Broken Moves & Abilities: Difference between revisions
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{{DefectiveMove|Name=Ingrain|Description=Does not restore HP, additionally the Pokémon can still switch out}} | {{DefectiveMove|Name=Ingrain|Description=Does not restore HP, additionally the Pokémon can still switch out}} | ||
{{DefectiveMove|Name=Lock-On|Description=Does not guarantee the next attack to hit}} | {{DefectiveMove|Name=Lock-On|Description=Does not guarantee the next attack to hit}} | ||
{{DefectiveMove|Name=Me First|Description=Does not copy the attack move from the opposing Pokémon}} | {{DefectiveMove|Name=Me First|Description=Does not copy the attack move from the opposing Pokémon}} | ||
{{DefectiveMove|Name=Metronome|Description=Does not chose a random move, the move instantly fails}} | {{DefectiveMove|Name=Metronome|Description=Does not chose a random move, the move instantly fails}} | ||
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{{DefectiveMove|Name=Nightmare|Description=Does not reduce the HP of the opposing sleeping Pokémon}} | {{DefectiveMove|Name=Nightmare|Description=Does not reduce the HP of the opposing sleeping Pokémon}} | ||
{{DefectiveMove|Name=Odor Sleuth|Description=Does not reset the evasiveness and ignore the immunity effect, Ghost types will not be hit by Normal and Fighting types}} | {{DefectiveMove|Name=Odor Sleuth|Description=Does not reset the evasiveness and ignore the immunity effect, Ghost types will not be hit by Normal and Fighting types}} | ||
{{DefectiveMove|Name=Power Split|Description=Does not average out the user's Atk and Sp. Atk with those of the target}} | {{DefectiveMove|Name=Power Split|Description=Does not average out the user's Atk and Sp. Atk with those of the target}} | ||
{{DefectiveMove|Name=Power Swap|Description=Does not swap Attack and Special Attack stats with the opponent}} | {{DefectiveMove|Name=Power Swap|Description=Does not swap Attack and Special Attack stats with the opponent}} | ||
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{{DefectiveMove|Name=Swallow|Description=Does not restore HP even if Stockpile was used}} | {{DefectiveMove|Name=Swallow|Description=Does not restore HP even if Stockpile was used}} | ||
{{DefectiveMove|Name=Thousand Arrows|Description=Does not knock the target to the ground, Flying type Pokémon still gain immunity to the move}} | {{DefectiveMove|Name=Thousand Arrows|Description=Does not knock the target to the ground, Flying type Pokémon still gain immunity to the move}} | ||
{{DefectiveMove|Name=Uproar|Description=Does not wake up sleeping Pokémon/Pokémon can still sleep if the move Uproar is in effect, hits only twice for a move which should hit 2-5 times}} | {{DefectiveMove|Name=Uproar|Description=Does not wake up sleeping Pokémon/Pokémon can still sleep if the move Uproar is in effect, hits only twice for a move which should hit 2-5 times}} | ||
{{DefectiveMove|Name=Water Sport|Description=Does not reduce the effect of Fire type moves}} | {{DefectiveMove|Name=Water Sport|Description=Does not reduce the effect of Fire type moves}} | ||
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{{DefectiveMove|Name=Electric Terrain|Description=Does not increase the power of Electric type moves and ground Pokémon can still fall asleep}} | {{DefectiveMove|Name=Electric Terrain|Description=Does not increase the power of Electric type moves and ground Pokémon can still fall asleep}} | ||
{{DefectiveMove|Name=First Impression|Description=The only Pokémon that learns the move does not exist in this game hence it not being coded}} | {{DefectiveMove|Name=First Impression|Description=The only Pokémon that learns the move does not exist in this game hence it not being coded}} | ||
{{DefectiveMove|Name=Floral Healing|Description=The only Pokémon that learns the move does not exist in this game hence it not being coded}} | {{DefectiveMove|Name=Floral Healing|Description=The only Pokémon that learns the move does not exist in this game hence it not being coded}} | ||
{{DefectiveMove|Name=Gear Up|Description=Double Battles do not exist in this game hence it not being coded}} | {{DefectiveMove|Name=Gear Up|Description=Double Battles do not exist in this game hence it not being coded}} | ||
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{{DefectiveMove|Name=Dive|Description=Pokémon with the Water Absorb ability can still be damaged by the move}} | {{DefectiveMove|Name=Dive|Description=Pokémon with the Water Absorb ability can still be damaged by the move}} | ||
