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==Boss rework 2019==
==Boss rework 2019==
'''Thor''' was part of the Boss rework in 2019 and was updated at the 16th Septembery 2019. The boss rework was issued and is still ongoing to improve the boss NPCs in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case, the player can simply re-fight the boss.
'''Thor''' was part of the Boss rework in 2019 and was updated on September 16th, 2019. The boss rework was issued and is still ongoing to improve the boss NPCs in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case, the player can simply re-fight the boss.


The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. [[EVs]] and hold items do vary among other things - also depending on the difficulty level.
The boss rework implies a challenge for players of any experience level who do enjoy doing bosses because of the three difficulty levels every not story related boss has, which ensures that bosses are challengeable for newer players and also a challenge for those who have high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. [[EVs]] and held items do vary among other things - also depending on the difficulty level.


* Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
* Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
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==Lineup==
==Lineup==
===Easy===
===Easy===
{{BossNPCLineup|Boss=Thor|Lineup=Dragonite,Ursaring,Greninja,Clefable,Mamoswine,Lugia|MoveNumber=4,4,4,4,4,4|Moves0=Outrage,Earthquake,Iron Head,Fire Punch|Moves1=Close Combat,Crunch,Earthquak,Return|Moves2=Hydro Pump,Ice Beam,Low Kick,Gunk Shot|Moves3=Moonblast,Flamethrower,Thunderbolt,Focus Blast|Moves4=Earthquake,Icicle Crash,Knock Off,Superpower|Moves5=Aeroblast,Thunder,Earth Power,Calm Mind|Item=None,None,None,None,None,None|Ability=|Nature=}}
{{BossNPCLineup|Boss=Thor|Lineup=
{{BossPokemon|Name=Dragonite|Nature=Adamant|Ability=Multiscale|Item=|Moveset=
{{NPCMove|Outrage}}{{NPCMove|Earthquake}}{{NPCMove|Iron Head}}{{NPCMove|Fire Punch}}
}}
{{BossPokemon|Name=Ursaring|Nature=Adamant|Ability=Guts|Item=|Moveset=
{{NPCMove|Close Combat}}{{NPCMove|Crunch}}{{NPCMove|Earthquake}}{{NPCMove|Return}}
}}
{{BossPokemon|Name=Greninja|Nature=Naive|Ability=Protean|Item=|Moveset=
{{NPCMove|Hydro Pump}}{{NPCMove|Ice Beam}}{{NPCMove|Low Kick}}{{NPCMove|Gunk Shot}}
}}
{{BossPokemon|Name=Clefable|Nature=Modest|Ability=Unaware|Item=|Moveset=
{{NPCMove|Moonblast}}{{NPCMove|Flamethrower}}{{NPCMove|Thunderbolt}}{{NPCMove|Focus Blast}}
}}
{{BossPokemon|Name=Mamoswine|Nature=Jolly|Ability=Thick Fat|Item=|Moveset=
{{NPCMove|Earthquake}}{{NPCMove|Icicle Crash}}{{NPCMove|Knock Off}}{{NPCMove|Superpower}}
}}
{{BossPokemon|Name=Lugia|Nature=Modest|Ability=Multiscale|Item=|Moveset=
{{NPCMove|Aeroblast}}{{NPCMove|Thunder}}{{NPCMove|Earth Power}}{{NPCMove|Calm Mind}}
}}
}}


===Medium===
===Medium===
{{BossNPCLineup|Boss=Thor|Lineup=Dragonite,Tyranitar,Greninja,Clefable,Mamoswine,Lugia|MoveNumber=3,4,4,4,4,4|Moves0=Iron Head,Outrage,Earthquake|Moves1=Stone Edge,Ice Punch,Crunch|Moves2=Ice Beam,Hydro Pump|Moves3=Moonblast,Flamethrower|Moves4=Earthquake,Icicle Crash,Knock Off|Moves5=Aeroblast,Earthpower|Item=Choice Band,Choice Scarf, Life Orb,Choice Specs,Focus Sash,Choice Specs|Ability=Multiscale,Unknown,Protean,Unaware,Thick Fat,Multiscale|Nature=}}
{{BossNPCLineup|Boss=Thor|Lineup=
{{BossPokemon|Name=Dragonite|Nature=Adamant|Ability=Multiscale|Item=Choice Band|Moveset=
{{NPCMove|Outrage}}{{NPCMove|Earthquake}}{{NPCMove|Iron Head}}{{NPCMove|Fire Punch}}
}}
{{BossPokemon|Form=Mega|Name=Tyranitar|Nature=Adamant|Ability=Sand Stream|Item=Choice Scarf|Moveset=
{{NPCMove|Stone Edge}}{{NPCMove|Crunch}}{{NPCMove|Ice Punch}}{{NPCMove|Fire Punch}}
}}
{{BossPokemon|Name=Greninja|Nature=Naive|Ability=Protean|Item=Life Orb|Moveset=
{{NPCMove|Hydro Pump}}{{NPCMove|Ice Beam}}{{NPCMove|Low Kick}}{{NPCMove|Gunk Shot}}
}}
{{BossPokemon|Name=Clefable|Nature=Modest|Ability=Unaware|Item=Choice Specs|Moveset=
{{NPCMove|Moonblast}}{{NPCMove|Flamethrower}}{{NPCMove|Thunderbolt}}{{NPCMove|Focus Blast}}
}}
{{BossPokemon|Name=Mamoswine|Nature=Jolly|Ability=Thick Fat|Item=Focus Sash|Moveset=
{{NPCMove|Earthquake}}{{NPCMove|Icicle Crash}}{{NPCMove|Knock Off}}{{NPCMove|Superpower}}
}}
{{BossPokemon|Name=Lugia|Nature=Modest|Ability=Multiscale|Item=Choice Specs|Moveset=
{{NPCMove|Aeroblast}}{{NPCMove|Thunder}}{{NPCMove|Earth Power}}{{NPCMove|Calm Mind}}
}}
}}


