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Headbutt trees: Difference between revisions
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If a tree is overlaid by a sleeping-face animation, it is actively headbuttable to those who satisfy all the conditional requirements. | If a tree is overlaid by a sleeping-face animation, it is actively headbuttable to those who satisfy all the conditional requirements. | ||
In addition to the | In addition to the first [[Gym Leaders|badge]] in the region's successional line and a [[Headbutt]]-toting Pokémon, the operative Pokémon must have attained at least 150 [[happiness]] points; until then, it will be disobedient when ordering it to headbutt trees. | ||
Each individual tree can only be encountered before it depletes, and most of them will cool down after one real-world day has elapsed; the only exceptions are [[Trainers Valley]]'s gamut of trees, which are quadridaily. | Each individual tree can only be encountered before it depletes, and most of them will cool down after one real-world day has elapsed; the only exceptions are [[Trainers Valley]]'s gamut of trees, which are quadridaily. |
Revision as of 04:07, 17 February 2017

Headbutt trees are specially interactable trees that can be encountered with the out-of-battle usage of the move Headbutt.
They are inhabited predominantly by bird-, bug-, and monkey-archetype Pokémon, thereby serving as another acquisitional avenue for various Pokémon that may be unavailable or cumbersomely rare to hunt, otherwise. They also yield another assortment of eventualities in EV-reductive berries, as it is one of the most prolific hotbeds of obtaining them in PRO at this time given the relative paucity of berry-tree allotments around the regions.
They are plentifully available on most Kanto and Johto exterior maps (with a smattering added in Hoenn, currently), and they are identifiable with the overhovering sleeping-face animation; this is also indicative as to whether or not the tree itself is encounterable or not, since the animation will be invisible after the tree has already been depleted.
Usage
If a tree is overlaid by a sleeping-face animation, it is actively headbuttable to those who satisfy all the conditional requirements.
In addition to the first badge in the region's successional line and a Headbutt-toting Pokémon, the operative Pokémon must have attained at least 150 happiness points; until then, it will be disobedient when ordering it to headbutt trees.
Each individual tree can only be encountered before it depletes, and most of them will cool down after one real-world day has elapsed; the only exceptions are Trainers Valley's gamut of trees, which are quadridaily.
Encounterable Pokémon
Structure
Most Headbutt trees comprise of five Pokémon and are mostly uniformized for the rarity-tier scale: two common Pokémon, two intermediate-tier Pokémon, and one rare Pokémon. Occasionally, a Membership-exclusive spawn is available; in all of these instances, it will be a rare-tier spawn as an alternative eventuality to the standard rare.
Spawnsets are identical for each Headbutt tree that is available on the map.
All Pokémon spawns are monophasic and thus will spawn at any time of the day.
Spawns
Kanto
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Johto
Sevii Islands
Berries
While the Pokémon-spawn permutations of trees will vary location-specifically, the set of lootable berries is universalized for each tree. The following berries are available for every Headbutt tree.