Headbutt trees: Difference between revisions
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'''Headbutt trees''' are specially interactable trees that can be encountered with the out-of-battle usage of the move [[Headbutt]]. | '''Headbutt trees''' are specially interactable trees that can be encountered with the out-of-battle usage of the move [[Headbutt]]. | ||
They are inhabited predominantly by bird-, bug-, and monkey- | They are inhabited predominantly by bird-, bug-, and monkey-resembling Pokémon, thereby serving as another acquisitional avenue for various Pokémon that may be unavailable or rare elsewhere. In addition to spawnsets, they potentially yield [[Berries|EV-reductive berries]], as it is one of the most prolific hotbeds of obtaining them in PRO at this time given the relative paucity of [[Berry Trees|berry-tree allotments]] around the regions. | ||
They are plentifully available on most [[Kanto]], [[Johto]] and [[Sinnoh]] exterior maps (with a smattering added in [[Hoenn]], currently), and they are identifiable with the overhovering sleeping-face animation; this is also indicative as to whether or not the tree itself is encounterable or not, since the animation will be invisible after the tree has already been depleted. | They are plentifully available on most [[Kanto]], [[Johto]] and [[Sinnoh]] exterior maps (with a smattering added in [[Hoenn]], currently), and they are identifiable with the overhovering sleeping-face animation; this is also indicative as to whether or not the tree itself is encounterable or not, since the animation will be invisible after the tree has already been depleted. | ||
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==Usage== | ==Usage== | ||
If a tree is overlaid by a sleeping-face animation, it is actively headbuttable to those who satisfy all the conditional requirements. | If a tree is overlaid by a sleeping-face animation, it is actively headbuttable to those who satisfy all the conditional requirements. | ||
In addition to the first [[Gym Leaders|badge]] in the region's successional line and a [[Headbutt]]-toting Pokémon, the operative Pokémon must have attained at least 150 [[happiness]] points; until then, it will be disobedient when ordering it to headbutt trees. | In addition to the first [[Gym Leaders|badge]] in the region's successional line and a [[Headbutt]]-toting Pokémon, the operative Pokémon must have attained at least 150 [[happiness]] points; until then, it will be disobedient when ordering it to headbutt trees. | ||
Each individual tree can only be encountered before it depletes, and they will cool down after one real-world day has elapsed. | |||
Each individual tree can only be encountered before it depletes, and | |||
==Encounterable Pokémon== | ==Encounterable Pokémon== | ||
===Structure=== | ===Structure=== | ||
Most Headbutt trees comprise of five Pokémon and are mostly uniformized for the rarity-tier scale: two common Pokémon, two intermediate-tier Pokémon, and one rare Pokémon. Occasionally, a [[Membership]]-exclusive spawn is available; in all of these instances, it will be a rare-tier spawn as an alternative eventuality to the standard rare. | Most Headbutt trees comprise of five Pokémon and are mostly uniformized for the rarity-tier scale: two common Pokémon, two intermediate-tier Pokémon, and one rare Pokémon. Occasionally, a [[Membership]]-exclusive spawn is available; in all of these instances, it will be a rare-tier spawn as an alternative eventuality to the standard rare. | ||
Spawnsets are identical for each Headbutt tree that is available on the map. | Spawnsets are identical for each Headbutt tree that is available on the map. | ||
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{{HeadbuttData|Area=Cerulean City|Amount=7}} | {{HeadbuttData|Area=Cerulean City|Amount=7}} | ||
{{HeadbuttData|Area= | {{HeadbuttData|Area=Lavender Town Graveyard|Amount=8}} | ||
{{HeadbuttData|Area=Vermilion City|Amount= | {{HeadbuttData|Area=Vermilion City|Amount=8}} | ||
{{HeadbuttData|Area=Lavender Town|Amount=3}} | {{HeadbuttData|Area=Lavender Town|Amount=3}} | ||
| Line 75: | Line 72: | ||
====[[Johto]]==== | ====[[Johto]]==== | ||
{{HeadbuttData|Area=New Bark Town|Amount= | {{HeadbuttData|Area=New Bark Town|Amount=8}} | ||
{{HeadbuttData|Area=Route 29|Amount=16}} | {{HeadbuttData|Area=Route 29|Amount=16}} | ||
| Line 103: | Line 100: | ||
{{HeadbuttData|Area=Route 38|Amount=10}} | {{HeadbuttData|Area=Route 38|Amount=10}} | ||
{{HeadbuttData|Area=Olivine City|Amount= | {{HeadbuttData|Area=Olivine City|Amount=4}} | ||
{{HeadbuttData|Area=Route 44|Amount=11}} | {{HeadbuttData|Area=Route 44|Amount=11}} | ||
| Line 124: | Line 121: | ||
{{HeadbuttData|Area=Route 103|Amount=5}} | {{HeadbuttData|Area=Route 103|Amount=5}} | ||
