Common
  • Pokémon on this list can only be encountered via fishing.
  • Pink-colored areas denote that this spawn is membership-exclusive.



Moves

Level Up

Level Moves Type Category Base Power Accuracy PP
1Mud-Slap Ground Special2010010
6Mud Bomb Ground Special658510
6Water Sport Water Status15
9Water Gun Water Special4010025
13Mud Bomb Ground Special658510
15Amnesia Psychic Status20
17Water Pulse Water Special6010020
20Magnitude Ground Physical10030
25Rest Psychic Status10
25Snore Normal Special5010015
28Aqua Tail Water Physical909010
32Earthquake Ground Physical10010010
35Muddy Water Water Special908510
39Future Sight Psychic Special12010010
44Fissure Ground Physical305

  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.



Egg Moves

Move Type Category Base Power Accuracy PP
Dragon Dance Dragon Status 20
Earth Power Ground Special 90 100 10
Flail Normal Physical 100 15
Hydro Pump Water Special 110 80 5
Mud Shot Ground Special 55 95 15
Muddy Water Water Special 90 85 10
Spark Electric Physical 65 100 20
Take Down Normal Physical 90 85 20
Thrash Normal Physical 120 100 10
Whirlpool Water Special 35 85 15

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.



TMs

TM Moves Type Category Base Power Accuracy PP
TM06 Toxic Poison Status 90 10
TM13 Ice Beam Ice Special 90 100 10
TM14 Blizzard Ice Special 110 70 5
TM26 Earthquake Ground Physical 100 100 10
TM32 Double Team Normal Status 15
TM44 Rest Psychic Status 10
TM57 Hail Ice Status 10
TM60 Hidden Power Normal Special 60 100 15
TM67 Protect Normal Status 10
TM68 Rain Dance Water Status 5
TM87 Sandstorm Ground Status 10
TM89 Rock Tomb Rock Physical 60 95 15
TM92 Facade Normal Physical 70 100 20
TM105 Scald Water Special 80 100 15
TM130 Return Normal Physical 100 20
TM138 Sleep Talk Normal Status 10
HM03 Surf Water Special 90 100 15
HM07 Waterfall Water Physical 80 100 15

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.



TM Tutors

Move Type Category Base Power Accuracy PP
Bulldoze Ground Physical 60 100 20
Frustration Normal Physical 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Move Tutor

Move Type Category Base Power Accuracy PP
Aqua Tail Water Physical 90 90 10
Bounce Flying Physical 85 85 5
Earth Power Ground Special 90 100 10
Icy Wind Ice Special 55 95 15
Snore Normal Special 50 100 15
Water Pulse Water Special 60 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon's type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon's type resistances.


Special Counterparts