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{{BossNPC|Theme=Building|Boss=George|Date=11/2017—present|Location=[[Pewter Jail]]|Cooldown=12 days|Requirements=An on-hand lineup of invariably level-100 Pokémon,Pre-completion of the [[Legendary Beasts (quest)|Legendary Beasts quest]]|Rewards=Randomized eventualities of [[In-battle held items|battle orbs]] or Pokémon; read below,Randomized Pokémoney payouts}}
{{BossNPC|Theme=Building|Boss=George|Date=11/2017—present|Location=[[Pewter Jail]]|Cooldown=12 days|Requirements=Pre-completion of the [[Legendary Event Moves (quest)|Legendary Event Move Quest]], Be Kanto Champion|Rewards=Randomized eventualities of [[In-battle held items|battle orbs]] or Pokémon; read below,Randomized Pokémoney payouts}}
{{Quote|One of my contacts from the outside managed to sneak my full team in for me...Don't ask. Want to test me at my full potential?|George}}
{{Quote|One of my contacts from the outside managed to sneak my full team in for me...Don't ask. Want to test me at my full potential?|George}}
'''George''' is a [[Bosses|boss NPC]] imprisoned in [[Pewter Jail]].
'''George''' is a [[Bosses|boss NPC]] imprisoned in [[Pewter Jail]].
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==Boss rework 2019==
'''George''' was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.
The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a challenge for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. [[EVs]] and hold items do vary among other things - also depending on the difficulty level.
* Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
* Medium: bosses have 252 EVs in each stat and hold items.
* Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as [[Revive|Revives]].
==Challenging George==
==Challenging George==
Imprisoned in [[Pewter Jail]], George can be found incarcerated in the fourth cell found moving eastwards.  
Imprisoned in [[Pewter Jail]], George can be found incarcerated in the fourth cell found moving eastwards.  


In order to pass through the encaging door for the first time, you must first speak to Warden Noisia who is marshaled nearby; if you have completed the [[Legendary Beasts (quest)|Legendary Beasts quest]], he will assent your entry to his cell on your pretext of an "urgent" visitation you want to make to him. After the initial visit, you do not need to entreaty Noisia's permission again.
In order to pass through the encaging door for the first time, you must first speak to Warden Noisia who is marshaled nearby; if you have completed the [[Legendary Event Moves (quest)|Legendary Event Move Quest]], he will assent your entry to his cell on your pretext of an "urgent" visitation you want to make to him. After the initial visit, you do not need to entreaty Noisia's permission again.


Contingent that you have an invariably level-100 on-hand lineup of Pokémon and at least 200 playtime hours elapsed, a battle with George will be initiable upon interaction with him.
Contingent that you have completed the [[Kanto League]], a battle with George will be initiable upon interaction with him.


He will be rechallengable after a 12-day-cooldown time has elapsed irrespective of the outcome; before then, he can still be interacted with, making a random pleasantry each time before offering to quantify his remaining cooldown time.
He will be rechallengable after a 12-day-cooldown time has elapsed irrespective of the outcome; before then, he can still be interacted with, making a random pleasantry each time before offering to quantify his remaining cooldown time.
==Lineup==
==Lineup==
{{BossNPCLineup|Boss=George|Lineup=Arcanine,Stoutland,Furfrou,Houndoom,Manectric,Lucario|Mega=0,0,0,1,0,0|Moves0=Wild Charge,Flare Blitz,Outrage,Roar|Moves1=Yawn,Superpower,Wild Charge,Facade|Moves2=Grass Knot,Surf,Zen Headbutt,U-Turn|Moves3=Dark Pulse,Fire Blast,Iron Tail,Thunder Fang|Moves4=Thunderbolt,Flame Burst,Signal Beam,Eerie Impulse|Moves5=Extreme Speed,Flash Cannon,Close Combat,Dark Pulse}}
===Easy===
{{BossNPCLineup|Boss=George|Lineup=
{{BossPokemon|Name=Arcanine|Nature=Adamant|Ability=Intimidate|Moveset=
{{NPCMove|Double-Edge}}{{NPCMove|Flare Blitz}}{{NPCMove|Bite}}{{NPCMove|Roar}}
}}
{{BossPokemon|Name=Stoutland|Nature=Adamant|Ability=Scrappy|Moveset=
{{NPCMove|Superpower}}{{NPCMove|Yawn}}{{NPCMove|Wild Charge}}{{NPCMove|Facade}}
}}
{{BossPokemon|Name=Granbull|Nature=Impish|Ability=Intimidate|Moveset=
{{NPCMove|Play Rough}}{{NPCMove|Thunder Wave}}{{NPCMove|Fire Fang}}{{NPCMove|Ice Fang}}
}}
{{BossPokemon|Name=Houndoom|Nature=Timid|Ability=Flash Fire|Moveset=
{{NPCMove|Dark Pulse}}{{NPCMove|Flamethrower}}{{NPCMove|Sunny Day}}{{NPCMove|Shadow Ball}}
}}
{{BossPokemon|Name=Manectric|Nature=Timid|Ability=Minus|Moveset=
{{NPCMove|Thunderbolt}}{{NPCMove|Thunder Wave}}{{NPCMove|Double Team}}{{NPCMove|Snarl}}
}}
{{BossPokemon|Name=Lucario|Nature=Adamant|Ability=Steadfast|Moveset=
{{NPCMove|Close Combat}}{{NPCMove|Bullet Punch}}{{NPCMove|Blaze Kick}}{{NPCMove|Dual Chop}}
}}
}}
 