===Hard===
===Hard===
{{BossNPCLineup|Boss=Thor|Lineup=|MoveNumber=4,4,4,4,4,4|Moves0=|Moves1=|Moves2=|Moves3=|Moves4=|Moves5=|Item=|Ability=|Nature=}}
{{BossNPCLineup|Boss=Thor|Lineup=
{{BossPokemon|Name=Dragonite|Nature=Adamant|Ability=Multiscale|Item=Choice Band|Moveset=
{{NPCMove|Outrage}}{{NPCMove|Earthquake}}{{NPCMove|Iron Head}}{{NPCMove|Fire Punch}}
}}
{{BossPokemon|Form=Mega|Name=Tyranitar|Nature=Adamant|Ability=Sand Stream|Item=Tyranitarite|Moveset=
{{NPCMove|Stone Edge}}{{NPCMove|Crunch}}{{NPCMove|Ice Punch}}{{NPCMove|Fire Punch}}
}}
{{BossPokemon|Name=Greninja|Nature=Naive|Ability=Protean|Item=Choice Specs|Moveset=
{{NPCMove|Hydro Pump}}{{NPCMove|Ice Beam}}{{NPCMove|Low Kick}}{{NPCMove|Gunk Shot}}{{NPCMove|Dark Pulse}}{{NPCMove|Grass Knot}}
}}
{{BossPokemon|Name=Zapdos|Nature=Modest|Ability=Static|Item=Rocky Helmet|Moveset=
{{NPCMove|Discharge}}{{NPCMove|Heat Wave}}{{NPCMove|Hidden Power|Type=Ice}}{{NPCMove|Toxic}}
}}
{{BossPokemon|Name=Mamoswine|Nature=Jolly|Ability=Thick Fat|Item=Focus Sash|Moveset=
{{NPCMove|Earthquake}}{{NPCMove|Icicle Crash}}{{NPCMove|Knock Off}}{{NPCMove|Superpower}}
}}
{{BossPokemon|Name=Lugia|Nature=Modest|Ability=Multiscale|Item=Choice Specs|Moveset=
{{NPCMove|Aeroblast}}{{NPCMove|Thunder}}{{NPCMove|Earth Power}}{{NPCMove|Calm Mind}}
}}
}}


==Rewards==
==Rewards==
*[[Lugia]] Caught Data for the [[Celebi quest]].
The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.
There is no [[Pokémon Counterparts#Shiny Pokémon|shiny]] counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).
All rewarded Pokémon will be initialized at level 20.
Reworked bosses such as '''Thor''' have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: '''Easy''', '''Medium''' and '''Hard'''.
For extra rewards, the Medium and Hard level have a three-time win streak.
'''Tier 1''': A random amount of common items which depends on the boss, like [[Focus Sash|Focus Sashes]], [[Weakness Policy|Weakness Policies]], [[Air Balloon|Air Balloons]],[[Lum Berry|Lum Berries]] or [[Sitrus Berry|Sitrus Berries]].
'''Tier 2''': A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like [[PP Up|PP Up's]], [[Rare Candy|Rare Candies]], [[Train Ticket|Small Train Ticket]] or [[Corphish]].


=====Pokémon=====
'''Tier 3''': Rare Pokémon depending on the boss, like [[Gible]], [[Dratini]], [[Bunnelby]] or [[Scyther]].
{{PokemonTable|Contents=
 
{{PTRow|Pokemon=Swinub}}
 
'''Easy''': 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.
 
'''Medium''': 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.
 
'''Hard''': 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.
 
The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.
 
