Headbutt trees: Difference between revisions

From Pokemon Revolution Online Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(9 intermediate revisions by 3 users not shown)
Line 3: Line 3:
'''Headbutt trees''' are specially interactable trees that can be encountered with the out-of-battle usage of the move [[Headbutt]].
'''Headbutt trees''' are specially interactable trees that can be encountered with the out-of-battle usage of the move [[Headbutt]].


They are inhabited predominantly by bird-, bug-, and monkey-archetype Pokémon, thereby serving as another acquisitional avenue for various Pokémon that may be unavailable or cumbersomely rare to hunt, otherwise. They also yield another assortment of eventualities in [[Berries|EV-reductive berries]], as it is one of the most prolific hotbeds of obtaining them in PRO at this time given the relative paucity of [[Berry Trees|berry-tree allotments]] around the regions.
They are inhabited predominantly by bird-, bug-, and monkey-resembling Pokémon, thereby serving as another acquisitional avenue for various Pokémon that may be unavailable or rare elsewhere. In addition to spawnsets, they potentially yield [[Berries|EV-reductive berries]], as it is one of the most prolific hotbeds of obtaining them in PRO at this time given the relative paucity of [[Berry Trees|berry-tree allotments]] around the regions.


They are plentifully available on most [[Kanto]], [[Johto]] and [[Sinnoh]] exterior maps (with a smattering added in [[Hoenn]], currently), and they are identifiable with the overhovering sleeping-face animation; this is also indicative as to whether or not the tree itself is encounterable or not, since the animation will be invisible after the tree has already been depleted.
They are plentifully available on most [[Kanto]], [[Johto]] and [[Sinnoh]] exterior maps (with a smattering added in [[Hoenn]], currently), and they are identifiable with the overhovering sleeping-face animation; this is also indicative as to whether or not the tree itself is encounterable or not, since the animation will be invisible after the tree has already been depleted.
Line 12: Line 12:
In addition to the first [[Gym Leaders|badge]] in the region's successional line and a [[Headbutt]]-toting Pokémon, the operative Pokémon must have attained at least 150 [[happiness]] points; until then, it will be disobedient when ordering it to headbutt trees.
In addition to the first [[Gym Leaders|badge]] in the region's successional line and a [[Headbutt]]-toting Pokémon, the operative Pokémon must have attained at least 150 [[happiness]] points; until then, it will be disobedient when ordering it to headbutt trees.


Each individual tree can only be encountered before it depletes, and most of them will cool down after one real-world day has elapsed; the only exceptions are [[Trainers Valley]]'s gamut of trees, which are quadridaily.
Each individual tree can only be encountered before it depletes, and most of them will cool down after one real-world day has elapsed; the only exceptions are [[Trainers Valley]]'s trees, which cool down every 6 hours.


==Encounterable Pokémon==
==Encounterable Pokémon==
Line 43: Line 43:
{{HeadbuttData|Area=Cerulean City|Amount=7}}
{{HeadbuttData|Area=Cerulean City|Amount=7}}


{{HeadbuttData|Area=Vermilion City Graveyard|Amount=N/A}}
{{HeadbuttData|Area=Lavender Town Graveyard|Amount=8}}


{{HeadbuttData|Area=Vermilion City|Amount=N/A}}
{{HeadbuttData|Area=Vermilion City|Amount=8}}


{{HeadbuttData|Area=Lavender Town|Amount=3}}
{{HeadbuttData|Area=Lavender Town|Amount=3}}
Line 75: Line 75:
====[[Johto]]====
====[[Johto]]====


{{HeadbuttData|Area=New Bark Town|Amount=N/A}}
{{HeadbuttData|Area=New Bark Town|Amount=8}}


{{HeadbuttData|Area=Route 29|Amount=16}}
{{HeadbuttData|Area=Route 29|Amount=16}}
Line 103: Line 103:
{{HeadbuttData|Area=Route 38|Amount=10}}
{{HeadbuttData|Area=Route 38|Amount=10}}


{{HeadbuttData|Area=Olivine City|Amount=N/A}}
{{HeadbuttData|Area=Olivine City|Amount=4}}


{{HeadbuttData|Area=Route 44|Amount=11}}
{{HeadbuttData|Area=Route 44|Amount=11}}
Line 124: Line 124:
{{HeadbuttData|Area=Route 103|Amount=5}}
{{HeadbuttData|Area=Route 103|Amount=5}}


{{HeadbuttData|Area=Route 102|Amount=N/A}}
{{HeadbuttData|Area=Route 102|Amount=5}}


{{HeadbuttData|Area=Petalburg Woods|Amount=N/A}}
{{HeadbuttData|Area=Petalburg Woods|Amount=14}}


{{HeadbuttData|Area=Rustboro City|Amount=N/A}}
{{HeadbuttData|Area=Mauville City|Amount=5}}


{{HeadbuttData|Area=Route 111 North|Amount=N/A}}
{{HeadbuttData|Area=Rustboro City|Amount=7}}


{{HeadbuttData|Area=Route 112|Amount=N/A}}
{{HeadbuttData|Area=Route 111 North|Amount=6}}