===Medium/Hard===
{{BossNPCLineup|Boss=George|Lineup=
{{BossPokemon|Name=Arcanine|Nature=Adamant|Ability=Intimidate|Item=Leftovers|Moveset=
{{NPCMove|Flare Blitz}}{{NPCMove|Will-O-Wisp}}{{NPCMove|Close Combat}}{{NPCMove|Extreme Speed}}
}}
{{BossPokemon|Name=Stoutland|Nature=Adamant|Ability=Scrappy|Item=Choice Band|Moveset=
{{NPCMove|Return}}{{NPCMove|Crunch}}{{NPCMove|Superpower}}{{NPCMove|Play Rough}}
}}
{{BossPokemon|Name=Granbull|Nature=Impish|Ability=Intimidate|Item=Sitrus Berry|Moveset=
{{NPCMove|Play Rough}}{{NPCMove|Thunder Wave}}{{NPCMove|Earthquake}}{{NPCMove|Stone Edge}}
}}
{{BossPokemon|Name=Houndoom|Nature=Timid|Ability=Flash Fire|Item=Life Orb|Moveset=
{{NPCMove|Nasty Plot}}{{NPCMove|Fire Blast}}{{NPCMove|Dark Pulse}}{{NPCMove|Sludge Bomb}}
}}
{{BossPokemon|Name=Manectric|Nature=Timid|Ability=Minus|Item=Life Orb|Moveset=
{{NPCMove|Thunder}}{{NPCMove|Flamethrower}}{{NPCMove|Thunder Wave}}{{NPCMove|Roar}}
}}
{{BossPokemon|Form=Mega|Name=Lucario|Nature=Adamant|Ability=Adaptability|Item=Lucarionite|Moveset=
{{NPCMove|Close Combat}}{{NPCMove|Meteor Mash}}{{NPCMove|Crunch}}{{NPCMove|Ice Punch}}
}}
}}
 
==Rewards==
==Rewards==
George will reward a randomized Pokémon or [[In-battle held items|battle orb]] in his initial prizeset, in addition to a randomized Pokémoney payout ranging from {{Pdollar}}25,000 to {{Pdollar}}45,000.
The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.


Upon three-consecutive wins, you will be successively proffered a selectable Pokémon after he rewards the Pokémoney payout and a reward from the initial prizeset. There is no [[Pokémon Counterparts#Shiny Pokémon|shiny]] counterpart of Pokémon rewarded from the initial prizeset; only those from the selectable prizeset have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).
There is no [[Pokémon Counterparts#Shiny Pokémon|shiny]] counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).


All rewarded Pokémon will be initialized at level 15.
All rewarded Pokémon are initialized at level 20.
===Randomized subsets===
 
Reworked bosses such as '''George''' have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: '''Easy''', '''Medium''' and '''Hard'''.
 
For extra rewards, the Medium and Hard level have a three-time win streak.
 
{{BossModes|Contents=
{{BossModesRow|Mode=Easy|Tier1=85|Tier2=10|Tier3=5|Pokemoney={{Pdollar}}5,000-{{Pdollar}}10,000}}
{{BossModesRow|Mode=Medium|Tier1=80|Tier2=10|Tier3=10|Pokemoney={{Pdollar}}12,000-{{Pdollar}}30,000|PvECoins=2}}
{{BossModesRow|Mode=Hard|Tier1=60|Tier2=25|Tier3=15|Pokemoney={{Pdollar}}20,000-{{Pdollar}}40,000|PvECoins=5}}
}}
 
