Out-of-battle held items: Difference between revisions

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==List of available out-of-battle-effect items==
==List of available out-of-battle-effect items==
{{InBattleItems|Item=Everstone|Type=Normal|Function=Staves off the possible evolution of its holder. If it is held while the evolutionary thresholds are met for the Pokémon, the evolutionary prompt that would have appeared, otherwise, will be inactivated|Locations=Rewarded by the prize-giver in [[Blackthorn City]] Dragon Club (third floor) with an accrual of at least 70 caught-data entries in your [[Pokédex]]\Potential reward for defeating the [[Steven (boss)|Steven]] [[Bosses|boss]]}}
{{InBattleItems|Item=Everstone|Type=Normal|Function=Staves off the possible evolution of its holder. If it is held while the evolutionary thresholds are met for the Pokémon, the evolutionary prompt that would have appeared, otherwise, will be inactivated|Locations=Rewarded by the prize-giver in [[Blackthorn City]] Dragon Club (third floor) with an accrual of at least 70 caught-data entries in your [[Pokédex]]}}


{{InBattleItems|Item=Macho Brace|Type=Skill|Function=Doubly accrues the [[Effort Values|EVs]] payout when battling in the wild; however, as a counterbalance, it will also halve the user's Speed in-battle|Locations=Originatively held by the [[NPC Traders|NPC-tradable]] [[Machop]] in [[Goldenrod City]]. If lost, it will be repurchasable from the same NPC-trader every 18 days for {{Pdollar}}20,000\[[Diggable patches]]\Purchsable from PvP Masters for 10 [[PvP Coins]] apiece}}
{{InBattleItems|Item=Macho Brace|Type=Skill|Function=Doubly accrues the [[Effort Values|EVs]] payout when battling in the wild; however, as a counterbalance, it will also halve the user's Speed in-battle|Locations=Originatively held by the [[NPC Traders|NPC-tradable]] [[Machop]] in [[Goldenrod City]]. If lost, it will be repurchasable from the same NPC-trader every 18 days for {{Pdollar}}20,000\[[Diggable patches]]\Purchsable from PvP Masters for 10 [[PvP Coins]] apiece}}


{{InBattleItems|Item=Soothe Bell|Type=Cute|Function=Doubly increases the [[happiness]]-points payout whenever an action is performed that would it|Locations=Held by wild [[Zubat]], [[Golbat]], [[Graveler]] (rare), [[Hoothoot]] (rare), [[Noctowl]] (rare), and \Costlessly claimable one-off in [[National Park]]\Rewarded by the [[Ravine (boss)|Ravine]] [[Bosses|boss]]}}
{{InBattleItems|Item=Soothe Bell|Type=Cute|Function=Doubly increases the [[happiness]]-points payout whenever an action is performed that would it|Locations=Held by wild [[Zubat]], [[Golbat]], [[Graveler]] (rare), [[Hoothoot]] (rare), [[Noctowl]] (rare), and \Costlessly claimable one-off in [[National Park]]}}


==See also==
==See also==

Revision as of 17:34, 18 January 2020

In-battle held items are Pokémon-holdable items whose functions fall outside of the modal purview of in-battle effects.

These items are not actuatable during the duration of a battle; their functions effectuate either outside of battle or on the coattails of a completed battle match if held by the Pokémon at the appropriate juncture. As such, they are not used as strategic devices in PvP battles; rather, they are used to help cultivate the desired Pokémon individualities that the trainer wants, such as their statistical properties.

Some items of this scope from the official handheld games have been eschewed in Pokémon Revolution Online in order to help equilibrate the economy and leveling system; for example, the Cleanse Tag would not be implemented since it is believed that it would undermine the value of rarer wild Pokémon due to increased abundance for suitors, and experience-enhancing items are not added due to a potential imbalance of grinding. All items that are implemented are existentially noted below.

List of available out-of-battle-effect items




See also