Broken Moves & Abilities: Difference between revisions

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==List of Broken Moves '''Generation 6 or previous Generations'''==
=Moves=
 
==Incorrectly Coded==
 
===Gen 7 or prior===
{{DefectiveMoves|Moves=
{{DefectiveMoves|Moves=
{{DefectiveMove|Name=Attract|Description=Does not cause the opposing Pokémon}}
{{DefectiveMove|Name=Minimize|Description=Certain moves should deal 2x damage and bypass accuracy checks.}}
{{DefectiveMove|Name=Bestow|Description=Does not pass the item to the target}}
{{DefectiveMove|Name=Triple Kick|Description=The base power should be 10 instead of 20. Each of Triple Kick's strikes should have a separate accuracy check. The base power should increment by 10 BP on each hit.}}
{{DefectiveMove|Name=Bide|Description=The energy stored does not do the double HP damage}}
{{DefectiveMove|Name=Beat Up|Description=Incorrect behaviour with abilities such as justified.}}
{{DefectiveMove|Name=Block|Description=Allow the opponent to escape either by fleeing or switching out}}
{{DefectiveMove|Name=Crush Grip|Description=Crush Grip always deals max damage instead of following opponent HP.}}
{{DefectiveMove|Name=Camouflage|Description=Does not allow the user to change their type based on their terrain}}
{{DefectiveMove|Name=Sheer Cold|Description=If Sheer Cold targets an Ice-type Pokémon, that Pokémon should be immune to the move.}}
{{DefectiveMove|Name=Captivate|Description=Does not decrease the Sp. Atk of the target}}
{{DefectiveMove|Name=Fling|Description=The base power should depend on the item being flung. Currently it is power 70 for all items. Flinging a light ball should paralyze the target. Incorrect interaction with Sitrus Berry.}}
{{DefectiveMove|Name=Conversion|Description=Does not change the user's type to the same type as the first move in it's move list}}
{{DefectiveMove|Name=Incinerate|Description=Incinerate is currently unable to destroy berries or gems.}}
{{DefectiveMove|Name=Conversion 2|Description=Does not change the user's type to one that is resistant (or immune) to the last move used by the target}}
{{DefectiveMove|Name=Magic Room|Description=Magic Room is not working correctly with a few items such as Choice items and Macho Brace. Pickpocket is not working with Magic Room correctly.}}
{{DefectiveMove|Name=Echoed Voice|Description=Echoed Voice's damage does not stack, it remains at base power 40}}
{{DefectiveMove|Name=Round|Description=The base power does not double if another Pokemon has previously used Round within the same turn.}}
{{DefectiveMove|Name=Entrainment|Description=Does not change the targets ability to the same as the users}}
{{DefectiveMove|Name=Baneful Bunker|Description=Baneful Bunker should protect the user from all effects and damage from moves that target it during the turn is used. It does not currently function as a Protection move in PRO.}}
{{DefectiveMove|Name=Foresight|Description=Does not ignore the immunity effect, Ghost types will not be hit by Normal and Fighting types}}
{{DefectiveMove|Name=Core Enforcer|Description=Currently Core Enforcer is unable to suppress the targets ability in PRO.}}
{{DefectiveMove|Name=Gastro Acid|Description=Does not cancel the effect of the opposing Pokémon's ability}}
{{DefectiveMove|Name=Multi-Attack|Description=Multi-Attack still says it is Normal type in the UI when Silvally is affected by memory disc.}}