{{DefectiveMove|Name=Doom Desire|Description=Doesn't have charge up turns}} | {{DefectiveMove|Name=Doom Desire|Description=Doesn't have charge up turns}} | ||
{{DefectiveMove|Name=Flare Blitz|Description=Does not thaw a frozen Pokémon}} | {{DefectiveMove|Name=Flare Blitz|Description=Does not thaw a frozen Pokémon}} | ||
{{DefectiveMove|Name=Fly|Description=If the Pokémon has the ability Gale Wings, Fly will get priority in its first phase and looses this priority in its second phase}} | {{DefectiveMove|Name=Fly|Description=If the Pokémon has the ability Gale Wings, Fly will get priority in its first phase and looses this priority in its second phase}} | ||
{{DefectiveMove|Name=Natural Gift|Description=Deals damage without consuming any berry at all}} | {{DefectiveMove|Name=Natural Gift|Description=Deals damage without consuming any berry at all}} | ||
{{DefectiveMove|Name=Parabolic Charge|Description=Doesn't restore HP}} | {{DefectiveMove|Name=Parabolic Charge|Description=Doesn't restore HP}} | ||
{{DefectiveMove|Name=Protect|Description=Doesn't work against multi-turn attacks (Bounce, Fly..) and it failing doesn't reset the consecutive Protect usage-counter}} | {{DefectiveMove|Name=Protect|Description=Doesn't work against multi-turn attacks (Bounce, Fly..) and it failing doesn't reset the consecutive Protect usage-counter}} | ||
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{{DefectiveMove|Name=Smack Down|Description= Doesn’t ground the target}} | {{DefectiveMove|Name=Smack Down|Description= Doesn’t ground the target}} | ||
{{DefectiveMove|Name=Stockpile|Description=Can be used more than 3 times}} | {{DefectiveMove|Name=Stockpile|Description=Can be used more than 3 times}} | ||
}} | }} | ||
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{{AL|Dark Aura}} | {{AL|Dark Aura}} | ||
{{AL|Dazzling}} | {{AL|Dazzling}} | ||
{{AL|Electric Surge}} | {{AL|Electric Surge}} | ||
{{AL|Emergency Exit}} | {{AL|Emergency Exit}} | ||
Revision as of 21:33, 22 October 2020
Although Pokémon Revolution Online's battle system is substantially developed, it's still a work in progress. Some Abilities and moves remain unprogrammed, incompletely programmed, or misprogrammed; these are all categorized as broken.
When a move or ability in PRO does not function as intended, it is called a Broken Move or Broken Ability. Moves that deliberately lack the same functionality they have in the official games, such as Pay Day's money-yielding secondary effect, are not considered broken.
List of Broken Moves Generation 6 or previous Generations
| Move | Type | Category | Power | Accuracy | PP | Defects |
|---|---|---|---|---|---|---|
| Attract | Normal | Status | — | 100 | 15 | Does not cause the opposing Pokémon to become infatuated |
| Bestow | Normal | Status | — | — | 15 | Does not pass the item to the target |
| Bide | Normal | Physical | — | — | 10 | The energy stored does not do the double HP damage |
| Block | Normal | Status | — | — | 5 | Allow the opponent to escape either by fleeing or switching out |
| Camouflage | Normal | Status | — | — | 20 | Does not allow the user to change their type based on their terrain |
| Captivate | Normal | Status | — | 100 | 20 | Does not decrease the Sp. Atk of the target |
| Conversion | Normal | Status | — | — | 30 | Does not change the user's type to the same type as the first move in it's move list |
| Conversion 2 | Normal | Status | — | — | 30 | Does not change the user's type to one that is resistant (or immune) to the last move used by the target |
| Echoed Voice | Normal | Special | 40 | 100 | 15 | Echoed Voice's damage does not stack, it remains at base power 40 |
| Entrainment | Normal | Status | — | 100 | 15 | Does not change the targets ability to the same as the users |
| Foresight | Normal | Status | — | — | 40 | Does not ignore the immunity effect, Ghost types will not be hit by Normal and Fighting types |
| Gastro Acid | Poison | Status | — | 100 | 10 | Does not cancel the effect of the opposing Pokémon's ability |
| Gravity | Psychic | Status | — | — | 5 | Does not ignore the Levitate ability and Pokemon can still freely use Fly & Bounce |
| Grudge | Ghost | Status | — | — | 5 | Does not reduce the PP of the opposing Pokémon if the user faints after using this kove |
| Heal Pulse | Psychic | Status | — | — | 10 | Automatically fails due to there being no double battles in PRO |
| Ingrain | Grass | Status | — | — | 20 | Does not restore HP, additionally the Pokémon can still switch out |
| Lock-On | Normal | Status | — | — | 5 | Does not guarantee the next attack to hit |
