Ash Westbrook (boss): Difference between revisions
Waleed1301 (talk | contribs) |
Waleed1301 (talk | contribs) No edit summary |
||
Line 6: | Line 6: | ||
<br clear="all"> | <br clear="all"> | ||
==Boss rework 2020== | |||
'''Ash Westbrook''' was part of the Boss rework in 2020 and was updated on the 1st June 2020. The boss rework was issued and is still ongoing to improve the boss NPCs in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case, the player can simply re-fight the boss. | |||
The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. [[EVs]] and hold items do vary among other things - also depending on the difficulty level. '''Boss Pokémon are not restricted to only using one move when holding a choice item'''. | |||
* Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available. | |||
* Medium: bosses have 252 EVs in each stat and hold items. | |||
* Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as [[Revive|Revives]]. | |||
==Challenging Ash Westbrook== | ==Challenging Ash Westbrook== | ||
Line 37: | Line 45: | ||
==Rewards== | ==Rewards== | ||
==Rewards== | |||
The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards. | |||
There is no [[Pokémon Counterparts#Shiny Pokémon|shiny]] counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation). | |||
All rewarded Pokémon will be initialized at level 20. | |||
Reworked bosses such as '''Brock''' have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: '''Easy''', '''Medium''' and '''Hard'''. | |||
For extra rewards, the Medium and Hard level have a three-time win streak. | |||
'''Tier 1''': A random amount of common items which depends on the boss, like [[Focus Sash|Focus Sashes]], [[Weakness Policy|Weakness Policies]], [[Air Balloon|Air Balloons]],[[Lum Berry|Lum Berries]] or [[Sitrus Berry|Sitrus Berries]]. | |||
'''Tier 2''': A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like [[PP Up|PP Up's]], [[Rare Candy|Rare Candies]], [[Train Ticket|Small Train Ticket]] or [[Corphish]]. | |||
'''Tier 3''': Rare Pokémon depending on the boss, like [[Gible]], [[Dratini]], [[Bunnelby]] or [[Scyther]]. | |||
'''Easy''': 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward. | |||
'''Medium''': 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins. | |||
'''Hard''': 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +6 PvE Coins. | |||
The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode. | |||
===Pokémon=== | ===Pokémon=== | ||
{{NBossRewardTable|Contents= | {{NBossRewardTable|Contents= |
Revision as of 14:45, 3 June 2020
Ash Westbrook | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | ||||||||||||
Location | Spear Pillar | |||||||||||
Cooldown time | 12 days | |||||||||||
Dates active | 2015—present | |||||||||||
Basic requirements | ||||||||||||
| ||||||||||||
|
"I, Ash Westbrook, shall use my God power on my team to battle you!"
—Ash WestbrookAsh Westbrook is the boss NPC of the Former Artist Ash Westbrook.
Boss rework 2020
Ash Westbrook was part of the Boss rework in 2020 and was updated on the 1st June 2020. The boss rework was issued and is still ongoing to improve the boss NPCs in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case, the player can simply re-fight the boss.
The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things - also depending on the difficulty level. Boss Pokémon are not restricted to only using one move when holding a choice item.
- Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
- Medium: bosses have 252 EVs in each stat and hold items.
- Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.
Challenging Ash Westbrook
Ash Westbrook can be found in Spear Pillar.
By virtue of the fact that a Sinnoh League championship, 500 hours play time, an on-hand lineup of 6-level 100 Pokemon and Seaking is disallowed in this on-hand lineup. Having met all these requirements Ash Westbrook will be challengable.
Regardless of a win or a loss, the player will have a 12 day cooldown to challenge the boss again, permitted they have the exact same requirements.
Lineup
Hard
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Rewards
Rewards
The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.
There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).
All rewarded Pokémon will be initialized at level 20.
Reworked bosses such as Brock have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard. For extra rewards, the Medium and Hard level have a three-time win streak.
Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.
Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up's, Rare Candies, Small Train Ticket or Corphish.
Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.
Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.
Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.
Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +6 PvE Coins.
The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.
Pokémon
<td style="background-color: #{{Error: no local variable "type1" has been set._color}}; border: 2px solid #{{Error: no local variable "type1" has been set._color_dark}};">[[Error: no local variable "type1" has been set._(type)|Error: no local variable "type1" has been set.]] <td style="background-color: #{{Error: no local variable "type2" has been set._color}}; border: 2px solid #{{Error: no local variable "type2" has been set._color_dark}};">[[Error: no local variable "type2" has been set._(type)|Error: no local variable "type2" has been set.]]Pokédex Number | Pokémon | Type 1 | Type 2 | Reward Tier | |
---|---|---|---|---|---|
#Error: no local variable "number" has been set. | [[File:Error: no local variable "number" has been set.Icon.png]] | [[Error: no local variable "name" has been set.]] |
Items
Item | Quantity | Reward Tier | |
---|---|---|---|
![]() |
Air Balloon | 7 | 1 |
Three-consecutive wins
After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.
Pokédex Number | Pokémon | Type 1 | Type 2 | Reward Tier | |
---|---|---|---|---|---|
#Error: no local variable "number" has been set. | [[File:Error: no local variable "number" has been set.Icon.png]] | [[Error: no local variable "name" has been set.]] | |||
#Error: no local variable "number" has been set. | [[File:Error: no local variable "number" has been set.Icon.png]] | [[Error: no local variable "name" has been set.]] | |||
#Error: no local variable "number" has been set. | [[File:Error: no local variable "number" has been set.Icon.png]] | [[Error: no local variable "name" has been set.]] | |||
#Error: no local variable "number" has been set. | [[File:Error: no local variable "number" has been set.Icon.png]] | [[Error: no local variable "name" has been set.]] |