Repel

From Pokemon Revolution Online Wiki
Revision as of 16:25, 27 May 2022 by Naero (talk | contribs) (Repel Trick: Explained how the Repel trick can dovetail with Synchronize.)
Jump to navigation Jump to search
thumb Repel
thumb Repel


The Repel or Repellent Spray is an item introduced in Generation I. The other two versions of this item are the Super Repel and Max Repel which are more effective versions of Repel.




Repel

When this item is used, it prevents wild Pokémon with a lower level than the first Pokémon of the party from appearing for 100 steps.

Locations

Super Repel

When this item is used, it prevents wild Pokémon with a lower level than the first Pokémon of the party from appearing for 200 steps.

Locations

Max Repel

When this item is used, it prevents wild Pokémon with a lower level than the first Pokémon of the party from appearing for 250 steps.

Locations

Repel Trick

By employing a method known as the Repel trick, the item can also facilitate hunting specifically higher-leveled, potentially rare Pokémon.

It's usable on any Pokémon within an outlyingly higher level range in the spawnset of a given area. In order to execute it, one needs a Pokémon (fainted or not) positioned in the first slot that is of a higher level than every spawn but the targeted one on the map.

For example, to use the Repel Trick for Gible on the Moon where it is within a level range of 31-33, one must use a Repel while the lead Pokemon's level is in the range of 24-33. Because no other Pokémon on the Moon is higher than level 23, the Repel will winnow out every potential spawn except for Gible while the item is in effect. Super and Max Repels also work for this trick, affording more steps at that.

To readily find Pokémon isolatable by this method, refer to the spawn tables in the following subsections. Due to the rarities of some potentially targeted Pokémon, it may take multiple Repels to successfully encounter them.

This trick can be used in conjunction with Synchronize. By placing a fainted Pokémon with the intended Repel level in one's first slot and an unfainted Synchronize-possessor in the second slot, one can simultaneously repel lower-leveled Pokémon and use the Synchronize ability; this is because the Synchronizer is effectively treated as the lead Pokémon while the actual one is fainted.

Spawns

Land

LocationPokémonLevelsTimesHeld ItemRarity Tier

Surfing

LocationPokémonLevelsTimesHeld ItemRarity Tier

Synchronize

If a Pokémon with the Synchronize ability encounters a wild Pokémon, there is a 50% chance that the game will force it to have the same Nature as the Pokémon with this Ability. Since this will enable us to increase or chances of catching a Pokemon with our desired nature, this technique is commonly used when Repel Trick-ing.

False Swipe

False Swipe is a restrained attack that prevents the target from fainting. The target is left with at least 1 HP. Even if this attack is used repeatedly when the Pokemon is at 1 HP, the Pokemon will not be killed. False Swipe Pokemon with the moves Spore/Sleep Powder, and Thunder Wave/Stun Spore increase our chances of catching since status plays a major role in catching Pokemon.

If your desired Pokemon is a Ghost-Type, then you may get a Smeargle or a Golduck with the move Soak. This will turn the Pokemon into a Water type and will allow you to use False Swipe on the Ghost-type afterwards.

Locations

TM104
• FREE trainer in Rustboro Mart
Route 48 - $4,000 - Special Offer: 5 for $16,000
Lilycove Department Store (3F) - $4,000
Veilstone Department Store - $4,000

The Team

The team can be set up in two methods.

  • Method: Synchronize Pokemon at Required Level

Fort this method, your Synchronize Pokemon has to be at the required level and place it at your first slot. It must be alive

External Links