{{DefectiveMove|Name=Gravity|Description=Does not ignore the Levitate ability and Pokemon can still freely use Fly & Bounce}}
{{DefectiveMove|Name=Spectral Thief|Description=Does not steal stat changes.}}
{{DefectiveMove|Name=Grudge|Description=Does not reduce the PP of the opposing Pokémon if the user faints after using this kove}}
{{DefectiveMove|Name=Heal Pulse|Description=Automatically fails due to there being no double battles in PRO}}
{{DefectiveMove|Name=Ingrain|Description=Does not restore HP, additionally the Pokémon can still switch out}}
{{DefectiveMove|Name=Lock-On|Description=Does not guarantee the next attack to hit}}
{{DefectiveMove|Name=Magic Coat|Description=Does not reflect back the status condition move}}
{{DefectiveMove|Name=Me First|Description=Does not copy the attack move from the opposing Pokémon}}
{{DefectiveMove|Name=Metronome|Description=Does not chose a random move, the move instantly fails}}
{{DefectiveMove|Name=Mimic|Description=Does not copy the last move used by the target Pokémon}}
{{DefectiveMove|Name=Mirror Move|Description=Does not use the opponent's last move}}
{{DefectiveMove|Name=Mud Sport|Description=Does not reduce the effect of Electric type moves}}
{{DefectiveMove|Name=Nature Power|Description=Does not change into a different move depending on the terrain}}
{{DefectiveMove|Name=Nightmare|Description=Does not reduce the HP of the opposing sleeping Pokémon}}
{{DefectiveMove|Name=Odor Sleuth|Description=Does not reset the evasiveness and ignore the immunity effect, Ghost types will not be hit by Normal and Fighting types}}
{{DefectiveMove|Name=Parting Shot|Description=Does not reduce the Sp. Atk and Atk of the opposing Pokémon and also doesn't allow them to switch}}
{{DefectiveMove|Name=Power Split|Description=Does not average out the user's Atk and Sp. Atk with those of the target}}
{{DefectiveMove|Name=Power Swap|Description=Does not swap Attack and Special Attack stats with the opponent}}
{{DefectiveMove|Name=Power Trick|Description=Does not switch the users own Atk and Sp. Atk stats}}
{{DefectiveMove|Name=Rage Powder|Description=Automatically fails due to there being no double battles in PRO}}
{{DefectiveMove|Name=Recycle|Description=Does not restore the consumed item held by the Pokémon using the move}}
{{DefectiveMove|Name=Reflect Type|Description=Does not change the users type to match the opposing Pokémon's type}}
{{DefectiveMove|Name=Retaliate|Description=Does not gain double the damage if a teammate has fainted the last turn}}
{{DefectiveMove|Name=Safeguard|Description=Does not protect your party from status conditions}}
{{DefectiveMove|Name=Snatch|Description=Does not steal the effects of the status moves used by the opposing Pokémon}}
{{DefectiveMove|Name=Swallow|Description=Does not restore HP even if Stockpile was used}}
{{DefectiveMove|Name=Thousand Arrows|Description=Does not knock the target to the ground, Flying type Pokémon still gain immunity to the move}}
{{DefectiveMove|Name=Transform|Description=Does not change form based on the opponent hence also it not getting the moves}}
{{DefectiveMove|Name=Uproar|Description=Does not wake up sleeping Pokémon/Pokémon can still sleep if the move Uproar is in effect}}
{{DefectiveMove|Name=Water Sport|Description=Does not reduce the effect of Fire type moves}}
}}
}}


