Leech Seed: Difference between revisions

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{{Move}}
{{Move|Extra=Does not have an animation}}


'''{{PAGENAME}}''' is a [[Grass_(type)|Grass]]-type [[Status moves|status-based]] move.
'''{{PAGENAME}}''' is a [[Grass_(type)|Grass]] type [[Status moves|status-based]] move.


__TOC__
__TOC__
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<br clear="all">
<br clear="all">


==Function==
==Functionality==
{{PAGENAME}} parasitically plants a seed on the opponent, sapping the afflictee of their HP. 1/8th of the afflictee's maximal HP will be siphoned away per turn, restoring it to afflictive Pokémon's own health. If the afflictive Pokémon is switched out, the switched-in Pokémon will supplant it as the beneficiary of the ailment, being the new recipient of the incremental health restorations.
{{PAGENAME}} plants a seed on the opponent. A Pokémon affected by Leech Seed will lose 1/8th of its health at the end of every turn and heal the opposing Pokémon by the same amount. If the Pokémon that used Leech Seed switches to a different Pokémon, Leech Seed will heal the new Pokémon.


The ailment has no durational determinacy; it will last until a either workable [[Healing items|curative agent]] is used to expunge the status ailment, the afflictee uses [[Haze]] or switches out, the afflictive Pokémon is defeated, or the battle ends.
Leech Seed will fail if the target is a [[Grass (type)|Grass]] type Pokémon or if it is already affected by Leech Seed.


The move's operative function is classified as a [[Status effects|acute status ailment]], being inimitably performed by this move technique.
The effect of Leech Seed lasts until the affected Pokémon faints or switches out. Its effects can also be removed if it uses [[Rapid Spin]].  


[[Grass_(type)|Grass]]-type Pokémon are invulnerable to this status ailment.
If the Pokémon affected by Leech Seed has the [[Liquid Ooze (ability)|Liquid Ooze]] ability, the opposing Pokémon will take damage instead of being healed. The damage taken is the same amount that the affected Pokémon loses.


===Ghost-type repercussions===
==Learnset==
The user will immediately lose half of its maximal HP; since this value is absolutized to the maximal amount, it would cause the user to faint if they presentially had only half of their maximal HP (rounded-down) or less.
===Level-Up===
 
===Non-Ghost-type repercussions===
The user's Speed will be downscaled by one stage; however, as a counterbalance, their Attack and Defense stats will also upscale by one stage.
==Learnability==
===Level-Up/Instinctual===
{{MoveLevelUpTable|Contents=
{{MoveLevelUpTable|Contents=
{{PKM|Name=Bulbasaur|l=7}}
{{PKM|Name=Bulbasaur|l=7}}
{{PKM|Name=Ivysaur}}
{{PKM|Name=Ivysaur|l=7}}
{{PKM|Name=Venusaur}}
{{PKM|Name=Venusaur|l=7}}
{{PKM|Name=Exeggcute|l=11}}
{{PKM|Name=Exeggcute|l=11}}
{{PKM|Name=Hoppip|l=22}}
{{PKM|Name=Hoppip|l=22}}
Line 33: Line 28:
{{PKM|Name=Sunkern|l=13}}
{{PKM|Name=Sunkern|l=13}}
{{PKM|Name=Sunflora|l=13}}
{{PKM|Name=Sunflora|l=13}}
{{PKM|Name=Celebi}}
{{PKM|Name=Celebi|l=1}}
{{PKM|Name=Shroomish|l=13}}
{{PKM|Name=Shroomish|l=8}}
{{PKM|Name=Breloom}}
{{PKM|Name=Breloom|l=8}}
{{PKM|Name=Roselia|l=16}}
{{PKM|Name=Roselia|l=16}}
{{PKM|Name=Cacnea|l=13}}
{{PKM|Name=Cacnea|l=10}}
{{PKM|Name=Cacturne|l=13}}
{{PKM|Name=Cacturne|l=10}}
{{PKM|Name=Turtwig|l=29}}
{{PKM|Name=Turtwig|l=29}}
{{PKM|Name=Grotle|l=32}}
{{PKM|Name=Grotle|l=32}}
Line 45: Line 40:
{{PKM|Name=Cherrim|l=10}}
{{PKM|Name=Cherrim|l=10}}
{{PKM|Name=Shaymin|l=19}}
{{PKM|Name=Shaymin|l=19}}
{{PKM|Name=Shaymin-Sky|l=19}}
{{PKM|Name=Snivy|l=19}}
{{PKM|Name=Snivy|l=19}}
{{PKM|Name=Servine|l=20}}
{{PKM|Name=Servine|l=20}}
Line 50: Line 46:
{{PKM|Name=Pansage|l=16}}
{{PKM|Name=Pansage|l=16}}
{{PKM|Name=Cottonee|l=8}}
{{PKM|Name=Cottonee|l=8}}
{{PKM|Name=Whimsicott}}
{{PKM|Name=Whimsicott|l=1}}
{{PKM|Name=Petilil|l=8}}
{{PKM|Name=Petilil|l=8}}
{{PKM|Name=Lilligant}}
{{PKM|Name=Lilligant|l=1}}
{{PKM|Name=Deerling|l=13}}
{{PKM|Name=Deerling|l=13}}
{{PKM|Name=Sawsbuck|l=13}}
{{PKM|Name=Sawsbuck|l=13}}

Latest revision as of 16:10, 31 December 2019

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<td colspan="5" style="color:

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  3. {{Error: no local variable "movetype" has been set._color_dark}};">Error: no local variable "technique" has been set.

