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TMs and HMs: Difference between revisions
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==List of available TMs and HMs== | ==List of available TMs and HMs== | ||
For a list of compatible Pokémon, refer to the individual move page; you can handily access it by clicking on the move-name link on the tables below. | |||
===TMs=== | ===TMs=== | ||
{{TMTable|Move=Toxic|Locations=Obtainable in [[Fiery Path]]\Buyable from the [[Fuchsia Gym]] greeter. 1 for {{Pdollar}}2,000; 5 for {{Pdollar}}8,000}} | {{TMTable|Move=Toxic|Locations=Obtainable in [[Fiery Path]]\Buyable from the [[Fuchsia Gym]] greeter. 1 for {{Pdollar}}2,000; 5 for {{Pdollar}}8,000}} | ||
{{TMTable|Move=Dig|Locations=One-off freebie from the burglarized house in [[Cerulean City]] after defeating Misty in [[Cerulean Gym]]\[[Celadon Department Store]] for {{Pdollar}} 3,500 apiece\[[Route 36]] smuggler\[[Lilycove Department Store]] for {{Pdollar}}4,000 apiece}} | |||
{{TMTable|Move=Swift|Locations=Purchasable from [[Celadon Department Store]] for {{Pdollar}}3,500}} | |||
{{TMTable|Move=Skull Bash|Locations=Purchasable from [[Lilycove Department Store]] for {{Pdollar}}4,000}} | {{TMTable|Move=Skull Bash|Locations=Purchasable from [[Lilycove Department Store]] for {{Pdollar}}4,000}} | ||
[[Category:Battle system]] | [[Category:Battle system]] | ||
===HMs=== | ===HMs=== | ||
{{TMTable|Scope=HM|Move=Cut|Locations=It's rewarded by the captain on the S.S. Anne thereupon completing its [[S.S. Anne Quest|quest]]}} |
Revision as of 03:15, 14 January 2017
Technical Machines and Hidden Machines, respectively abbreviated as TMs and HMs, are disk-resemblant devices that encapsulate move techniques that can be taught to compatible Pokémon. These provide avenues for learning moves that might not otherwise be learnable via the Pokémon's level-up/instinctual pool, Move Tutors, or Egg Moves.
Differences
The two devices can be dichotomized mainly by their reusability; TMs are single-use items that will be expended when used, whereas HMs are infinitely reusable. Fittingly enough, HMs mostly encapsulate navigational moves that are used outside-of-battle; this is mainly why they are reusable, as a player may end up stranded in an area if they were to replace one of their HM-learned moves and be incapacitated from traversing their way out of the environment.
Contrary to the handheld games, HM-learned moves can be overwritten, here.
List of available TMs and HMs
For a list of compatible Pokémon, refer to the individual move page; you can handily access it by clicking on the move-name link on the tables below.
TMs
| Toxic | ||||
Type | Poison | Category | Status | ||
Base power
— |
Accuracy 90 |
Priority
0
|
PP
10 |
||
|
| Dig | ||||
Type | Ground | Category | Physical | ||
Base power
80 |
Accuracy 100 |
Priority
0
|
PP
10 |
||
|
| Swift | ||||
Type | Normal | Category | Special | ||
Base power
60 |
Accuracy — |
Priority
0
|
PP
20 |
||
|
| Skull Bash | ||||
Type | Normal | Category | Physical | ||
Base power
100 |
Accuracy 100 |
Priority
0
|
PP
15 |
||
|
HMs
| Cut | ||||
Type | Normal | Category | Physical | ||
Base power
50 |
Accuracy 95 |
Priority
0
|
PP
30 |
||
|