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{{BossNPC|Theme=Building|Boss=George|Date=11/2017—present|Location=[[Pewter Jail]]|Cooldown=12 days|Requirements=Pre-completion of the [[ | {{BossNPC|Theme=Building|Boss=George|Date=11/2017—present|Location=[[Pewter Jail]]|Cooldown=12 days|Requirements=Pre-completion of the [[Legendary Event Moves (quest)|Legendary Event Move Quest]], Be Kanto Champion|Rewards=Randomized eventualities of [[In-battle held items|battle orbs]] or Pokémon; read below,Randomized Pokémoney payouts}} | ||
{{Quote|One of my contacts from the outside managed to sneak my full team in for me...Don't ask. Want to test me at my full potential?|George}} | {{Quote|One of my contacts from the outside managed to sneak my full team in for me...Don't ask. Want to test me at my full potential?|George}} | ||
'''George''' is a [[Bosses|boss NPC]] imprisoned in [[Pewter Jail]]. | '''George''' is a [[Bosses|boss NPC]] imprisoned in [[Pewter Jail]]. | ||
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'''George''' was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss. | '''George''' was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss. | ||
The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a | The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a challenge for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. [[EVs]] and hold items do vary among other things - also depending on the difficulty level. | ||
* Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available. | * Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available. | ||
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Imprisoned in [[Pewter Jail]], George can be found incarcerated in the fourth cell found moving eastwards. | Imprisoned in [[Pewter Jail]], George can be found incarcerated in the fourth cell found moving eastwards. | ||
In order to pass through the encaging door for the first time, you must first speak to Warden Noisia who is marshaled nearby; if you have completed the [[ | In order to pass through the encaging door for the first time, you must first speak to Warden Noisia who is marshaled nearby; if you have completed the [[Legendary Event Moves (quest)|Legendary Event Move Quest]], he will assent your entry to his cell on your pretext of an "urgent" visitation you want to make to him. After the initial visit, you do not need to entreaty Noisia's permission again. | ||
Contingent that you have completed the [[Kanto League]], a battle with George will be initiable upon interaction with him. | Contingent that you have completed the [[Kanto League]], a battle with George will be initiable upon interaction with him. | ||
He will be rechallengable after a 12-day-cooldown time has elapsed irrespective of the outcome; before then, he can still be interacted with, making a random pleasantry each time before offering to quantify his remaining cooldown time. | He will be rechallengable after a 12-day-cooldown time has elapsed irrespective of the outcome; before then, he can still be interacted with, making a random pleasantry each time before offering to quantify his remaining cooldown time. | ||
==Lineup== | ==Lineup== | ||
===Easy=== | ===Easy=== | ||
{{BossNPCLineup|Boss=George|Lineup=Arcanine | {{BossNPCLineup|Boss=George|Lineup= | ||
{{BossPokemon|Name=Arcanine|Nature=Adamant|Ability=Intimidate|Moveset= | |||
{{NPCMove|Double-Edge}}{{NPCMove|Flare Blitz}}{{NPCMove|Bite}}{{NPCMove|Roar}} | |||
}} | |||
{{BossPokemon|Name=Stoutland|Nature=Adamant|Ability=Scrappy|Moveset= | |||
{{NPCMove|Superpower}}{{NPCMove|Yawn}}{{NPCMove|Wild Charge}}{{NPCMove|Facade}} | |||
}} | |||
{{BossPokemon|Name=Granbull|Nature=Impish|Ability=Intimidate|Moveset= | |||
{{NPCMove|Play Rough}}{{NPCMove|Thunder Wave}}{{NPCMove|Fire Fang}}{{NPCMove|Ice Fang}} | |||
}} | |||
{{BossPokemon|Name=Houndoom|Nature=Timid|Ability=Flash Fire|Moveset= | |||
{{NPCMove|Dark Pulse}}{{NPCMove|Flamethrower}}{{NPCMove|Sunny Day}}{{NPCMove|Shadow Ball}} | |||