{{HeadbuttData|Area=Route 102|Amount= | {{HeadbuttData|Area=Route 102|Amount=5}} | ||
{{HeadbuttData|Area=Petalburg Woods|Amount=14}} | |||
{{HeadbuttData|Area= | {{HeadbuttData|Area=Mauville City|Amount=5}} | ||
{{HeadbuttData|Area=Rustboro City|Amount= | {{HeadbuttData|Area=Rustboro City|Amount=7}} | ||
{{HeadbuttData|Area=Route 111 North|Amount= | {{HeadbuttData|Area=Route 111 North|Amount=6}} | ||
{{HeadbuttData|Area=Route 112|Amount= | {{HeadbuttData|Area=Route 112|Amount=9}} | ||
{{HeadbuttData|Area=Route 113|Amount= | {{HeadbuttData|Area=Route 113|Amount=6}} | ||
{{HeadbuttData|Area=Route 115|Amount= | {{HeadbuttData|Area=Route 115|Amount=7}} | ||
{{HeadbuttData|Area=Route 116|Amount= | {{HeadbuttData|Area=Route 116|Amount=6}} | ||
{{HeadbuttData|Area=Route 117|Amount= | {{HeadbuttData|Area=Route 117|Amount=7}} | ||
{{HeadbuttData|Area=Route 119A|Amount= | {{HeadbuttData|Area=Route 119A|Amount=7}} | ||
{{HeadbuttData|Area=Route 120|Amount= | {{HeadbuttData|Area=Route 120|Amount=14}} | ||
{{HeadbuttData|Area=Route 123|Amount= | {{HeadbuttData|Area=Route 123|Amount=13}} | ||
{{HeadbuttData|Area=Valley of Steel Eastern Peak|Amount= | {{HeadbuttData|Area=Valley of Steel Eastern Peak|Amount=5}} | ||
{{HeadbuttData|Area=Valley of Steel Western Peak|Amount= | {{HeadbuttData|Area=Valley of Steel Western Peak|Amount=5}} | ||
{{HeadbuttData|Area=Fortree City|Amount= | {{HeadbuttData|Area=Fortree City|Amount=6}} | ||
{{HeadbuttData|Area=Mt. Pyre Exterior|Amount= | {{HeadbuttData|Area=Mt. Pyre Exterior|Amount=7}} | ||
====[[Sinnoh]]==== | ====[[Sinnoh]]==== | ||
| Line 179: | Line 178: | ||
{{HeadbuttData|Area=Unknown Place|Amount=6}} | {{HeadbuttData|Area=Unknown Place|Amount=6}} | ||
{{HeadbuttData|Area=Leev Town Port|Amount= | {{HeadbuttData|Area=Leev Town Port|Amount=7}} | ||
==Items== | ==Items== | ||
| Line 211: | Line 210: | ||
<references/> | <references/> | ||
[[Category: | [[Category:Repeatable tasks]] [[Category:Pokémon spawns]] [[Category:Out-of-battle move usages]] | ||
Latest revision as of 00:23, 19 April 2026

Headbutt trees are specially interactable trees that can be encountered with the out-of-battle usage of the move Headbutt.
They are inhabited predominantly by bird-, bug-, and monkey-resembling Pokémon, thereby serving as another acquisitional avenue for various Pokémon that may be unavailable or rare elsewhere. In addition to spawnsets, they potentially yield EV-reductive berries, as it is one of the most prolific hotbeds of obtaining them in PRO at this time given the relative paucity of berry-tree allotments around the regions.
They are plentifully available on most Kanto, Johto and Sinnoh exterior maps (with a smattering added in Hoenn, currently), and they are identifiable with the overhovering sleeping-face animation; this is also indicative as to whether or not the tree itself is encounterable or not, since the animation will be invisible after the tree has already been depleted.
Usage
If a tree is overlaid by a sleeping-face animation, it is actively headbuttable to those who satisfy all the conditional requirements. In addition to the first badge in the region's successional line and a Headbutt-toting Pokémon, the operative Pokémon must have attained at least 150 happiness points; until then, it will be disobedient when ordering it to headbutt trees. Each individual tree can only be encountered before it depletes, and they will cool down after one real-world day has elapsed.
Encounterable Pokémon
Structure
Most Headbutt trees comprise of five Pokémon and are mostly uniformized for the rarity-tier scale: two common Pokémon, two intermediate-tier Pokémon, and one rare Pokémon. Occasionally, a Membership-exclusive spawn is available; in all of these instances, it will be a rare-tier spawn as an alternative eventuality to the standard rare. Spawnsets are identical for each Headbutt tree that is available on the map.
All Pokémon spawns are monophasic and thus will spawn at any time of the day.
Spawns
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Extraregional locations
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Items
While the Pokémon-spawn permutations of trees will vary location-specifically, the set of lootable berries is universalized for each tree. 1-3 berries will be yielded from the tree if the RNG falls within that range of items.
The following berries are available for every Headbutt tree.
| Items | |
|---|---|
| Leppa Berry | |
| Lum Berry | |
| Sitrus Berry | |
| Pomeg Berry | |
| Kelpsy Berry | |
| Qualot Berry | |
| Hondew Berry | |
| Grepa Berry | |
| Tamato Berry | |
On Sinnoh Trees, you can also find the item Honey : ![]()
There is no game description for it.
Notes