Trading

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Trading is the transactional process of exchanging commodities between players. Pokémon and Pokédollars can be exchanged between players, as well as a select assortment of items.

Contingent that all trading requirements (read below) are met between the exchangees, trading can be executed in any Pokémon Center.

Since obedience is not programmed into PRO (Pokémon Revolution Online), traded Pokémon will unconditionally obey you irrespective of your badge count; however, traded Pokémon will still have their happiness points reset to 70—the starting baseline of happiness points for newly obtained Pokémon.

Requirements

The Rainbow Badge—the fourth Kanto badge in its successional line of gyms—is required before you can trade; once that has been procured, you can trade in any Pokémon Center with another player who has satisfied the same requirement. Only that badge will be required throughout your regional progression, meaning that you will be able to trade in the immediacy of arriving in Kanto's successive region in Johto, for example.

The Pokémon that you trade must have been caught in the region that your operative Pokémon Center is in; for example, if a Rattata were caught in Johto, you would not be able to trade it in a Kanto Pokémon Center.

Trading Process

Executing a Trade

Item-Trading

Items can not be traded directly; they must be equipped to the Pokémon, as Pokémon are used as vehicular conveyors for item-trading here. When traded, the Pokémon will still retain its held item, thereby allowing its recipient to extract the item for their personal usage.

For this process, you are disadvised from using a valuable Pokémon to equip the item; this can be a lead-up to a scam depending on how coveted that Pokémon is. It would be more judicious and secure to use a throwaway Pokémon as an item-holding placeholder in the trade.

Trade Evolutions

Scams

Rules and Implications

Any violations of trade-related rules may result in a trade ban—an antecedent punishment for trade-related offenses that allows the offender to play but disables their ability to trade with others for its duration—or more severe punishments as totalized by the offender's prior track record, the severity of the trade offense, and aggravating circumstances.

Trade Moderators (known shortenedly as T-MODs) are the primary rule-enforcers of all trade-related rules; as such, they will assess disciplinary action for any rule violations, as well as abdicating trade disputes.

Avoiding Scams