==List of Broken Moves '''Generation 7'''==
==Not Coded==
 
===Gen 7 or prior===
{{DefectiveMoves|Moves=
{{DefectiveMoves|Moves=
{{DefectiveMove|Name=|Description=}}
{{DefectiveMove|Name=Bide|Description=Not Coded}}
{{DefectiveMove|Name=Mirror Move|Description=Not Coded}}
{{DefectiveMove|Name=Mimic|Description=Not Coded}}
{{DefectiveMove|Name=Rage|Description=Not Coded}}
{{DefectiveMove|Name=Flail|Description=Not Coded}}
{{DefectiveMove|Name=Lock-On|Description=Not Coded}}
{{DefectiveMove|Name=Mind Reader|Description=Not Coded}}
{{DefectiveMove|Name=Nightmare|Description=Not Coded}}
{{DefectiveMove|Name=Present|Description=Not Coded}}
{{DefectiveMove|Name=Spite|Description=Not Coded}}
{{DefectiveMove|Name=Spider Web|Description=Not Coded}}
{{DefectiveMove|Name=Snatch|Description=Not Coded}}
{{DefectiveMove|Name=Uproar|Description=Not Coded}}
{{DefectiveMove|Name=Assist|Description=Not Coded}}
{{DefectiveMove|Name=Camouflage|Description=Not Coded}}
{{DefectiveMove|Name=Follow Me|Description=Not Coded}}
{{DefectiveMove|Name=Grudge|Description=Not Coded}}
{{DefectiveMove|Name=Helping Hand|Description=Not Coded}}
{{DefectiveMove|Name=Ingrain|Description=Not Coded}}
{{DefectiveMove|Name=Mud Sport|Description=Not Coded}}
{{DefectiveMove|Name=Nature Power|Description=Not Coded}}
{{DefectiveMove|Name=Odor Sleuth|Description=Not Coded}}
{{DefectiveMove|Name=Torment|Description=Not Coded}}
{{DefectiveMove|Name=Water Sport|Description=Not Coded}}
{{DefectiveMove|Name=Captivate|Description=Not Coded}}
{{DefectiveMove|Name=Embargo|Description=Not Coded}}
{{DefectiveMove|Name=Heal Block|Description=Not Coded}}
{{DefectiveMove|Name=Heart Swap|Description=Not Coded}}
{{DefectiveMove|Name=Me First|Description=Not Coded}}
{{DefectiveMove|Name=Miracle Eye|Description=Not Coded}}
{{DefectiveMove|Name=Payback|Description=Not Coded}}
{{DefectiveMove|Name=Power Trick|Description=Not Coded}}
{{DefectiveMove|Name=Trump Card|Description=Not Coded}}
{{DefectiveMove|Name=Wring Out|Description=Not Coded}}
{{DefectiveMove|Name=After You|Description=Not Coded}}
{{DefectiveMove|Name=Ally Switch|Description=Not Coded}}
{{DefectiveMove|Name=Bestow|Description=Not Coded}}
{{DefectiveMove|Name=Echoed Voice|Description=Not Coded}}
{{DefectiveMove|Name=Guard Split|Description=Not Coded}}
{{DefectiveMove|Name=Power Split|Description=Not Coded}}
{{DefectiveMove|Name=Quash|Description=Not Coded}}
{{DefectiveMove|Name=Quick Guard|Description=Not Coded}}
{{DefectiveMove|Name=Rage Powder|Description=Not Coded}}
{{DefectiveMove|Name=Sky Drop|Description=Not Coded}}
{{DefectiveMove|Name=Techno Blast|Description=Not Coded}}
{{DefectiveMove|Name=Telekinesis|Description=Not Coded}}
{{DefectiveMove|Name=Wide Guard|Description=Not Coded}}
{{DefectiveMove|Name=Aromatic Mist|Description=Not Coded}}
{{DefectiveMove|Name=Electrify|Description=Not Coded}}
{{DefectiveMove|Name=Fairy Lock|Description=Not Coded}}
{{DefectiveMove|Name=Flower Shield|Description=Not Coded}}
{{DefectiveMove|Name=Flying Press|Description=Not Coded}}
{{DefectiveMove|Name=Forest's Curse|Description=Not Coded}}
{{DefectiveMove|Name=Geomancy|Description=Not Coded}}
{{DefectiveMove|Name=Hold Hands|Description=Not Coded}}
{{DefectiveMove|Name=Ion Deluge|Description=Not Coded}}
{{DefectiveMove|Name=Mat Block|Description=Not Coded}}
{{DefectiveMove|Name=Powder|Description=Not Coded}}
{{DefectiveMove|Name=Rototiller|Description=Not Coded}}
{{DefectiveMove|Name=Thousand Waves|Description=Not Coded}}
{{DefectiveMove|Name=Topsy-Turvy|Description=Not Coded}}
{{DefectiveMove|Name=Trick-or-Treat|Description=Not Coded}}
{{DefectiveMove|Name=Double Iron Bash|Description=Not Coded}}
{{DefectiveMove|Name=Floral Healing|Description=Not Coded}}
{{DefectiveMove|Name=Gear Up|Description=Not Coded}}
{{DefectiveMove|Name=Instruct|Description=Not Coded}}
{{DefectiveMove|Name=Laser Focus|Description=Not Coded}}
{{DefectiveMove|Name=Moongeist Beam|Description=Not Coded}}
{{DefectiveMove|Name=Photon Geyser|Description=Not Coded}}
{{DefectiveMove|Name=Plasma Fists|Description=Not Coded}}
{{DefectiveMove|Name=Purify|Description=Not Coded}}
{{DefectiveMove|Name=Revelation Dance|Description=Not Coded}}
{{DefectiveMove|Name=Shell Trap|Description=Not Coded}}
{{DefectiveMove|Name=Speed Swap|Description=Not Coded}}
{{DefectiveMove|Name=Spotlight|Description=Not Coded}}
{{DefectiveMove|Name=Strength Sap|Description=Not Coded}}
{{DefectiveMove|Name=Sunsteel Strike|Description=Not Coded}}
}}
}}