}} | |||
{{BossPokemon|Name=Manectric|Nature=Timid|Ability=Minus|Moveset= | |||
{{NPCMove|Thunderbolt}}{{NPCMove|Thunder Wave}}{{NPCMove|Double Team}}{{NPCMove|Snarl}} | |||
}} | |||
{{BossPokemon|Name=Lucario|Nature=Adamant|Ability=Steadfast|Moveset= | |||
{{NPCMove|Close Combat}}{{NPCMove|Bullet Punch}}{{NPCMove|Blaze Kick}}{{NPCMove|Dual Chop}} | |||
}} | |||
}} | |||
===Medium/Hard=== | ===Medium/Hard=== | ||
{{BossNPCLineup|Boss=George|Lineup=Arcanine | {{BossNPCLineup|Boss=George|Lineup= | ||
{{BossPokemon|Name=Arcanine|Nature=Adamant|Ability=Intimidate|Item=Leftovers|Moveset= | |||
{{NPCMove|Flare Blitz}}{{NPCMove|Will-O-Wisp}}{{NPCMove|Close Combat}}{{NPCMove|Extreme Speed}} | |||
}} | |||
{{BossPokemon|Name=Stoutland|Nature=Adamant|Ability=Scrappy|Item=Choice Band|Moveset= | |||
{{NPCMove|Return}}{{NPCMove|Crunch}}{{NPCMove|Superpower}}{{NPCMove|Play Rough}} | |||
}} | |||
{{BossPokemon|Name=Granbull|Nature=Impish|Ability=Intimidate|Item=Sitrus Berry|Moveset= | |||
{{NPCMove|Play Rough}}{{NPCMove|Thunder Wave}}{{NPCMove|Earthquake}}{{NPCMove|Stone Edge}} | |||
}} | |||
{{BossPokemon|Name=Houndoom|Nature=Timid|Ability=Flash Fire|Item=Life Orb|Moveset= | |||
{{NPCMove|Nasty Plot}}{{NPCMove|Fire Blast}}{{NPCMove|Dark Pulse}}{{NPCMove|Sludge Bomb}} | |||
}} | |||
{{BossPokemon|Name=Manectric|Nature=Timid|Ability=Minus|Item=Life Orb|Moveset= | |||
{{NPCMove|Thunder}}{{NPCMove|Flamethrower}}{{NPCMove|Thunder Wave}}{{NPCMove|Roar}} | |||
}} | |||
{{BossPokemon|Form=Mega|Name=Lucario|Nature=Adamant|Ability=Adaptability|Item=Lucarionite|Moveset= | |||
{{NPCMove|Close Combat}}{{NPCMove|Meteor Mash}}{{NPCMove|Crunch}}{{NPCMove|Ice Punch}} | |||
}} | |||
}} | |||
==Rewards== | ==Rewards== | ||
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There is no [[Pokémon Counterparts#Shiny Pokémon|shiny]] counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation). | There is no [[Pokémon Counterparts#Shiny Pokémon|shiny]] counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation). | ||
All rewarded Pokémon | All rewarded Pokémon are initialized at level 20. | ||
Reworked bosses such as '''George''' have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: '''Easy''', '''Medium''' and '''Hard'''. | Reworked bosses such as '''George''' have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: '''Easy''', '''Medium''' and '''Hard'''. | ||
For extra rewards, the Medium and Hard level have a three-time win streak. | For extra rewards, the Medium and Hard level have a three-time win streak. | ||
{{BossModes|Contents= | |||
{{BossModesRow|Mode=Easy|Tier1=85|Tier2=10|Tier3=5|Pokemoney={{Pdollar}}5,000-{{Pdollar}}10,000}} | |||
{{BossModesRow|Mode=Medium|Tier1=80|Tier2=10|Tier3=10|Pokemoney={{Pdollar}}12,000-{{Pdollar}}30,000|PvECoins=2}} | |||
{{BossModesRow|Mode=Hard|Tier1=60|Tier2=25|Tier3=15|Pokemoney={{Pdollar}}20,000-{{Pdollar}}40,000|PvECoins=5}} | |||
}} | |||
===Randomized subset=== | ===Randomized subset=== | ||
All | All possible rewards are listed below. | ||
====Pokémon==== | ====Pokémon==== | ||
{{NBossRewardTable|Contents= | {{NBossRewardTable|Contents= | ||
{{RewardRow|Pokemon=Houndour|Reward Tier= | {{RewardRow|Pokemon=Houndour|Reward Tier=1}} | ||
{{RewardRow|Pokemon=Electrike|Reward Tier= | {{RewardRow|Pokemon=Electrike|Reward Tier=2}} | ||
{{RewardRow|Pokemon=Lillipup|Reward Tier= | {{RewardRow|Pokemon=Lillipup|Reward Tier=2}} | ||
{{RewardRow|Pokemon=Furfrou|Reward Tier= | {{RewardRow|Pokemon=Furfrou|Reward Tier=3}} | ||
{{RewardRow|Pokemon=Riolu|Reward Tier= | {{RewardRow|Pokemon=Riolu|Reward Tier=3}} | ||
}} | }} | ||
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===Three-consecutive wins=== | ===Three-consecutive wins=== | ||
After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward. | After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward. | ||
{{NBossRewardTable|Contents= | {{NBossRewardTable|Contents= | ||
