Mime Jr.: Difference between revisions
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{{PokemonInfo}} | {{PokemonInfo}} | ||
'''{{PAGENAME}}''' is a [[Psychic (type)|Psychic]] type Pokémon. | '''{{PAGENAME}}''' is a [[Psychic (type)|Psychic]] and [[Fairy (type)|Fairy]] type Pokémon. | ||
It evolves into [[Mr. Mime]] when leveled up while knowing [[Mimic]]. | It evolves into [[Mr. Mime]] when leveled up while knowing [[Mimic]]. | ||
__TOC__ | __TOC__ | ||
<br clear="all"> | <br clear="all"> | ||
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===[[Bosses]]=== | ===[[Bosses]]=== | ||
{{BossRewardedPokemon|Contents= | |||
{{BRP|Boss=Naero|Loc=Cerulean Cave B1F}} | |||
}} | |||
==Moves== | ==Moves== | ||
Line 60: | Line 61: | ||
}} | }} | ||
===[[TMs]]=== | ===[[TMs and HMs]]=== | ||
{{MoveTableTM|Moves= | {{MoveTableTM|Moves= | ||
{{TM|Move=Toxic}} | {{TM|Move=Toxic}} | ||
Line 72: | Line 73: | ||
{{TM|Move=Rest}} | {{TM|Move=Rest}} | ||
{{TM|Move=Thunder Wave}} | {{TM|Move=Thunder Wave}} | ||
{{TM|Move=Substitute}} | |||
{{TM|Move=Endure}} | |||
{{TM|Move=Psyshock}} | {{TM|Move=Psyshock}} | ||
{{TM|Move=Calm Mind}} | |||
{{TM|Move=Hidden Power}} | {{TM|Move=Hidden Power}} | ||
{{TM|Move=Sunny Day}} | {{TM|Move=Sunny Day}} | ||
{{TM|Move= | {{TM|Move=Taunt}} | ||
{{TM|Move=Light Screen}} | {{TM|Move=Light Screen}} | ||
{{TM|Move=Protect}} | {{TM|Move=Protect}} | ||
{{TM|Move=Rain Dance}} | {{TM|Move=Rain Dance}} | ||
{{TM|Move=Charge Beam}} | |||
{{TM|Move=Shadow Ball}} | {{TM|Move=Shadow Ball}} | ||
{{TM|Move=Brick Break}} | {{TM|Move=Brick Break}} | ||
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{{TM|Move=Sleep Talk}} | {{TM|Move=Sleep Talk}} | ||
{{TM|Move=Trick Room}} | {{TM|Move=Trick Room}} | ||
{{TM|Move=Grass Knot}} | |||
{{HM|Move=Flash}} | |||
}} | }} | ||
===[[Move Tutor#TM-tutors|TM Tutors]]=== | ===[[Move Tutor#TM-tutors|TM Tutors]]=== | ||
{{MoveTableTutor|Moves= | {{MoveTableTutor|Moves= | ||
{{MT|Move=Frustration}} | {{MT|Move=Frustration}} | ||
{{MT|Move=Infestation}} | {{MT|Move=Infestation}} | ||
{{MT|Move=Psych Up}} | {{MT|Move=Psych Up}} | ||
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{{MT|Move=Drain Punch}} | {{MT|Move=Drain Punch}} | ||
{{MT|Move=Focus Punch}} | {{MT|Move=Focus Punch}} | ||
{{MT|Move=Headbutt}} | |||
{{MT|Move=Icy Wind}} | {{MT|Move=Icy Wind}} | ||
{{MT|Move=Magic Coat}} | {{MT|Move=Magic Coat}} | ||
Line 108: | Line 114: | ||
{{MT|Move=Shock Wave}} | {{MT|Move=Shock Wave}} | ||
{{MT|Move=Signal Beam}} | {{MT|Move=Signal Beam}} | ||
{{MT|Move=Skill Swap}} | |||
{{MT|Move=Snore}} | {{MT|Move=Snore}} | ||
{{MT|Move=Trick}} | {{MT|Move=Trick}} | ||
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==Type Effectiveness== | ==Type Effectiveness== | ||
{{TypeEffectiveness|Weaknesses=Ghost, Poison, Steel|Neutralities=Bug, Dark, Electric, Fairy, Fire, Flying, Grass, Ground, Ice, Normal, Rock, Water|Resistances=Fighting, Psychic|Immunities=Dragon}} | {{TypeEffectiveness|Weaknesses=Ghost,Poison,Steel|Neutralities=Bug,Dark,Electric,Fairy,Fire,Flying,Grass,Ground,Ice,Normal,Rock,Water|Resistances=Fighting,Psychic|ResistanceMagnitudes=2,|Immunities=Dragon}} | ||
====Notes==== | ====Notes==== | ||
[[Filter (ability)|Filter]] will reduce the damage taken from super-effective moves by 25%. | [[Filter (ability)|Filter]] will reduce the damage taken from super-effective moves by 25%. | ||
==Special Counterparts== | ==Special Counterparts== | ||
{{Main|Pokémon Counterparts}} | |||
<gallery> | <gallery> | ||
File:Shiny_Mime Jr..png|Shiny Mime Jr. | File:Shiny_Mime Jr.png|Shiny Mime Jr. | ||
File:Shiny_Galar_Mime Jr.png|Shiny Galar Mime Jr. | |||
File:439_1.png|Halloween Mime Jr. | |||
File:3114_1.png|Halloween Galar Mime Jr. | |||
</gallery> | </gallery> | ||
[[Category:Baby Pokémon]] |
Latest revision as of 19:13, 22 May 2025
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#439 - Mime Jr. | #440 ![]() |
#439 ![]() | Mime Jr. | ||||||||||||||||||||||