==List of Broken [[Abilities]]==
===Gen 8===
{{DefectiveMoves|Moves=
{{DefectiveMove|Name=Aura Wheel|Description=Not Coded}}
{{DefectiveMove|Name=Barb Barrage|Description=Not Coded}}
{{DefectiveMove|Name=Behemoth Bash|Description=Not Coded}}
{{DefectiveMove|Name=Behemoth Blade|Description=Not Coded}}
{{DefectiveMove|Name=Bitter Malice|Description=Not Coded}}
{{DefectiveMove|Name=Bolt Beak|Description=Not Coded}}
{{DefectiveMove|Name=Coaching|Description=Not Coded}}
{{DefectiveMove|Name=Corrosive Gas|Description=Not Coded}}
{{DefectiveMove|Name=Court Change|Description=Not Coded}}
{{DefectiveMove|Name=Decorate|Description=Not Coded}}
{{DefectiveMove|Name=Dire Claw|Description=Not Coded}}
{{DefectiveMove|Name=Dynamax Cannon|Description=Not Coded}}
{{DefectiveMove|Name=Eerie Spell|Description=Not Coded}}
{{DefectiveMove|Name=Fishious Rend|Description=Not Coded}}
{{DefectiveMove|Name=Grassy Glide|Description=Not Coded}}
{{DefectiveMove|Name=Grav Apple|Description=Not Coded}}
{{DefectiveMove|Name=Infernal Parade|Description=Not Coded}}
{{DefectiveMove|Name=Jaw Lock|Description=Not Coded}}
{{DefectiveMove|Name=Jungle Healing|Description=Not Coded}}
{{DefectiveMove|Name=Lash Out|Description=Not Coded}}
{{DefectiveMove|Name=Life Dew|Description=Not Coded}}
{{DefectiveMove|Name=Magic Powder|Description=Not Coded}}
{{DefectiveMove|Name=No Retreat|Description=Not Coded}}
{{DefectiveMove|Name=Obstruct|Description=Not Coded}}
{{DefectiveMove|Name=Octolock|Description=Not Coded}}
{{DefectiveMove|Name=Power Shift|Description=Not Coded}}
{{DefectiveMove|Name=Shell Side Arm|Description=Not Coded}}
{{DefectiveMove|Name=Snap Trap|Description=Not Coded}}
{{DefectiveMove|Name=Snipe Shot|Description=Not Coded}}
{{DefectiveMove|Name=Stuff Cheeks|Description=Not Coded}}
{{DefectiveMove|Name=Take Heart|Description=Not Coded}}
{{DefectiveMove|Name=Tar Shot|Description=Not Coded}}
{{DefectiveMove|Name=Teatime|Description=Not Coded}}
{{DefectiveMove|Name=Terrain Pulse|Description=Not Coded}}
{{DefectiveMove|Name=Thunder Cage|Description=Not Coded}}
{{DefectiveMove|Name=Triple Arrows|Description=Not Coded}}
{{DefectiveMove|Name=Triple Axel|Description=Not Coded}}
}}
 
===Gen 9===
{{DefectiveMoves|Moves=
{{DefectiveMove|Name=Blood Moon|Description=Not Coded}}
{{DefectiveMove|Name=Burning Bulwark|Description=Not Coded}}
{{DefectiveMove|Name=Collision Course|Description=Not Coded}}
{{DefectiveMove|Name=Comeuppance|Description=Not Coded}}
{{DefectiveMove|Name=Doodle|Description=Not Coded}}
{{DefectiveMove|Name=Double Shock|Description=Not Coded}}
{{DefectiveMove|Name=Dragon Cheer|Description=Not Coded}}
{{DefectiveMove|Name=Electro Drift|Description=Not Coded}}
{{DefectiveMove|Name=Fickle Beam|Description=Not Coded}}
{{DefectiveMove|Name=Fillet Away|Description=Not Coded}}
{{DefectiveMove|Name=Gigaton Hammer|Description=Not Coded}}
{{DefectiveMove|Name=Glaive Rush|Description=Not Coded}}
{{DefectiveMove|Name=Hydro Steam|Description=Not Coded}}
{{DefectiveMove|Name=Hyper Drill|Description=Not Coded}}
{{DefectiveMove|Name=Ivy Cudgel|Description=Not Coded}}
{{DefectiveMove|Name=Last Respects|Description=Not Coded}}
{{DefectiveMove|Name=Mighty Cleave|Description=Not Coded}}
{{DefectiveMove|Name=Order Up|Description=Not Coded}}
{{DefectiveMove|Name=Population Bomb|Description=Not Coded}}
{{DefectiveMove|Name=Psychic Noise|Description=Not Coded}}
{{DefectiveMove|Name=Raging Bull|Description=Not Coded}}
{{DefectiveMove|Name=Revival Blessing|Description=Not Coded}}
{{DefectiveMove|Name=Ruination|Description=Not Coded}}
{{DefectiveMove|Name=Salt Cure|Description=Not Coded}}
{{DefectiveMove|Name=Shed Tail|Description=Not Coded}}
{{DefectiveMove|Name=Silk Trap|Description=Not Coded}}
{{DefectiveMove|Name=Syrup Bomb|Description=Not Coded}}
{{DefectiveMove|Name=Tera Blast|Description=Not Coded}}
{{DefectiveMove|Name=Tera Starstorm|Description=Not Coded}}
{{DefectiveMove|Name=Tidy Up|Description=Not Coded}}
{{DefectiveMove|Name=Upper Hand|Description=Not Coded}}
}}
 
=Abilities=
 
==Incorrectly Coded==
===Gen 7 or prior===
{{AbilityDescriptions|Abilities=
{{AbilityDescriptor|Name=Illusion|Description=Should wear off if ability is suppressed. Gender is not updated after illusion wears off. Does not wear off if the ability is lost.}}
{{AbilityDescriptor|Name=Water Bubble|Description=The ability prevent burn but doesn't halve fire type damage / Doesn't double water type attack damage.}}
}}
 
