Koichi (boss): Difference between revisions

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==Lineup==
==Lineup==
===Easy===
===Easy===
{{BossNPCLineup|Boss=Koichi|Lineup=Lucario,Hitmonchan,Hitmontop,Hitmonlee,Gallade,Pangoro|Moves0=Calm Mind,Aura Sphere,Shadow Ball|Moves1=Sky Uppercut,Rock Slide,Comet Punch|Moves2=Quick Attack,Triple Kick,Aerial Ace|Moves3=Blaze Kick,Bulldoze,Rock Tomb|Moves4=Psycho Cut,Leaf Blade|Moves5=Stomping Tantrum,Hammer Arm,Crunch|Item=|Ability=|Nature=|}}
{{BossNPCLineup|Boss=Koichi|Lineup=Lucario,Hitmonchan,Hitmontop,Hitmonlee,Gallade,Pangoro|Moves0=Calm Mind,Aura Sphere,Shadow Ball,Dragon Pulse|Moves1=Sky Uppercut,Rock Slide,Comet Punch,Counter|Moves2=Quick Attack,Triple Kick,Aerial Ace,Rolling Kick|Moves3=Blaze Kick,Bulldoze,Rock Tomb,Jump Kick|Moves4=Psycho Cut,Leaf Blade,Night Slash,Slash|Moves5=Stomping Tantrum,Hammer Arm,Crunch,Fire Punch|Item=|Ability=|Nature=|}}
 
===Medium/Hard===
===Medium/Hard===
{{BossNPCLineup|Boss=Koichi|Lineup=Lucario,Hitmonchan,Hitmontop,Hitmonlee,Gallade,Pangoro|Moves0=Nasty Plot,Focus Blast|Moves1=Counter|Moves2=Close Combat,Endeavor,Earthquake,Stone Edge|Moves3=Knock Off,High Jump Kick|Moves4=Close Combat,Zen Headbutt,Leaf Blade|Moves5=Crunch,Hammer Arm|Item=Life Orb,Focus Sash,Leftovers,Life Orb,Lum Berry,Black Glasses|Ability=,,,,Justified|Nature=|}}
{{BossNPCLineup|Boss=Koichi|Lineup=Lucario,Hitmonchan,Hitmontop,Hitmonlee,Gallade,Pangoro|Moves0=Nasty Plot,Focus Blast|Moves1=Counter|Moves2=Close Combat,Endeavor,Earthquake,Stone Edge|Moves3=Knock Off,High Jump Kick|Moves4=Close Combat,Zen Headbutt,Leaf Blade|Moves5=Crunch,Hammer Arm|Item=Life Orb,Focus Sash,Leftovers,Life Orb,Lum Berry,Black Glasses|Ability=,,,,Justified|Nature=|}}

Revision as of 16:52, 27 February 2019



Koichi
LocationSaffron City Dojo
Cooldown time12 days
Dates active2015—present
Basic requirements
  • 200-plus playtime hours
  • An invariably level-100 on-hand Pokémon lineup

"Come at me with everything you have—IF you are ready, that is?"

—Koichi

Koichi is a boss NPC that is challengable to all qualifiable trainers in Saffron City Dojo.

It is homologous to the same Koichi character that presides over Saffron Dojo, interchanging with it when all qualifiers for its challengability are met upon entering the area.


Boss rework 2019

Koichi was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascrip anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-figth the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things - also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging Koichi

Koichi stationarily resides in Saffron City Dojo, and he will be challengable contingent that he has no pending cooldown time and that the entrant has 200-plus playtime hours and an invariably level-100 on-hand Pokémon lineup.

If the requirements are not satisfied, Koichi will be invisible while his non-boss counterpart is in his stead. The boss-NPC counterpart of Koichi will be visibilized upon entering the dojo with all the aforementioned conditional requirements met, interchanging with the non-boss counterpart in doing so.

Should you lose to Koichi, he will be rechallengable after his 12-day-cooldown time has elapsed.

Lineup

Easy

Lucario,Hitmonchan,Hitmontop,Hitmonlee,Gallade,Pangoro
Koichi's Lineup
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Medium/Hard

Lucario,Hitmonchan,Hitmontop,Hitmonlee,Gallade,Pangoro
Koichi's Lineup
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating his three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.