<td style="color:

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  3. {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; padding: 3px;">Categories
<td style="border-radius: 25px 1px 1px 25px; color:
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<td style="color:
  1. {{Error: no local variable "movetype" has been set._color_light}}; background-color:
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  3. {{Error: no local variable "movetype" has been set._color}}; margin-bottom: 7px; border-radius: 1px 25px 25px 1px;">Type<div style="background-color:#{{Error: no local variable "category" has been set._color}}; border-radius: 25px; border: 2px solid #{{Error: no local variable "category" has been set._color_dark}}; width: 63%; margin: auto auto; font-weight: normal;">[[Error: no local variable "category" has been set. moves|Error: no local variable "category" has been set.]]

<td style="color:

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  3. {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; padding: 3px;">Statistical Attributes
<td style="width: 25%; border-radius: 25px 1px 1px 25px; color:
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  2. {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; border: 1px solid
  3. {{Error: no local variable "movetype" has been set._color}}; padding: 7px;">Base Power<div style="background-color:#FFFFFF; border: 1px solid
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<td style="color:
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  2. {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; border: 1px solid
  3. {{Error: no local variable "movetype" has been set._color}}; margin-bottom: 7px;">Accuracy<div style="background-color:#FFFFFF; color:#000000; border-radius: 25px; width: 39%; margin: auto auto; font-weight: normal; border: 1px solid
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<td style="color:
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<td colspan="4" style="background-color: #FFFFFF; border-radius: 1px 1px 25px 25px; border: solid 3px

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    • Does not have an animation

<table style="color:

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Obtainability

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  • Level-up/instinctual
<th style="background-color:
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[[Category:Error: no local variable "movetype" has been set.-type moves]] [[Category:Error: no local variable "category" has been set. moves]]

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Leech Seed is a Grass type status-based move.


Functionality

Leech Seed plants a seed on the opponent. A Pokémon affected by Leech Seed will lose 1/8th of its health at the end of every turn and heal the opposing Pokémon by the same amount. If the Pokémon that used Leech Seed switches to a different Pokémon, Leech Seed will heal the new Pokémon.

Leech Seed will fail if the target is a Grass type Pokémon or if it is already affected by Leech Seed.

The effect of Leech Seed lasts until the affected Pokémon faints or switches out. Its effects can also be removed if it uses Rapid Spin.

If the Pokémon affected by Leech Seed has the Liquid Ooze ability, the opposing Pokémon will take damage instead of being healed. The damage taken is the same amount that the affected Pokémon loses.

Learnset

Level-Up

<table cellspacing="3" style="width: 62%; background-color:

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<tr style="color:

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  7. {{Error: no local variable "movetype" has been set._color_dark}};">Level

001 Bulbasaur Grass Poison 7 002 Ivysaur Grass Poison 7 003 Venusaur Grass Poison 7 102 Exeggcute Grass Psychic 11 187 Hoppip Grass Flying 22 188 Skiploom Grass Flying 24 189 Jumpluff Grass Flying 24 191 Sunkern Grass 13 192 Sunflora Grass 13 251 Celebi Grass Psychic 1 285 Shroomish Grass 8 286 Breloom Grass Fighting 8 315 Roselia Grass Poison 16 331 Cacnea Grass 10 332 Cacturne Grass Dark 10 387 Turtwig Grass 29 388 Grotle Grass 32 389 Torterra Grass Ground 33 420 Cherubi Grass 10 421 Cherrim Grass 10 492 Shaymin Grass 19 492A Shaymin-Sky Grass Flying 19 495 Snivy Grass 19 496 Servine Grass 20 497 Serperior Grass 20 511 Pansage Grass 16 546 Cottonee Grass Fairy 8 547 Whimsicott Grass Fairy 1 548 Petilil Grass 8 549 Lilligant Grass 1 585 Deerling Normal Grass 13 586 Sawsbuck Normal Grass 13 650 Chespin Grass 15 651 Quilladin Grass 15 652 Chesnaught Grass Fighting 15 672 Skiddo Grass 12 673 Gogoat Grass 12 708 Phantump Ghost Grass 23 709 Trevenant Ghost Grass 23 710 Pumpkaboo Ghost Grass 20 711 Gourgeist Ghost Grass 20 <td colspan="6" style="text-align: left; border: 1px solid

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Emboldened Pokémon avail from a STAB bonus for this move.


Egg Moves

<table cellspacing="3" style="width: 60%; background-color:

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<tr style="color:

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  4. {{Error: no local variable "movetype" has been set._color_dark}};">Pokémon<th style="width: 20%; border: 1px solid
  5. {{Error: no local variable "movetype" has been set._color_dark}};">Type 1<th style="width: 20%; border: 1px solid
  6. {{Error: no local variable "movetype" has been set._color_dark}}; border-top-right-radius: 25px;">Type 2

046 Paras Bug Grass 047 Parasect Bug Grass 114 Tangela Grass 152 Chikorita Grass 153 Bayleef Grass 154 Meganium Grass 191 Sunkern Grass 192 Sunflora Grass 252 Treecko Grass 253 Grovyle Grass 254 Sceptile Grass 270 Lotad Water Grass 271 Lombre Water Grass 272 Ludicolo Water Grass 273 Seedot Grass 274 Nuzleaf Grass Dark 275 Shiftry Grass Dark 357 Tropius Grass Flying 455 Carnivine Grass 459 Snover Grass Ice 460 Abomasnow Grass Ice 465 Tangrowth Grass 556 Maractus Grass 597 Ferroseed Grass Steel 598 Ferrothorn Grass Steel <td colspan="6" style="text-align: left; border: 1px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 1px 1px 25px 25px; background-color:
  2. {{Error: no local variable "movetype" has been set._color_light}}; color:
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Emboldened Pokémon avail from a STAB bonus for this move.