==Not Coded==
===Gen 7 or prior===
{{AbilityList|Abilities=
{{AbilityList|Abilities=
{{AL|Air Lock}}
{{AL|Illuminate}}
{{AL|Aura Break}}
{{AL|Stench}}
{{AL|Anticipation}}
{{AL|Flower Gift}}
{{AL|Forewarn}}
{{AL|Honey Gather}}
{{AL|Friend Guard}}
{{AL|Healer}}
{{AL|Telepathy}}
{{AL|Delta Stream}}
{{AL|Desolate Land}}
{{AL|Flower Veil}}
{{AL|Grass Pelt}}
{{AL|Primordial Sea}}
{{AL|Symbiosis}}
{{AL|Battery}}
{{AL|Battery}}
{{AL|Beast Boost}}
{{AL|Berserk}}
{{AL|Berserk}}
{{AL|Color Change}}
{{AL|Corrosion}}
{{AL|Comatose}}
{{AL|Dancer}}
{{AL|Cute Charm}}
{{AL|Dark Aura}}
{{AL|Dazzling}}
{{AL|Dazzling}}
{{AL|Disguise}}
{{AL|Electric Surge}}
{{AL|Emergency Exit}}
{{AL|Emergency Exit}}
{{AL|Fairy Aura}}
{{AL|Flower Gift}}
{{AL|Flower Veil}}
{{AL|Fluffy}}
{{AL|Forecast}}
{{AL|Friend Guard}}
{{AL|Full Metal Body}}
{{AL|Galvanize}}
{{AL|Gluttony}}
{{AL|Grass Pelt}}
{{AL|Grassy Surge}}
{{AL|Harvest}}
{{AL|Ice Body}}
{{AL|Illuminate}}
{{AL|Illusion}}
{{AL|Imposter}}
{{AL|Innards Out}}
{{AL|Innards Out}}
{{AL|Klutz}}
{{AL|Liquid Voice}}
{{AL|Long Reach}}
{{AL|Merciless}}
{{AL|Minus}}
{{AL|Misty Surge}}
{{AL|Moody}}
{{AL|Multitype}}
{{AL|Neuroforce}}
{{AL|Neuroforce}}
{{AL|Plus}}
{{AL|Power Construct}}
{{AL|Power of Alchemy}}
{{AL|Power of Alchemy}}
{{AL|Prism Armor}}
{{AL|Psychic Surge}}
{{AL|Queenly Majesty}}
{{AL|Queenly Majesty}}
{{AL|Receiver}}
{{AL|Receiver}}
{{AL|Refrigerate}}
{{AL|RKS System}}
{{AL|Schooling}}
{{AL|Shadow Shield}}
{{AL|Shields Down}}
{{AL|Shields Down}}
{{AL|Slow Start}}
{{AL|Simple}}
{{AL|Soul Heart}}
{{AL|Stakeout}}
{{AL|Stakeout}}
{{AL|Stamina}}
{{AL|Steelworker}}
{{AL|Surge Surfer}}
{{AL|Symbiosis}}
{{AL|Telepathy}}
{{AL|Teravolt}}
{{AL|Triage}}
{{AL|Victory Star}}
{{AL|Zen Mode}}
{{AL|Water Bubble}}
{{AL|Water Compaction}}
{{AL|Wimp Out}}
{{AL|Wimp Out}}
}}
}}


==List of [[Abilities]] coded incorrectly==
===Gen 8===
{{AbilityDescriptions|Abilities=
{{AbilityList|Abilities=
{{AbilityDescriptor|Name=Competeitive|Description=Only works with actual stat-dropping moves. Statuses don't count}}
{{AL|As One}}
{{AbilityDescriptor|Name=Water Absorb:|Description=Life Orb makes you take damage even if you heal your opponent with a water move on Water Absorb}}
{{AL|Ball Fetch}}
{{AL|Cotton Down}}
{{AL|Curious Medicine}}
{{AL|Dauntless Shield}}
{{AL|Dragon's Maw}}
{{AL|Gorilla Tactics}}
{{AL|Gulp Missile}}
{{AL|Hunger Switch}}
{{AL|Ice Face}}
{{AL|Ice Scales}}
{{AL|Intrepid Sword}}
{{AL|Mimicry}}
{{AL|Mirror Armor}}
{{AL|Pastel Veil}}
{{AL|Perish Body}}
{{AL|Power Spot}}
{{AL|Propeller Tail}}
{{AL|Punk Rock}}
{{AL|Quick Draw}}
{{AL|Ripen}}
{{AL|Sand Spit}}
{{AL|Screen Cleaner}}
{{AL|Stalwart}}
{{AL|Steam Engine}}
{{AL|Steely Spirit}}
{{AL|Transistor}}
{{AL|Unseen Fist}}
{{AL|Wandering Spirit}}
 