| Me First | Normal | Status | — | — | 20 | Does not copy the attack move from the opposing Pokémon |
| Metronome | Normal | Status | — | — | 10 | Does not chose a random move, the move instantly fails |
| Mimic | Normal | Status | — | — | 10 | Does not copy the last move used by the target Pokémon |
| Mirror Move | Flying | Status | — | — | 20 | Does not use the opponent's last move |
| Mud Sport | Ground | Status | — | — | 15 | Does not reduce the effect of Electric type moves |
| Nature Power | Normal | Status | — | — | 20 | Does not change into a different move depending on the terrain |
| Nightmare | Ghost | Status | — | 100 | 15 | Does not reduce the HP of the opposing sleeping Pokémon |
| Odor Sleuth | Normal | Status | — | — | 40 | Does not reset the evasiveness and ignore the immunity effect, Ghost types will not be hit by Normal and Fighting types |
| Power Split | Psychic | Status | — | — | 10 | Does not average out the user's Atk and Sp. Atk with those of the target |
| Power Swap | Psychic | Status | — | — | 10 | Does not swap Attack and Special Attack stats with the opponent |
| Power Trick | Psychic | Status | — | — | 10 | Does not switch the users own Atk and Sp. Atk stats |
| Rage Powder | Bug | Status | — | — | 20 | Automatically fails due to there being no double battles in PRO |
| Recycle | Normal | Status | — | — | 10 | Does not restore the consumed item held by the Pokémon using the move |
| Reflect Type | Normal | Status | — | — | 15 | Does not change the users type to match the opposing Pokémon's type |
| Retaliate | Normal | Physical | 70 | 100 | 5 | Does not gain double the damage if a teammate has fainted the last turn |
| Safeguard | Normal | Status | — | — | 25 | Does not protect your party from status conditions |
| Snatch | Dark | Status | — | — | 10 | Does not steal the effects of the status moves used by the opposing Pokémon |
| Swallow | Normal | Status | — | — | 10 | Does not restore HP even if Stockpile was used |
| Thousand Arrows | Ground | Physical | 90 | 100 | 10 | Does not knock the target to the ground, Flying type Pokémon still gain immunity to the move |
| Uproar | Normal | Special | 90 | 100 | 10 | Does not wake up sleeping Pokémon/Pokémon can still sleep if the move Uproar is in effect, hits only twice for a move which should hit 2-5 times |
| Water Sport | Water | Status | — | — | 15 | Does not reduce the effect of Fire type moves |
List of Broken Moves Generation 7
| Move | Type | Category | Power | Accuracy | PP | Defects |
|---|---|---|---|---|---|---|
| Anchor Shot | Steel | Physical | 80 | 100 | 20 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Baneful Bunker | Poison | Status | — | — | 10 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Beak Blast | Flying | Physical | 100 | 100 | 15 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Core Enforcer | Dragon | Special | 100 | 100 | 10 | Zygarde is not obtainable yet, hence it not being coded. |
| Darkest Lariat | Dark | Physical | 85 | 100 | 10 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Electric Terrain | Electric | Status | — | — | 10 | Does not increase the power of Electric type moves and ground Pokémon can still fall asleep |
| First Impression | Bug | Physical | 90 | 100 | 10 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Floral Healing | Fairy | Status | — | — | 10 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Gear Up | Steel | Status | — | — | 20 | Double Battles do not exist in this game hence it not being coded |
| Grassy Terrain | Grass | Status | — | — | 10 | Does not restore HP for the lasting turns |
| Ice Hammer | Ice | Physical | 100 | 90 | 10 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Instruct | Psychic | Status | — | — | 15 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Laser Focus | Normal | Status | — | — | 48 | Does not guarantee a critical hit boost in the next turn |
| Leafage | Grass | Physical | 40 | 100 | 40 | The Pokémon that learns the move in Gen 7 does not exist in this game hence it not being coded |
| Mind Blown | Fire | Special | 150 | 100 | 5 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Misty Terrain | Fairy | Status | — | — | 10 | Pokémon are not protected from Status Conditions, also Dragon type move's power is not halved |
