Mime Jr.: Difference between revisions

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{{PokemonInfo}}
{{PokemonInfo}}


'''{{PAGENAME}}''' is a [[Psychic (type)|Psychic]] type Pokémon.
'''{{PAGENAME}}''' is a [[Psychic (type)|Psychic]] and [[Fairy (type)|Fairy]] type Pokémon.


It evolves into [[Mr. Mime]] when leveled up while knowing [[Mimic]].
It evolves into [[Mr. Mime]] when leveled up while knowing [[Mimic]].


__TOC__
__TOC__
<br clear="all">
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}}
}}


===[[TMs]]===
===[[TMs and HMs]]===
{{MoveTableTM|Moves=
{{MoveTableTM|Moves=
{{TM|Move=Toxic}}
{{TM|Move=Toxic}}
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{{TM|Move=Rest}}
{{TM|Move=Rest}}
{{TM|Move=Thunder Wave}}
{{TM|Move=Thunder Wave}}
{{TM|Move=Substitute}}
{{TM|Move=Endure}}
{{TM|Move=Psyshock}}
{{TM|Move=Psyshock}}
{{TM|Move=Calm Mind}}
{{TM|Move=Hidden Power}}
{{TM|Move=Hidden Power}}
{{TM|Move=Sunny Day}}
{{TM|Move=Sunny Day}}
{{TM|Move=taunt}}
{{TM|Move=Taunt}}
{{TM|Move=Light Screen}}
{{TM|Move=Light Screen}}
{{TM|Move=Protect}}
{{TM|Move=Protect}}
{{TM|Move=Rain Dance}}
{{TM|Move=Rain Dance}}
{{TM|Move=Charge Beam}}
{{TM|Move=Shadow Ball}}
{{TM|Move=Shadow Ball}}
{{TM|Move=Brick Break}}
{{TM|Move=Brick Break}}
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{{TM|Move=Sleep Talk}}
{{TM|Move=Sleep Talk}}
{{TM|Move=Trick Room}}
{{TM|Move=Trick Room}}
{{TM|Move=Grass Knot}}
{{HM|Move=Flash}}
}}
}}


===[[Move Tutor#TM-tutors|TM Tutors]]===
===[[Move Tutor#TM-tutors|TM Tutors]]===
{{MoveTableTutor|Moves=
{{MoveTableTutor|Moves=
{{MT|Move=Charge Beam}}
{{MT|Move=Frustration}}
{{MT|Move=Frustration}}
{{MT|Move=Grass Knot}}
{{MT|Move=Infestation}}
{{MT|Move=Infestation}}
{{MT|Move=Psych Up}}
{{MT|Move=Psych Up}}
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{{MT|Move=Drain Punch}}
{{MT|Move=Drain Punch}}
{{MT|Move=Focus Punch}}
{{MT|Move=Focus Punch}}
{{MT|Move=Headbutt}}
{{MT|Move=Icy Wind}}
{{MT|Move=Icy Wind}}
{{MT|Move=Magic Coat}}
{{MT|Move=Magic Coat}}
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{{MT|Move=Shock Wave}}
{{MT|Move=Shock Wave}}
{{MT|Move=Signal Beam}}
{{MT|Move=Signal Beam}}
{{MT|Move=Skill Swap}}
{{MT|Move=Snore}}
{{MT|Move=Snore}}
{{MT|Move=Trick}}
{{MT|Move=Trick}}
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==Type Effectiveness==
==Type Effectiveness==
{{TypeEffectiveness|Weaknesses=Ghost, Poison, Steel|Neutralities=Bug, Dark, Electric, Fairy, Fire, Flying, Grass, Ground, Ice, Normal, Rock, Water|Resistances=Fighting, Psychic|Immunities=Dragon}}
{{TypeEffectiveness|Weaknesses=Ghost,Poison,Steel|Neutralities=Bug,Dark,Electric,Fairy,Fire,Flying,Grass,Ground,Ice,Normal,Rock,Water|Resistances=Fighting,Psychic|ResistanceMagnitudes=2,|Immunities=Dragon}}
====Notes====
====Notes====
[[Filter (ability)|Filter]] will reduce the damage taken from super-effective moves by 25%.
[[Filter (ability)|Filter]] will reduce the damage taken from super-effective moves by 25%.

Revision as of 17:05, 10 August 2021


 Bonsly   #438 #439  -  Mime Jr. #440    Happiny



#439   Mime Jr.

Types

Psychic Fairy

Generation

  IV  

Abilities

Ability 1
Soundproof
Ability 2
Filter
Hidden Ability
Technician

Rarity Tier

  Rare  

Catch rate

  145/255 (18.95%)  

Base stats

HP
20

Atk
25

Def
45

Sp.Atk
70

Sp.Def
90

Spd
60

Base-stat total: 310
EV Yield

HP
0

Atk
0

Def
0

Sp.Atk
0

Sp.Def
1

Spd
0

EV-yield total: 1

Base Experience

  78  

Gender Ratio

    50%     50%    

Height

  0.61m  

Weight

  13kg  


Mime Jr. is a Psychic and Fairy type Pokémon.