}}
 
===Gen 9===
{{AbilityList|Abilities=
{{AL|Anger Shell}}
{{AL|Armor Tail}}
{{AL|Beads of Ruin}}
{{AL|Commander}}
{{AL|Costar}}
{{AL|Cud Chew}}
{{AL|Earth Eater}}
{{AL|Electromorphosis}}
{{AL|Embody Aspect}}
{{AL|Good as Gold}}
{{AL|Guard Dog}}
{{AL|Hadron Engine}}
{{AL|Hospitality}}
{{AL|Lingering Aroma}}
{{AL|Mind's Eye}}
{{AL|Mycelium Might}}
{{AL|Opportunist}}
{{AL|Orichalcum Pulse}}
{{AL|Poison Puppeteer}}
{{AL|Protosynthesis}}
{{AL|Purifying Salt}}
{{AL|Quark Drive}}
{{AL|Rocky Payload}}
{{AL|Seed Sower}}
{{AL|Supersweet Syrup}}
{{AL|Sword of Ruin}}
{{AL|Tablets of Ruin}}
{{AL|Tera Shell}}
{{AL|Tera Shift}}
{{AL|Teraform Zero}}
{{AL|Thermal Exchange}}
{{AL|Toxic Chain}}
{{AL|Toxic Debris}}
{{AL|Vessel of Ruin}}
{{AL|Wind Power}}
{{AL|Zero to Hero}}
}}
}}
[[Category:Broken moves]] [[Category:Broken abilities]]

Latest revision as of 14:04, 11 May 2025

Although Pokémon Revolution Online's battle system is substantially developed, it's still a work in progress. Some Abilities and moves remain unprogrammed, incompletely programmed, or misprogrammed; these are all categorized as broken.

When a move or ability in PRO does not function as intended, it is called a Broken Move or Broken Ability. Moves that deliberately lack the same functionality they have in the official games, such as Pay Day's money-yielding secondary effect, are not considered broken.

Moves

Incorrectly Coded

Gen 7 or prior

MoveTypeCategoryPowerAccuracyPPDefects
Minimize Normal Status 10 Certain moves should deal 2x damage and bypass accuracy checks.
Triple Kick Fighting Physical 10 90 10 The base power should be 10 instead of 20. Each of Triple Kick's strikes should have a separate accuracy check. The base power should increment by 10 BP on each hit.
Beat Up Dark Physical 100 10 Incorrect behaviour with abilities such as justified.
Crush Grip Normal Physical 100 5 Crush Grip always deals max damage instead of following opponent HP.
Sheer Cold Ice Special 30 5 If Sheer Cold targets an Ice-type Pokémon, that Pokémon should be immune to the move.
Fling Dark Physical 100 10 The base power should depend on the item being flung. Currently it is power 70 for all items. Flinging a light ball should paralyze the target. Incorrect interaction with Sitrus Berry.
Incinerate Fire Special 60 100 15 Incinerate is currently unable to destroy berries or gems.
Magic Room Psychic Status 10 Magic Room is not working correctly with a few items such as Choice items and Macho Brace. Pickpocket is not working with Magic Room correctly.
Round Normal Special 60 100 15 The base power does not double if another Pokemon has previously used Round within the same turn.
Baneful Bunker Poison Status 10 Baneful Bunker should protect the user from all effects and damage from moves that target it during the turn is used. It does not currently function as a Protection move in PRO.
Core Enforcer Dragon Special 100 100 10 Currently Core Enforcer is unable to suppress the targets ability in PRO.
Multi-Attack Normal Physical 120 100 10 Multi-Attack still says it is Normal type in the UI when Silvally is affected by memory disc.
Spectral Thief Ghost Physical 90 100 10 Does not steal stat changes.