{{HeadbuttData|Area=Route 113|Amount=N/A}}
{{HeadbuttData|Area=Route 112|Amount=9}}


{{HeadbuttData|Area=Route 115|Amount=N/A}}
{{HeadbuttData|Area=Route 113|Amount=6}}


{{HeadbuttData|Area=Route 116|Amount=N/A}}
{{HeadbuttData|Area=Route 115|Amount=7}}


{{HeadbuttData|Area=Route 117|Amount=N/A}}
{{HeadbuttData|Area=Route 116|Amount=6}}


{{HeadbuttData|Area=Route 119A|Amount=N/A}}
{{HeadbuttData|Area=Route 117|Amount=7}}


{{HeadbuttData|Area=Route 120|Amount=N/A}}
{{HeadbuttData|Area=Route 119A|Amount=7}}


{{HeadbuttData|Area=Route 123|Amount=N/A}}
{{HeadbuttData|Area=Route 120|Amount=14}}


{{HeadbuttData|Area=Valley of Steel Eastern Peak|Amount=N/A}}
{{HeadbuttData|Area=Route 123|Amount=13}}


{{HeadbuttData|Area=Valley of Steel Western Peak|Amount=N/A}}
{{HeadbuttData|Area=Valley of Steel Eastern Peak|Amount=5}}


{{HeadbuttData|Area=Fortree City|Amount=N/A}}
{{HeadbuttData|Area=Valley of Steel Western Peak|Amount=5}}


{{HeadbuttData|Area=Mt. Pyre Exterior|Amount=N/A}}
{{HeadbuttData|Area=Fortree City|Amount=6}}
 
{{HeadbuttData|Area=Mt. Pyre Exterior|Amount=7}}


====[[Sinnoh]]====
====[[Sinnoh]]====
Line 179: Line 181:
{{HeadbuttData|Area=Unknown Place|Amount=6}}
{{HeadbuttData|Area=Unknown Place|Amount=6}}


{{HeadbuttData|Area=Leev Town Port|Amount=N/A}}
{{HeadbuttData|Area=Leev Town Port|Amount=7}}


==Items==
==Items==
Line 211: Line 213:
<references/>
<references/>


[[Category:Distractions and Diversions]] [[Category:Pokémon spawns]] [[Category:Out-of-battle move usages]]
[[Category:Repeatable tasks]] [[Category:Pokémon spawns]] [[Category:Out-of-battle move usages]]

Latest revision as of 19:00, 14 March 2023

A thicket of Headbutt trees in Pewter City.

Headbutt trees are specially interactable trees that can be encountered with the out-of-battle usage of the move Headbutt.

They are inhabited predominantly by bird-, bug-, and monkey-resembling Pokémon, thereby serving as another acquisitional avenue for various Pokémon that may be unavailable or rare elsewhere. In addition to spawnsets, they potentially yield EV-reductive berries, as it is one of the most prolific hotbeds of obtaining them in PRO at this time given the relative paucity of berry-tree allotments around the regions.

They are plentifully available on most Kanto, Johto and Sinnoh exterior maps (with a smattering added in Hoenn, currently), and they are identifiable with the overhovering sleeping-face animation; this is also indicative as to whether or not the tree itself is encounterable or not, since the animation will be invisible after the tree has already been depleted.

Usage

If a tree is overlaid by a sleeping-face animation, it is actively headbuttable to those who satisfy all the conditional requirements.

In addition to the first badge in the region's successional line and a Headbutt-toting Pokémon, the operative Pokémon must have attained at least 150 happiness points; until then, it will be disobedient when ordering it to headbutt trees.

Each individual tree can only be encountered before it depletes, and most of them will cool down after one real-world day has elapsed; the only exceptions are Trainers Valley's trees, which cool down every 6 hours.

Encounterable Pokémon

Structure

Most Headbutt trees comprise of five Pokémon and are mostly uniformized for the rarity-tier scale: two common Pokémon, two intermediate-tier Pokémon, and one rare Pokémon. Occasionally, a Membership-exclusive spawn is available; in all of these instances, it will be a rare-tier spawn as an alternative eventuality to the standard rare.

Spawnsets are identical for each Headbutt tree that is available on the map.

All Pokémon spawns are monophasic and thus will spawn at any time of the day.

Spawns

Kanto

Error while fetching data from URL https://wiki.pokemonrevolution.net/index.php?title=Special:GetData/HeadbuttSpawnData: $2.
There was a problem during the HTTP request: 520 <none>
Error while fetching data from URL https://wiki.pokemonrevolution.net/index.php?title=Special:GetData/HeadbuttSpawnData:
error code: 520
.


























Johto


















Sevii Islands



Hoenn






















Sinnoh








Extraregional locations





Items

Berries

While the Pokémon-spawn permutations of trees will vary location-specifically, the set of lootable berries is universalized for each tree. 1-3 berries will be yielded from the tree if the RNG falls within that range of items.

The following berries are available for every Headbutt tree.


Items
Leppa Berry
Lum Berry
Sitrus Berry
Pomeg Berry
Kelpsy Berry
Qualot Berry
Hondew Berry
Grepa Berry
Tamato Berry


Honey

On Sinnoh Trees, you can also find the item Honey :
There is no game description for it.


Notes


References