Nap Cave

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Nap Cave - Hoenn
Overviewing collage
Nap Cave
Nap Cave B1F

Resources

Battleable NPCs
4
Ground-lootable items
12
Berry trees
0

Adjacent areas


Secret Nap Area
Nap Cave
Sleeping Path


Nap Cave is a Hoenn area and a sub-area of Nap Island, located north of Sleeping Path. It can only be entered after starting Claire's Lost Pokémon quest in Nap Town.

Crossing the cave leads to Secret Nap Area. However, in order to cross the cave, it is necessary to go through a large dark maze. The maze being very large, it is recommended to bring Flash. Fortunately, there is a Dig burrow that can be used to cross the cave subsequent times, should the player want to return to Secret Nap Area.


Notable miscellanies

Dark Maze

Nap Cave's bottom floor is a large dark maze, meaning it is recommended to bring Flash in order to navigate it more easily. From the west ladder, the general path is to go south-east, back up north, all the way east, then navigate through the north-east block.

However, going out of the way into dead ends can be a good choice, as there are a total of 9 hidden items on the small crystals found at dead ends.

After passing the Dark Maze, the player will emerge on the north-east corner of the main floor, with a Clown blocking the exit to Secret Nap Area. He will reward the player with 20 Super Repels and leave after talking to him, as a reward for going through the maze.

Wild Pokémon

Both floors have the same spawn tables. However, despite that there are water spawns displayed for Nap Cave B1F, there aren't any body of water on that floor.

Land



PokémonLevel rangeTimesHeld ItemRarity Tier
Haunter 45-49 Morning Day Night Spell Tag Common
Jigglypuff 44-44 Morning Day Night Oran Berry Common
Misdreavus 45-45 Morning Day Night Spell Tag Uncommon
Nosepass 45-50 Morning Day Night Magnet Rare
Spiritomb 42-42 Morning Day Night Rare
Whismur 45-50 Morning Day Night Chesto Berry Common
Zubat 45-48 Morning Day Night Common

  • Pink-colored names denote that this Pokémon is exclusively encounterable for members in this area
  • Emboldened levels indicate they are isolatable with the Repel trick

Water



PokémonLevel rangeTimesHeld ItemRodRarity Tier
Poliwag 45-50 Morning Day Night King's Rock Common
Poliwhirl 45-50 Morning Day Night King's Rock Common
Psyduck 45-50 Morning Day Night Common
Wooper 45-50 Morning Day Night Common

  • Pink-colored names denote that this Pokémon is exclusively encounterable for members in this area
  • Emboldened levels indicate they are isolatable with the Repel trick


Items

ItemQuantityCooldownLocation
Escape Rope 3 Indefinite In the center of the first floor, directly north from the entrance
Max Revive 1 Indefinite In the center north of the first floor
Elixir 2 Indefinite West of the water in the first floor
Iron 1 Not respawnable Hidden Item. On a small crystal at the end of a tiny dead-end in the center north of B1F
Carbos 1 Not respawnable Hidden Item. On a small crystal at the end of the dead-end further east from the Carbos in B1F
Nugget 1 Not respawnable Hidden Item. On a small crystal near the south-west corner of B1F
TM26 - Earthquake 1 Not respawnable Hidden Item. On a small crystal slightly east from the west ladder in B1F, requires to first go all the way south
Escape Rope 1 Not respawnable Hidden Item. On a small crystal at the end of the dead-end south of the Earthquake TM in B1F
Full Heal 1 Not respawnable Hidden Item. On a small crystal in the south-east corner of B1F
Rare Candy 2 Not respawnable Hidden Item. On a small crystal in the center east of B1F
PP Up 1 Not respawnable Hidden Item. On a small crystal at the end of the large dead-end following the south wall of B1F
Hyper Potion 1 Not respawnable Hidden Item. On a small crystal in the south-west corner of the north-east block in B1F


NPC Trainers

Nap Cave Trainers
Cameraman Roger
Magnezone
Lv. 66
Heliolisk
Lv. 63
Scientist Okabe
Bronzong
Lv. 61
Exploud
Lv. 65
Biker Hugo
Forretress
Lv. 68
Officer Steven
Arcanine
Lv. 67
Mightyena
Lv. 67
Stoutland
Lv. 66

All NPCs cool down after 7 days unless noted contrariwise.
All NPCs may have new Pokémons, or higher level Pokémons upon rematch unless noted contrariwise.