 
===Randomized subset===
All possible rewards are listed below.
====Pokémon====
{{NBossRewardTable|Contents=
{{RewardRow|Pokemon=Swinub|Reward Tier=1}}
{{RewardRow|Pokemon=Clefairy|Reward Tier=1}}
{{RewardRow|Pokemon=Larvitar|Reward Tier=2}}
{{RewardRow|Pokemon=Teddiursa|Reward Tier=2}}
{{RewardRow|Pokemon=Dratini|Reward Tier=3}}
{{RewardRow|Pokemon=Froakie|Reward Tier=3}}
}}
}}
=====Items=====
 
{{ItemsTable|Contents=
====Items====
{{ITRow|Item=}}
{{BossItem|Contents=
{{BossItemRow|Item=Leftovers|Quantity=1|Reward Tier=1}}
{{BossItemRow|Item=Rare Candy|Quantity=2-8|Reward Tier=1}}
{{BossItemRow|Item=Sitrus Berry|Quantity=12-15|Reward Tier=1}}
{{BossItemRow|Item=Icy Rock|Quantity=1|Reward Tier=2}}
{{BossItemRow|Item=Rare Candy|Quantity=3-5|Reward Tier=2}}
{{BossItemRow|Item=Heat Rock|Quantity=1|Reward Tier=3}}
{{BossItemRow|Item=Light Clay|Quantity=1|Reward Tier=3}}
{{BossItemRow|Item=Smooth Rock|Quantity=1|Reward Tier=3}}
}}
}}


====Three-consecutive wins====
===Three-consecutive wins===
After reaping a randomized reward from the standard prizeset, you will also be prompted to select one of these Pokémon as an additional reward or you can select one random shiny from the boss team.
After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.
{{PokemonTable|Contents=
{{NBossRewardTable|Contents=
{{PTRow|Pokemon=}}
{{RewardRow|Pokemon=Larvitar|Reward Tier=Medium/Hard}}
{{PTRow|Pokemon=}}
{{RewardRow|Pokemon=Dratini|Reward Tier=Medium/Hard}}
{{PTRow|Pokemon=}}
{{RewardRow|Pokemon=Froakie|Reward Tier=Medium/Hard}}
}}
}}

Latest revision as of 14:03, 24 July 2024



Thor
LocationWhirl Islands B4F
Cooldown time12 days
Dates active2016—present
Basic requirements
  • Sinnoh Champion

"Save the speech. I was sent here to guard this area, the legendary that exists here. You best be ready for me!"

—Thor

Thor, rechristened from Arnie, is a boss NPC that is stationed in the Whirl Islands on B4F. It is a staff-boss NPC, having been eponymized after the staff member in Thor (also polynymously known as Arnie).


Boss rework 2019

Thor was part of the Boss rework in 2019 and was updated on September 16th, 2019. The boss rework was issued and is still ongoing to improve the boss NPCs in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case, the player can simply re-fight the boss.

The boss rework implies a challenge for players of any experience level who do enjoy doing bosses because of the three difficulty levels every not story related boss has, which ensures that bosses are challengeable for newer players and also a challenge for those who have high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and held items do vary among other things - also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Lineup

Easy

Thor's Lineup
NatureAbilityItem
Adamant Multiscale None
NatureAbilityItem
Adamant Guts None
NatureAbilityItem
Naive Protean None
NatureAbilityItem
Modest Unaware None
NatureAbilityItem
Jolly Thick Fat None
NatureAbilityItem
Modest Multiscale None
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Medium

Thor's Lineup
NatureAbilityItem
Adamant Multiscale Choice Band
NatureAbilityItem
Adamant Sand Stream Choice Scarf
NatureAbilityItem
Naive Protean Life Orb
NatureAbilityItem
Modest Unaware Choice Specs
NatureAbilityItem
Jolly Thick Fat Focus Sash
NatureAbilityItem
Modest Multiscale Choice Specs
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Hard

Thor's Lineup
NatureAbilityItem
Adamant Multiscale Choice Band
NatureAbilityItem
Adamant Sand Stream Tyranitarite
NatureAbilityItem
Naive Protean Choice Specs
NatureAbilityItem
Modest Static Rocky Helmet
NatureAbilityItem
Jolly Thick Fat Focus Sash
NatureAbilityItem
Modest Multiscale Choice Specs
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Thor have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard. For extra rewards, the Medium and Hard level have a three-time win streak.


Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up's, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.


Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.


Randomized subset

All possible rewards are listed below.

Pokémon

Pokédex NumberPokémonType 1Type 2Reward Tier
#220 Swinub Ice Ground 1
#035 Clefairy Fairy 1
#246 Larvitar Rock Ground 2
#216 Teddiursa Normal 2
#147 Dratini Dragon 3
#656 Froakie Water 3


Items

Item Quantity Reward Tier
Leftovers 1 1
Rare Candy 2-8 1
Sitrus Berry 12-15 1
Icy Rock 1 2
Rare Candy 3-5 2
Heat Rock 1 3
Light Clay 1 3
Smooth Rock 1 3

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.


Pokédex NumberPokémonType 1Type 2Reward Tier
#246 Larvitar Rock Ground Medium/Hard
#147 Dratini Dragon Medium/Hard
#656 Froakie Water Medium/Hard