It evolves into Mr. Mime when leveled up while knowing Mimic.


Obtainability

Land

LocationLevelsTimesHeld ItemRarity Tier
Bittersweet Cave 4F 25-30 Morning Day Night Leppa Berry Rare
Diamond Empire Ballroom 22-31 Morning Day Night Leppa Berry Rare
Route 209 17-21 Morning Night Rare
Route 21 40-44 Morning Day Night Leppa Berry Rare

  • Pink-colored areas denote that this spawn is membership-exclusive
  • Emboldened levels indicate they are isolatable with the Repel trick



Bosses

  • Possible reward from Naero

Moves

Level Up

Level Moves Type Category Base Power Accuracy PP
1Barrier Psychic Status20
1Confusion Psychic Special5010025
1Pound Normal Physical4010035
1Tickle Normal Status10020
4Copycat Normal Status20
8Meditate Psychic Status20
11Double Slap Normal Physical158510
15Mimic Normal Status10
18Encore Normal Status1005
22Light Screen Psychic Status30
22Reflect Psychic Status20
25Psybeam Psychic Special6510020
29Substitute Normal Status16
32Recycle Normal Status10
36Trick Psychic Status10010
39Psychic Psychic Special9010010
43Role Play Psychic Status15
46Baton Pass Normal Status40
50Safeguard Normal Status25

  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.



Egg Moves

Move Type Category Base Power Accuracy PP
Charm Fairy Status 100 20
Confuse Ray Ghost Status 100 10
Fake Out Normal Physical 40 100 10
Future Sight Psychic Special 120 100 10
Healing Wish Psychic Status 10
Hypnosis Psychic Status 60 20
Icy Wind Ice Special 55 95 15
Magic Room Psychic Status 10
Mimic Normal Status 10
Nasty Plot Dark Status 20
Power Split Psychic Status 10
Psychic Terrain Psychic Status 10
Teeter Dance Normal Status 100 20
Trick Psychic Status 100 10
Wake-Up Slap Fighting Physical 70 100 10

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.



TMs and HMs

TM Moves Type Category Base Power Accuracy PP
TM06 Toxic Poison Status 90 10
TM22 Solar Beam Grass Special 120 100 10
TM24 Thunderbolt Electric Special 90 100 15
TM25 Thunder Electric Special 110 70 10
TM29 Psychic Psychic Special 90 100 10
TM32 Double Team Normal Status 15
TM33 Reflect Psychic Status 20
TM42 Dream Eater Psychic Special 100 100 15
TM44 Rest Psychic Status 10
TM45 Thunder Wave Electric Status 100 20
TM50 Substitute Normal Status 16
TM51 Endure Normal Status 10
TM53 Psyshock Psychic Special 80 100 10
TM54 Calm Mind Psychic Status 20
TM60 Hidden Power Normal Special 60 100 15
TM61 Sunny Day Fire Status 5
TM62 Taunt Dark Status 100 20
TM66 Light Screen Psychic Status 30
TM67 Protect Normal Status 10
TM68 Rain Dance Water Status 5
TM78 Charge Beam Electric Special 50 90 10
TM80 Shadow Ball Ghost Special 80 100 15
TM81 Brick Break Fighting Physical 75 100 15
TM92 Facade Normal Physical 70 100 20
TM96 Thief Dark Physical 60 100 25
TM130 Return Normal Physical 100 20
TM138 Sleep Talk Normal Status 10
TM148 Trick Room Psychic Status 5
TM151 Grass Knot Grass Special 100 20
HM05 Flash Normal Status 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.



TM Tutors

Move Type Category Base Power Accuracy PP
Frustration Normal Physical 100 20
Infestation Bug Special 20 100 20
Psych Up Normal Status 10

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Move Tutors

Move Type Category Base Power Accuracy PP
Covet Normal Physical 60 100 25
Drain Punch Fighting Physical 75 100 10
Focus Punch Fighting Physical 150 100 20
Headbutt Normal Physical 70 100 15
Icy Wind Ice Special 55 95 15
Magic Coat Psychic Status 15
Magic Room Psychic Status 10
Role Play Psychic Status 15
Shock Wave Electric Special 60 20
Signal Beam Bug Special 75 100 15
Skill Swap Psychic Status 10
Snore Normal Special 50 100 15
Trick Psychic Status 100 10
Wonder Room Psychic Status 10

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon's type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon's type resistances.

Notes

Filter will reduce the damage taken from super-effective moves by 25%.

Special Counterparts