Types
| Generation IV |
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145/255 (18.95%) |
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78 |
Gender Ratio 50% 50% |
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Height 0.61m |
Weight 13kg |
Mime Jr. is a Psychic and Fairy type Pokémon.
It evolves into Mr. Mime when leveled up while knowing Mimic.
Obtainability
Land
Location | Levels | Times | Held Item | Rarity Tier | |||
---|---|---|---|---|---|---|---|
Bittersweet Cave 4F | 25-30 | Morning | Day | Night | ![]() |
Rare | |
Diamond Empire Ballroom | 22-31 | Morning | Day | Night | ![]() |
Rare | |
Route 209 | 17-21 | Morning | Night | Rare | |||
Route 21 | 40-44 | Morning | Day | Night | ![]() |
Rare | |
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Bosses
Boss | Location | Level | Reward tier | |||
---|---|---|---|---|---|---|
Naero | Cerulean Cave B1F | 20 | ||||
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Moves
Level Up
Level | Moves | Type | Category | Base Power | Accuracy | PP |
---|---|---|---|---|---|---|
1 | Barrier | Psychic | Status | — | — | 20 |
1 | Confusion | Psychic | Special | 50 | 100 | 25 |
1 | Pound | Normal | Physical | 40 | 100 | 35 |
1 | Tickle | Normal | Status | — | 100 | 20 |
4 | Copycat | Normal | Status | — | — | 20 |
8 | Meditate | Psychic | Status | — | — | 20 |
11 | Double Slap | Normal | Physical | 15 | 85 | 10 |
15 | Mimic | Normal | Status | — | — | 10 |
18 | Encore | Normal | Status | — | 100 | 5 |
22 | Light Screen | Psychic | Status | — | — | 30 |
22 | Reflect | Psychic | Status | — | — | 20 |
25 | Psybeam | Psychic | Special | 65 | 100 | 20 |
29 | Substitute | Normal | Status | — | — | 16 |
32 | Recycle | Normal | Status | — | — | 10 |
36 | Trick | Psychic | Status | — | 100 | 10 |
39 | Psychic | Psychic | Special | 90 | 100 | 10 |
43 | Role Play | Psychic | Status | — | — | 15 |
46 | Baton Pass | Normal | Status | — | — | 40 |
50 | Safeguard | Normal | Status | — | — | 25 |
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Egg Moves
Move | Type | Category | Base Power | Accuracy | PP | |
---|---|---|---|---|---|---|
Charm | Fairy | Status | — | 100 | 20 | |
Confuse Ray | Ghost | Status | — | 100 | 10 | |
Fake Out | Normal | Physical | 40 | 100 | 10 | |
Future Sight | Psychic | Special | 120 | 100 | 10 | |
Healing Wish | Psychic | Status | — | — | 10 | |
Hypnosis | Psychic | Status | — | 60 | 20 | |
Icy Wind | Ice | Special | 55 | 95 | 15 | |
Magic Room | Psychic | Status | — | — | 10 | |
Mimic | Normal | Status | — | — | 10 | |
Nasty Plot | Dark | Status | — | — | 20 | |
Power Split | Psychic | Status | — | — | 10 | |
Psychic Terrain | Psychic | Status | — | — | 10 | |
Teeter Dance | Normal | Status | — | 100 | 20 | |
Trick | Psychic | Status | — | 100 | 10 | |
Wake-Up Slap | Fighting | Physical | 70 | 100 | 10 | |
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TMs and HMs
TM | Moves | Type | Category | Base Power | Accuracy | PP | |
---|---|---|---|---|---|---|---|
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TM06 | Toxic | Poison | Status | — | 90 | 10 |
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TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 |
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TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 |
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TM25 | Thunder | Electric | Special | 110 | 70 | 10 |
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TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
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TM32 | Double Team | Normal | Status | — | — | 15 |
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TM33 | Reflect | Psychic | Status | — | — | 20 |
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TM42 | Dream Eater | Psychic | Special | 100 | 100 | 15 |
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TM44 | Rest | Psychic | Status | — | — | 10 |