 
===Randomized subset===
All possible rewards are listed below.
====Pokémon====
====Pokémon====
{{PokemonTable|Contents=
{{NBossRewardTable|Contents=
{{PTRow|Pokemon=Electrike}}
{{RewardRow|Pokemon=Houndour|Reward Tier=1}}
{{PTRow|Pokemon=Furfrou}}
{{RewardRow|Pokemon=Electrike|Reward Tier=2}}
{{PTRow|Pokemon=Houndour}}
{{RewardRow|Pokemon=Lillipup|Reward Tier=2}}
{{PTRow|Pokemon=Lillipup}}
{{RewardRow|Pokemon=Furfrou|Reward Tier=3}}
{{PTRow|Pokemon=Riolu}}
{{RewardRow|Pokemon=Riolu|Reward Tier=3}}
}}
}}
====Items====
====Items====
{{ItemsTable|Contents=
{{BossItem|Contents=
{{ITRow|Item=Flame Orb|Quantity=2}}
{{BossItemRow|Item=Flame Orb|Quantity=2|Reward Tier=1}}
{{ITRow|Item=Life Orb|Quantity=2}}
{{BossItemRow|Item=Toxic Orb|Quantity=2|Reward Tier=1}}
{{ITRow|Item=Toxic Orb|Quantity=2}}
{{BossItemRow|Item=Black Sludge|Quantity=1|Reward Tier=2}}
}}
}}


===Three-consecutive wins===
===Three-consecutive wins===
{{PokemonTable|Contents=
After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.
{{PTRow|Pokemon=Electrike}}
{{NBossRewardTable|Contents=
{{PTRow|Pokemon=Furfrou}}
{{RewardRow|Pokemon=Houndour|Reward Tier=Medium/Hard}}
{{PTRow|Pokemon=Houndour}}
{{RewardRow|Pokemon=Electrike|Reward Tier=Medium/Hard}}
{{PTRow|Pokemon=Lillipup}}
{{RewardRow|Pokemon=Riolu|Reward Tier=Medium/Hard}}
{{PTRow|Pokemon=Riolu}}
{{RewardRow|Pokemon=Lillipup|Reward Tier=Medium/Hard}}
{{RewardRow|Pokemon=Furfrou|Reward Tier=Medium/Hard}}
}}
}}

Latest revision as of 00:41, 20 March 2022



George
LocationPewter Jail
Cooldown time12 days
Dates active11/2017—present
Basic requirements

"One of my contacts from the outside managed to sneak my full team in for me...Don't ask. Want to test me at my full potential?"

—George

George is a boss NPC imprisoned in Pewter Jail.

As an inmate of Officer Shamac's supervisorial jail, they are sanctioned the same occupancies in the facility.


Boss rework 2019

George was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a challenge for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things - also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging George

Imprisoned in Pewter Jail, George can be found incarcerated in the fourth cell found moving eastwards.

In order to pass through the encaging door for the first time, you must first speak to Warden Noisia who is marshaled nearby; if you have completed the Legendary Event Move Quest, he will assent your entry to his cell on your pretext of an "urgent" visitation you want to make to him. After the initial visit, you do not need to entreaty Noisia's permission again.

Contingent that you have completed the Kanto League, a battle with George will be initiable upon interaction with him.

He will be rechallengable after a 12-day-cooldown time has elapsed irrespective of the outcome; before then, he can still be interacted with, making a random pleasantry each time before offering to quantify his remaining cooldown time.

Lineup

Easy

George's Lineup
NatureAbilityItem
Adamant Intimidate None
NatureAbilityItem
Adamant Scrappy None
NatureAbilityItem
Impish Intimidate None
NatureAbilityItem
Timid Flash Fire None
NatureAbilityItem
Timid Minus None
NatureAbilityItem
Adamant Steadfast None
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Medium/Hard

George's Lineup
NatureAbilityItem
Adamant Intimidate Leftovers
NatureAbilityItem
Adamant Scrappy Choice Band
NatureAbilityItem
Impish Intimidate Sitrus Berry
NatureAbilityItem
Timid Flash Fire Life Orb
NatureAbilityItem
Timid Minus Life Orb
Mega Lucario
NatureAbilityItem
Adamant Adaptability Lucarionite
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon are initialized at level 20.

Reworked bosses such as George have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard.

For extra rewards, the Medium and Hard level have a three-time win streak.


ModeTier chancesPokémoney rewardedPvE Coins rewarded
123
Easy85%10%5%5,000-10,000None
Medium80%10%10%12,000-30,0002
Hard60%25%15%20,000-40,0005


Randomized subset

All possible rewards are listed below.

Pokémon

Pokédex NumberPokémonType 1Type 2Reward Tier
#228 Houndour Dark Fire 1
#309 Electrike Electric 2
#506 Lillipup Normal 2
#676 Furfrou Normal 3
#447 Riolu Fighting 3


Items

Item Quantity Reward Tier
Flame Orb 2 1
Toxic Orb 2 1
Black Sludge 1 2

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.


Pokédex NumberPokémonType 1Type 2Reward Tier
#228 Houndour Dark Fire Medium/Hard
#309 Electrike Electric Medium/Hard
#447 Riolu Fighting Medium/Hard
#506 Lillipup Normal Medium/Hard
#676 Furfrou Normal Medium/Hard