| Moongeist Beam | Ghost | Special | 100 | 100 | 5 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Multi-Attack | Normal | Physical | 120 | 100 | 10 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Photon Geyser | Psychic | Special | 100 | 100 | 5 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Plasma Fists | Electric | Physical | 100 | 100 | 15 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Pollen Puff | Bug | Special | 90 | 100 | 15 | Does not restore the HP of an ally as there is no double battles |
| Power Trip | Dark | Physical | 20 | 100 | 10 | Users stat boosts do not affect the damage Power Trip does |
| Psychic Terrain | Psychic | Status | — | — | 10 | Priority moves still hit even if the field is active |
| Purify | Poison | Status | — | — | 20 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Revelation Dance | Normal | Special | 90 | 100 | 15 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Shell Trap | Fire | Fire | 150 | 100 | 5 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Shore Up | Ground | Status | — | — | 5 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Sparkling Aria | Water | Special | 90 | 100 | 10 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Spectral Thief | Ghost | Physical | 90 | 100 | 10 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Speed Swap | Psychic | Status | — | — | 10 | Does not swap speed with the opponent |
| Spirit Shackle | Ghost | Physical | 80 | 100 | 10 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Spotlight | Normal | Status | — | — | 15 | Double Battles do not exist in this game hence it not being coded |
| Sunsteel Strike | Steel | Physical | 100 | 100 | 5 | The only Pokémon that learns the move does not exist in this game hence it not being coded |
| Tearful Look | Normal | Status | — | — | 20 | Doesn't lower the target's Atk and Sp. Atk stat |
List of bugged Moves
| Move | Type | Category | Power | Accuracy | PP | Defects |
|---|---|---|---|---|---|---|
| Baton Pass | Normal | Status | — | — | 40 | Does not pass on accuracy for example from moves such as Coil |
| Belch | Poison | Special | 120 | 90 | 10 | Move can still be used even if a berry isn't eaten |
| Bug Bite | Bug | Physical | 60 | 100 | 20 | Does not eat the other Pokémon's held berry |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Does not get the power boost from the Sheer Force ability |
| Chatter | Flying | Special | 65 | 100 | 20 | Does not confuse the target |
| Chip Away | Normal | Physical | 70 | 100 | 20 | Does not ignore opponent stat changes, for example if the opposing Pokémons Defence is raised, its damage from Chip away does not ignore that boost |
| Clear Smog | Poison | Special | 50 | — | 15 | Can work against Steel types |
| Counter | Fighting | Physical | — | 100 | 20 | Wrong damage calculation if used from Pokémon with a lower level than the attacker |
| Detect | Fighting | Status | — | — | 5 | Two turn moves can inflict secondary effects |
| Dive | Water | Physical | 80 | 100 | 10 | Pokémon with the Water Absorb ability can still be damaged by the move |
| Doom Desire | Steel | Special | 140 | 100 | 5 | Doesn't have charge up turns |
| Flare Blitz | Fire | Physical | 120 | 100 | 15 | Does not thaw a frozen Pokémon |
| Fly | Flying | Physical | 90 | 95 | 15 | If the Pokémon has the ability Gale Wings, Fly will get priority in its first phase and looses this priority in its second phase |
| Natural Gift | Normal | Physical | — | 100 | 15 | Deals damage without consuming any berry at all |
| Parabolic Charge | Electric | Special | 65 | 100 | 20 | Doesn't restore HP |
| Protect | Normal | Status | — | — | 10 | Doesn't work against multi-turn attacks (Bounce, Fly..) and it failing doesn't reset the consecutive Protect usage-counter |
| Razor Wind | Normal | Special | 80 | 100 | 10 | Doesn't have a charge up round |
| Return | Normal | Physical | — | 100 | 20 | Doesn't get a power increase with more Happiness |
| Sleep Talk | Normal | Status | — | — | 10 | Doesn't consume PP if you use it whilst awake. Also leaves no message in the battle |
| Sleep Talk | Normal | Status | — | — | 10 | When using Sucker Punch on a sleeping poke, it fails all the time. Also when the user is waking up that turn and is picking a attacking move |
| Smack Down | Rock | Physical | 50 | 100 | 15 | Doesn’t ground the target |
| Stockpile | Normal | Status | — | 100 | — | Can be used more than 3 times |
List of Broken Abilities
List of Abilities coded incorrectly
| Ability | Defects |
|---|---|
| Competitive | Only works with actual stat-dropping moves. Statuses don't count. |
| Synchronize | Sometimes fails to pass status to the enemy Pokémon. |
| Water Absorb | Life Orb makes you take damage even if you heal your opponent with a water move on Water Absorb. |