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TM45 | Thunder Wave | Electric | Status | — | 100 | 20 |
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TM50 | Substitute | Normal | Status | — | — | 16 |
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TM51 | Endure | Normal | Status | — | — | 10 |
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TM53 | Psyshock | Psychic | Special | 80 | 100 | 10 |
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TM54 | Calm Mind | Psychic | Status | — | — | 20 |
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TM60 | Hidden Power | Normal | Special | 60 | 100 | 15 |
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TM61 | Sunny Day | Fire | Status | — | — | 5 |
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TM62 | Taunt | Dark | Status | — | 100 | 20 |
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TM66 | Light Screen | Psychic | Status | — | — | 30 |
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TM67 | Protect | Normal | Status | — | — | 10 |
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TM68 | Rain Dance | Water | Status | — | — | 5 |
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TM78 | Charge Beam | Electric | Special | 50 | 90 | 10 |
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TM80 | Shadow Ball | Ghost | Special | 80 | 100 | 15 |
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TM81 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
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TM92 | Facade | Normal | Physical | 70 | 100 | 20 |
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TM96 | Thief | Dark | Physical | 60 | 100 | 25 |
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TM130 | Return | Normal | Physical | — | 100 | 20 |
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TM138 | Sleep Talk | Normal | Status | — | — | 10 |
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TM148 | Trick Room | Psychic | Status | — | — | 5 |
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TM151 | Grass Knot | Grass | Special | — | 100 | 20 |
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HM05 | Flash | Normal | Status | — | 100 | 20 |
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TM Tutors
Move | Type | Category | Base Power | Accuracy | PP |
---|---|---|---|---|---|
Frustration | Normal | Physical | — | 100 | 20 |
Infestation | Bug | Special | 20 | 100 | 20 |
Psych Up | Normal | Status | — | — | 10 |
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Move Tutors
Move | Type | Category | Base Power | Accuracy | PP |
---|---|---|---|---|---|
Covet | Normal | Physical | 60 | 100 | 25 |
Drain Punch | Fighting | Physical | 75 | 100 | 10 |
Focus Punch | Fighting | Physical | 150 | 100 | 20 |
Headbutt | Normal | Physical | 70 | 100 | 15 |
Icy Wind | Ice | Special | 55 | 95 | 15 |
Magic Coat | Psychic | Status | — | — | 15 |
Magic Room | Psychic | Status | — | — | 10 |
Role Play | Psychic | Status | — | — | 15 |
Shock Wave | Electric | Special | 60 | — | 20 |
Signal Beam | Bug | Special | 75 | 100 | 15 |
Skill Swap | Psychic | Status | — | — | 10 |
Snore | Normal | Special | 50 | 100 | 15 |
Trick | Psychic | Status | — | 100 | 10 |
Wonder Room | Psychic | Status | — | — | 10 |
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Type Effectiveness
Under normal battle conditions, this Pokémon is: | |||||||||||||||||||||||||||||
2× Weak to | 1× Neutral to | ½× Resistant to | 0× Immune to | ||||||||||||||||||||||||||
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Notes
Filter will reduce the damage taken from super-effective moves by 25%.
Special Counterparts
- Main article: Pokémon Counterparts
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Shiny Mime Jr.
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Shiny Galar Mime Jr.
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Halloween Mime Jr.
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Halloween Galar Mime Jr.