Koichi (boss): Difference between revisions

From Pokemon Revolution Online Wiki
Jump to navigation Jump to search
Pedrawr (talk | contribs)
m added reward
m Medium/Hard: Changed Ability to Mold Breaker for Pangoro (ref Fafouney on PRO Wiki Discord)
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{BossNPC|Theme=Fighting|Boss=Koichi|Date=2015—present|Location=[[Saffron City]] Dojo|Cooldown=12 days|Requirements=Must have completed the [[Kanto League]]|Rewards=[[Focus Sash]] or a randomized [[Fighting_(type)|Fighting]]-type Pokémon,A randomized Pokémoney payout|Lineup=Lucario,Hitmonchan,Hitmontop,Hitmonlee,Gallade,Pangoro}}
{{BossNPC|Theme=Fighting|Boss=Koichi|Date=2015—present|Location=[[Saffron_City#Saffron_Dojo|Saffron City Dojo]]|Cooldown=12 days|Requirements=Must have completed the [[Kanto League]]|Rewards=[[Focus Sash]] or a randomized [[Fighting_(type)|Fighting]]-type Pokémon,A randomized Pokémoney payout|Lineup=Lucario,Hitmonchan,Hitmontop,Hitmonlee,Gallade,Pangoro}}
{{Quote|Come at me with everything you have—IF you are ready, that is?|Koichi}}
{{Quote|Come at me with everything you have—IF you are ready, that is?|Koichi}}
Koichi is a [[Boss NPCs|boss NPC]] that is challengable to all qualifiable trainers in [[Saffron City]] Dojo.  
Koichi is a [[Boss NPCs|boss NPC]] that is challengable to all qualifiable trainers in [[Saffron City]] Dojo.  
Line 11: Line 11:
'''Koichi''' was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.
'''Koichi''' was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.


The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. [[EVs]] and hold items do vary among other things - also depending on the difficulty level.
The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a challenge for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. [[EVs]] and held items do vary among other things - also depending on the difficulty level.


* Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
* Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
Line 26: Line 26:
==Lineup==
==Lineup==
===Easy===
===Easy===
{{BossNPCLineup|Boss=Koichi|Lineup=Lucario,Hitmonchan,Hitmontop,Hitmonlee,Gallade,Pangoro|Moves0=Calm Mind,Aura Sphere,Shadow Ball,Dragon Pulse|Moves1=Sky Uppercut,Rock Slide,Comet Punch,Counter|Moves2=Quick Attack,Triple Kick,Aerial Ace,Rolling Kick|Moves3=Blaze Kick,Bulldoze,Rock Tomb,Jump Kick|Moves4=Psycho Cut,Leaf Blade,Night Slash,Slash|Moves5=Stomping Tantrum,Hammer Arm,Crunch,Fire Punch|Item=None,None,None,None,None,None|Ability=Steadfast,Iron Fist,Technician,Reckless,Justified,Iron Fist|Nature=Modest,Adamant,Impish,Jolly,Jolly,Adamant|}}
{{BossNPCLineup|Boss=Koichi|Lineup=
{{BossPokemon|Name=Lucario|Nature=Modest|Ability=Steadfast|Moveset=
{{NPCMove|Calm Mind}}{{NPCMove|Aura Sphere}}{{NPCMove|Shadow Ball}}{{NPCMove|Dragon Pulse}}
}}
{{BossPokemon|Name=Hitmonchan|Nature=Adamant|Ability=Iron Fist|Moveset=
{{NPCMove|Sky Uppercut}}{{NPCMove|Rock Slide}}{{NPCMove|Comet Punch}}{{NPCMove|Counter}}
}}
{{BossPokemon|Name=Hitmontop|Nature=Impish|Ability=Technician|Moveset=
{{NPCMove|Quick Attack}}{{NPCMove|Triple Kick}}{{NPCMove|Aerial Ace}}{{NPCMove|Rolling Kick}}
}}
{{BossPokemon|Name=Hitmonlee|Nature=Jolly|Ability=Reckless|Moveset=
{{NPCMove|Blaze Kick}}{{NPCMove|Bulldoze}}{{NPCMove|Rock Tomb}}{{NPCMove|Jump Kick}}
}}
{{BossPokemon|Name=Gallade|Nature=Jolly|Ability=Justified|Moveset=
{{NPCMove|Psycho Cut}}{{NPCMove|Leaf Blade}}{{NPCMove|Night Slash}}{{NPCMove|Slash}}
}}
{{BossPokemon|Name=Pangoro|Nature=Adamant|Ability=Iron Fist|Moveset=
{{NPCMove|Stomping Tantrum}}{{NPCMove|Hammer Arm}}{{NPCMove|Crunch}}{{NPCMove|Fire Punch}}
}}
}}