Not Coded

Gen 7 or prior

MoveTypeCategoryPowerAccuracyPPDefects
Bide Normal Physical 10 Not Coded
Mirror Move Flying Status 20 Not Coded
Mimic Normal Status 10 Not Coded
Rage Normal Physical 20 100 20 Not Coded
Flail Normal Physical 100 15 Not Coded
Lock-On Normal Status 5 Not Coded
Mind Reader Normal Status 5 Not Coded
Nightmare Ghost Status 100 15 Not Coded
Present Normal Physical 90 15 Not Coded
Spite Ghost Status 100 20 Not Coded
Spider Web Bug Status 10 Not Coded
Snatch Dark Status 10 Not Coded
Uproar Normal Special 90 100 10 Not Coded
Assist Normal Status 20 Not Coded
Camouflage Normal Status 20 Not Coded
Follow Me Normal Status 20 Not Coded
Grudge Ghost Status 5 Not Coded
Helping Hand Normal Status 20 Not Coded
Ingrain Grass Status 20 Not Coded
Mud Sport Ground Status 15 Not Coded
Nature Power Normal Status 20 Not Coded
Odor Sleuth Normal Status 40 Not Coded
Torment Dark Status 100 15 Not Coded
Water Sport Water Status 15 Not Coded
Captivate Normal Status 100 20 Not Coded
Embargo Dark Status 100 15 Not Coded
Heal Block Psychic Status 100 15 Not Coded
Heart Swap Psychic Status 10 Not Coded
Me First Normal Status 20 Not Coded
Miracle Eye Psychic Status 40 Not Coded
Payback Dark Physical 50 100 10 Not Coded
Power Trick Psychic Status 10 Not Coded
Trump Card Normal Special 100 5 Not Coded
Wring Out Normal Special 100 5 Not Coded
After You Normal Status 15 Not Coded
Ally Switch Psychic Status 15 Not Coded
Bestow Normal Status 15 Not Coded
Echoed Voice Normal Special 40 100 15 Not Coded
Guard Split Psychic Status 10 Not Coded
Power Split Psychic Status 10 Not Coded
Quash Dark Status 100 15 Not Coded
Quick Guard Fighting Status 15 Not Coded
Rage Powder Bug Status 20 Not Coded
Sky Drop Flying Physical 60 100 10 Not Coded
Techno Blast Normal Special 120 100 5 Not Coded
Telekinesis Psychic Status 15 Not Coded
Wide Guard Rock Status 10 Not Coded
Aromatic Mist Fairy Status 20 Not Coded
Electrify Electric Status 20 Not Coded
Fairy Lock Fairy Status 10 Not Coded
Flower Shield Fairy Status 10 Not Coded
Flying Press Fighting Physical 100 95 10 Not Coded
Forest's Curse Grass Status 100 200 Not Coded
Geomancy Fairy Status 10 Not Coded
Hold Hands Normal Status 40 Not Coded
Ion Deluge Electric Status 25 Not Coded
Mat Block Fighting Status 10 Not Coded
Powder Bug Status 100 20 Not Coded
Rototiller Ground Status 10 Not Coded
Thousand Waves Ground Physical 90 100 10 Not Coded
Topsy-Turvy Dark Status 20 Not Coded
Trick-or-Treat Ghost Status 100 20 Not Coded
Double Iron Bash Steel Physical 60 100 5 Not Coded
Floral Healing Fairy Status 10 Not Coded
Gear Up Steel Status 20 Not Coded
Instruct Psychic Status 15 Not Coded
Laser Focus Normal Status 48 Not Coded
Moongeist Beam Ghost Special 100 100 5 Not Coded
Photon Geyser Psychic Special 100 100 5 Not Coded
Plasma Fists Electric Physical 100 100 15 Not Coded
Purify Poison Status 20 Not Coded
Revelation Dance Normal Special 90 100 15 Not Coded
Shell Trap Fire Fire 150 100 5 Not Coded
Speed Swap Psychic Status 10 Not Coded
Spotlight Normal Status 15 Not Coded
Strength Sap Grass Status 100 10 Not Coded
Sunsteel Strike Steel Physical 100 100 5 Not Coded

Gen 8

MoveTypeCategoryPowerAccuracyPPDefects
Aura Wheel Electric Physical 110 100 10 Not Coded
Barb Barrage Poison Physical 60 100 10 Not Coded
Behemoth Bash Steel Physical 100 100 5 Not Coded
Behemoth Blade Steel Physical 100 100 5 Not Coded
Bitter Malice Ghost Special 75 100 10 Not Coded
Bolt Beak Electric Physical 85 100 10 Not Coded
Coaching Fighting Status 10 Not Coded
Corrosive Gas Poison Status 100 40 Not Coded
Court Change Normal Status 100 10 Not Coded
Decorate Fairy Status 15 Not Coded
Dire Claw Poison Physical 80 100 15 Not Coded
Dynamax Cannon Dragon Special 100 100 5 Not Coded
Eerie Spell Psychic Special 80 100 5 Not Coded
Fishious Rend Water Physical 85 100 10 Not Coded
Grassy Glide Grass Physical 55 100 20 Not Coded
Grav Apple Grass Physical 80 100 10 Not Coded
Infernal Parade Ghost Special 60 100 15 Not Coded
Jaw Lock Dark Physical 80 100 10 Not Coded
Jungle Healing Grass Status 10 Not Coded
Lash Out Dark Physical 75 100 5 Not Coded
Life Dew Water Status 10 Not Coded
Magic Powder Psychic Status 100 20 Not Coded
No Retreat Fighting Status 5 Not Coded
Obstruct Dark Status 100 10 Not Coded
Octolock Fighting Status 100 15 Not Coded
Power Shift Normal Status 10 Not Coded
Shell Side Arm Poison Special 90 100 10 Not Coded
Snap Trap Grass Physical 35 100 15 Not Coded
Snipe Shot Water Special 80 100 15 Not Coded
Stuff Cheeks Normal Status 10 Not Coded
Take Heart Psychic Status 10 Not Coded
Tar Shot Rock Status 100 15 Not Coded
Teatime Normal Status 10 Not Coded
Terrain Pulse Normal Special 50 100 10 Not Coded
Thunder Cage Electric Special 80 90 15 Not Coded
Triple Arrows Fighting Physical 90 100 10 Not Coded
Triple Axel Ice Physical 20 90 10 Not Coded