{{RewardRow|Pokemon=Houndour|Reward Tier=Medium/Hard}} | {{RewardRow|Pokemon=Houndour|Reward Tier=Medium/Hard}} | ||
{{RewardRow|Pokemon=Electrike|Reward Tier=Medium/Hard}} | {{RewardRow|Pokemon=Electrike|Reward Tier=Medium/Hard}} | ||
{{RewardRow|Pokemon=Riolu|Reward Tier=Medium/Hard}} | {{RewardRow|Pokemon=Riolu|Reward Tier=Medium/Hard}} | ||
{{RewardRow|Pokemon=Lillipup|Reward Tier=Medium/Hard}} | |||
{{RewardRow|Pokemon=Furfrou|Reward Tier=Medium/Hard}} | {{RewardRow|Pokemon=Furfrou|Reward Tier=Medium/Hard}} | ||
}} | }} |
Latest revision as of 00:41, 20 March 2022
George | ||||||||||||
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Location | Pewter Jail | |||||||||||
Cooldown time | 12 days | |||||||||||
Dates active | 11/2017—present | |||||||||||
Basic requirements | ||||||||||||
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"One of my contacts from the outside managed to sneak my full team in for me...Don't ask. Want to test me at my full potential?"
—GeorgeGeorge is a boss NPC imprisoned in Pewter Jail.
As an inmate of Officer Shamac's supervisorial jail, they are sanctioned the same occupancies in the facility.
Boss rework 2019
George was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.
The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a challenge for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things - also depending on the difficulty level.
- Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
- Medium: bosses have 252 EVs in each stat and hold items.
- Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.
Challenging George
Imprisoned in Pewter Jail, George can be found incarcerated in the fourth cell found moving eastwards.
In order to pass through the encaging door for the first time, you must first speak to Warden Noisia who is marshaled nearby; if you have completed the Legendary Event Move Quest, he will assent your entry to his cell on your pretext of an "urgent" visitation you want to make to him. After the initial visit, you do not need to entreaty Noisia's permission again.
Contingent that you have completed the Kanto League, a battle with George will be initiable upon interaction with him.
He will be rechallengable after a 12-day-cooldown time has elapsed irrespective of the outcome; before then, he can still be interacted with, making a random pleasantry each time before offering to quantify his remaining cooldown time.
Lineup
Easy
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Medium/Hard
Rewards
The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.
There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).
All rewarded Pokémon are initialized at level 20.
Reworked bosses such as George have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard.
For extra rewards, the Medium and Hard level have a three-time win streak.
Mode | Tier chances | Pokémoney rewarded | PvE Coins rewarded | ||
---|---|---|---|---|---|
1 | 2 | 3 | |||
Easy | 85% | 10% | 5% | ![]() ![]() | None |
Medium | 80% | 10% | 10% | ![]() ![]() | 2 |
Hard | 60% | 25% | 15% | ![]() ![]() | 5 |
Randomized subset
All possible rewards are listed below.
Pokémon
Pokédex Number | Pokémon | Type 1 | Type 2 | Reward Tier | |
---|---|---|---|---|---|
#228 | ![]() |
Houndour | Dark | Fire | 1 |
#309 | ![]() |
Electrike | Electric | 2 | |
#506 | ![]() |
Lillipup | Normal | 2 | |
#676 | ![]() |
Furfrou | Normal | 3 | |
#447 | ![]() |
Riolu | Fighting | 3 |
Items
Item | Quantity | Reward Tier | |
---|---|---|---|
![]() |
Flame Orb | 2 | 1 |
![]() |
Toxic Orb | 2 | 1 |
![]() |
Black Sludge | 1 | 2 |
Three-consecutive wins
After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.
Pokédex Number | Pokémon | Type 1 | Type 2 | Reward Tier | |
---|---|---|---|---|---|
#228 | ![]() |
Houndour | Dark | Fire | Medium/Hard |
#309 | ![]() |
Electrike | Electric | Medium/Hard | |
#447 | ![]() |
Riolu | Fighting | Medium/Hard | |
#506 | ![]() |
Lillipup | Normal | Medium/Hard | |
#676 | ![]() |
Furfrou | Normal | Medium/Hard |