===Medium/Hard===
===Medium/Hard===
{{BossNPCLineup|Boss=Koichi|Lineup=Lucario,Hitmonchan,Hitmontop,Hitmonlee,Gallade,Pangoro|Moves0=Nasty Plot,Focus Blast,Dark Pulse,Flash Cannon|Moves1=Counter,Close Combat,Fire Punch,Ice Punch|Moves2=Close Combat,Endeavor,Earthquake,Stone Edge|Moves3=Knock Off,High Jump Kick,Poison Jab,Blaze Kick|Moves4=Close Combat,Zen Headbutt,Leaf Blade,Swords Dance|Moves5=Crunch,Hammer Arm,Gunk Shot,Fire Punch|Item=Life Orb,Focus Sash,Leftovers,Life Orb,Lum Berry,Black Glasses|Ability=Steadfast,Iron Fist,Technician,Reckless,Justified,Iron Fist|Nature=Modest,Adamant,Impish,Jolly,Jolly,Adamant|}}
{{BossNPCLineup|Boss=Koichi|Lineup=
{{BossPokemon|Name=Lucario|Nature=Modest|Ability=Steadfast|Item=Life Orb|Moveset=
{{NPCMove|Nasty Plot}}{{NPCMove|Focus Blast}}{{NPCMove|Dark Pulse}}{{NPCMove|Flash Cannon}}
}}
{{BossPokemon|Name=Hitmonchan|Nature=Adamant|Ability=Iron Fist|Item=Focus Sash|Moveset=
{{NPCMove|Counter}}{{NPCMove|Close Combat}}{{NPCMove|Fire Punch}}{{NPCMove|Ice Punch}}
}}
{{BossPokemon|Name=Hitmontop|Nature=Impish|Ability=Technician|Item=Leftovers|Moveset=
{{NPCMove|Close Combat}}{{NPCMove|Endeavor}}{{NPCMove|Earthquake}}{{NPCMove|Stone Edge}}
}}
{{BossPokemon|Name=Hitmonlee|Nature=Jolly|Ability=Reckless|Item=Focus Sash|Moveset=
{{NPCMove|Knock Off}}{{NPCMove|High Jump Kick}}{{NPCMove|Poison Jab}}{{NPCMove|Blaze Kick}}
}}
{{BossPokemon|Form=Mega|Name=Gallade|Nature=Jolly|Ability=Inner Focus|Item=Galladite|Moveset=
{{NPCMove|Close Combat}}{{NPCMove|Zen Headbutt}}{{NPCMove|Leaf Blade}}{{NPCMove|Swords Dance}}
}}
{{BossPokemon|Name=Pangoro|Nature=Adamant|Ability=Mold Breaker|Item=Black Glasses|Moveset=
{{NPCMove|Crunch}}{{NPCMove|Hammer Arm}}{{NPCMove|Gunk Shot}}{{NPCMove|Fire Punch}}
}}
}}


==Rewards==
==Rewards==
Line 61: Line 99:


===Randomized subset===
===Randomized subset===
All yet known possible rewards are listed here. Those lists are not complete as there is not enough information yet.
All possible rewards are listed below.
====Pokémon====
====Pokémon====
{{NBossRewardTable|Contents=
{{NBossRewardTable|Contents=
{{RewardRow|Pokemon=Tyrogue|Reward Tier=Unknown}}
{{RewardRow|Pokemon=Tyrogue|Reward Tier=1}}
{{RewardRow|Pokemon=Riolu|Reward Tier=2}}
{{RewardRow|Pokemon=Ralts|Reward Tier=3}}
{{RewardRow|Pokemon=Pancham|Reward Tier=3}}
}}
}}


====Items====
====Items====
{{BossItem|Contents=
{{BossItem|Contents=
{{BossItemRow|Item=Chople Berry|Quantity=6|Reward Tier=Unknown}}
{{BossItemRow|Item=Chople Berry|Quantity=5-10|Reward Tier=1}}
{{BossItemRow|Item=Focus Sash|Quantity=5-10|Reward Tier=1}}
{{BossItemRow|Item=Lum Berry|Quantity=5-10|Reward Tier=1}}
{{BossItemRow|Item=Weakness Policy|Quantity=5-10|Reward Tier=1}}
{{BossItemRow|Item=PP Up|Quantity=3-8|Reward Tier=2}}
{{BossItemRow|Item=Rare Candy|Quantity=3-8|Reward Tier=2}}
 
}}
}}


===Three-consecutive wins===
===Three-consecutive wins===
After reaping a randomized reward from the standard prizeset, you will also be prompted to select one of these Pokémon as an additional reward.
After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.
 