Gen 9

MoveTypeCategoryPowerAccuracyPPDefects
Blood Moon Normal Special 140 100 5 Not Coded
Burning Bulwark Fire Status 10 Not Coded
Collision Course Fighting Physical 100 100 5 Not Coded
Comeuppance Dark Physical 100 10 Not Coded
Doodle Normal Status 100 10 Not Coded
Double Shock Electric Physical 120 100 5 Not Coded
Dragon Cheer Dragon Status 15 Not Coded
Electro Drift Electric Special 100 100 5 Not Coded
Fickle Beam Dragon Special 80 100 5 Not Coded
Fillet Away Normal Status 10 Not Coded
Gigaton Hammer Steel Physical 160 100 5 Not Coded
Glaive Rush Dragon Physical 120 100 5 Not Coded
Hydro Steam Water Special 80 100 15 Not Coded
Hyper Drill Normal Physical 100 100 5 Not Coded
Ivy Cudgel Grass Physical 100 100 10 Not Coded
Last Respects Ghost Physical 50 100 10 Not Coded
Mighty Cleave Rock Physical 95 100 5 Not Coded
Order Up Dragon Physical 80 100 10 Not Coded
Population Bomb Normal Physical 20 90 10 Not Coded
Psychic Noise Psychic Special 75 100 10 Not Coded
Raging Bull Normal Physical 90 100 10 Not Coded
Revival Blessing Normal Status 1 Not Coded
Ruination Dark Special 90 10 Not Coded
Salt Cure Rock Physical 40 100 15 Not Coded
Shed Tail Normal Status 10 Not Coded
Silk Trap Bug Status 10 Not Coded
Syrup Bomb Grass Special 60 85 10 Not Coded
Tera Blast Normal Special 80 100 10 Not Coded
Tera Starstorm Normal Special 120 100 5 Not Coded
Tidy Up Normal Status 10 Not Coded
Upper Hand Fighting Physical 65 100 15 Not Coded

Abilities

Incorrectly Coded

Gen 7 or prior

AbilityDefects
IllusionShould wear off if ability is suppressed. Gender is not updated after illusion wears off. Does not wear off if the ability is lost..
Water BubbleThe ability prevent burn but doesn't halve fire type damage / Doesn't double water type attack damage..

Not Coded

Gen 7 or prior

Ability
Illuminate
Stench
Anticipation
Flower Gift
Forewarn
Honey Gather
Friend Guard
Healer
Telepathy
Delta Stream
Desolate Land
Flower Veil
Grass Pelt
Primordial Sea
Symbiosis
Battery
Berserk
Corrosion
Dancer
Dazzling
Emergency Exit
Innards Out
Neuroforce
Power of Alchemy
Queenly Majesty
Receiver
Shields Down
Stakeout
Wimp Out

Gen 8

Ability
As One
Ball Fetch
Cotton Down
Curious Medicine
Dauntless Shield
Dragon's Maw
Gorilla Tactics
Gulp Missile
Hunger Switch
Ice Face
Ice Scales
Intrepid Sword
Mimicry
Mirror Armor
Pastel Veil
Perish Body
Power Spot
Propeller Tail
Punk Rock
Quick Draw
Ripen
Sand Spit
Screen Cleaner
Stalwart
Steam Engine
Steely Spirit
Transistor
Unseen Fist
Wandering Spirit

Gen 9

Ability
Anger Shell
Armor Tail
Beads of Ruin
Commander
Costar
Cud Chew
Earth Eater
Electromorphosis
Embody Aspect
Good as Gold
Guard Dog
Hadron Engine
Hospitality
Lingering Aroma
Mind's Eye
Mycelium Might
Opportunist
Orichalcum Pulse
Poison Puppeteer
Protosynthesis
Purifying Salt
Quark Drive
Rocky Payload
Seed Sower
Supersweet Syrup
Sword of Ruin
Tablets of Ruin
Tera Shell
Tera Shift
Teraform Zero
Thermal Exchange
Toxic Chain
Toxic Debris
Vessel of Ruin
Wind Power
Zero to Hero