{{NBossRewardTable|Contents=
{{NBossRewardTable|Contents=
{{RewardRow|Pokemon=Tyrogue|Reward Tier=Medium/Hard}}
{{RewardRow|Pokemon=Tyrogue|Reward Tier=Medium/Hard}}
{{RewardRow|Pokemon=Ralts|Reward Tier=Medium/Hard}}
{{RewardRow|Pokemon=Riolu|Reward Tier=Medium/Hard}}
{{RewardRow|Pokemon=Riolu|Reward Tier=Medium/Hard}}
{{RewardRow|Pokemon=Ralts|Reward Tier=Medium/Hard}}
{{RewardRow|Pokemon=Pancham|Reward Tier=Medium/Hard}}
{{RewardRow|Pokemon=Pancham|Reward Tier=Medium/Hard}}
}}
}}

Latest revision as of 16:58, 18 July 2022



Koichi
LocationSaffron City Dojo
Cooldown time12 days
Dates active2015—present
Basic requirements

"Come at me with everything you have—IF you are ready, that is?"

—Koichi

Koichi is a boss NPC that is challengable to all qualifiable trainers in Saffron City Dojo.

It is homologous to the same Koichi character that presides over Saffron Dojo, interchanging with it when all qualifiers for its challengability are met upon entering the area.


Boss rework 2019

Koichi was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a challenge for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and held items do vary among other things - also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging Koichi

Koichi stationarily resides in Saffron City Dojo, and he will be challengable contingent that he has no pending cooldown time, you have completed the Kanto League.

If the requirements are not satisfied, Koichi will be invisible while his non-boss counterpart is in his stead. The boss-NPC counterpart of Koichi will be visibilized upon entering the dojo with all the aforementioned conditional requirements met, interchanging with the non-boss counterpart in doing so. In case you should have a playing time under 100 hours, Koichi will give you a warning if you are really sure to fight him.

Should you lose to Koichi, he will be rechallengable after his 12-day-cooldown time has elapsed.

Lineup

Easy

Koichi's Lineup
NatureAbilityItem
Modest Steadfast None
NatureAbilityItem
Adamant Iron Fist None
NatureAbilityItem
Impish Technician None
NatureAbilityItem
Jolly Reckless None
NatureAbilityItem
Jolly Justified None
NatureAbilityItem
Adamant Iron Fist None
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Medium/Hard

Koichi's Lineup
NatureAbilityItem
Modest Steadfast Life Orb
NatureAbilityItem
Adamant Iron Fist Focus Sash
NatureAbilityItem
Impish Technician Leftovers
NatureAbilityItem
Jolly Reckless Focus Sash
Mega Gallade
NatureAbilityItem
Jolly Inner Focus Galladite
NatureAbilityItem
Adamant Mold Breaker Black Glasses
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Koichi have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard. For extra rewards, the Medium and Hard level have a three-time win streak. George has some special rewards not every boss rewards such as Toxic Orb or Flame Orb.


Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up's, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.


Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.


Randomized subset

All possible rewards are listed below.

Pokémon

Pokédex NumberPokémonType 1Type 2Reward Tier
#236 Tyrogue Fighting 1
#447 Riolu Fighting 2
#280 Ralts Psychic Fairy 3
#674 Pancham Fighting 3


Items

Item Quantity Reward Tier
Chople Berry 5-10 1
Focus Sash 5-10 1
Lum Berry 5-10 1
Weakness Policy 5-10 1
PP Up 3-8 2
Rare Candy 3-8 2

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.


Pokédex NumberPokémonType 1Type 2Reward Tier
#236 Tyrogue Fighting Medium/Hard
#280 Ralts Psychic Fairy Medium/Hard
#447 Riolu Fighting Medium/Hard
#674 Pancham Fighting Medium/Hard