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Abilities: Difference between revisions
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All Pokémon species have subsets of inheritable abilities with 1-3 eventualities, but only one is possessable per Pokémon; this is predetermined upon encountering or obtaining the Pokémon. | All Pokémon species have subsets of inheritable abilities with 1-3 eventualities, but only one is possessable per Pokémon; this is predetermined upon encountering or obtaining the Pokémon. | ||
The ability orientations can be subsumed into two categories: predominant abilities | The ability orientations can be subsumed into two categories: predominant abilities and hidden abilities. The primary and secondary ability (if applicable) are the comprised slots of the predominant ability, whereas the rarer hidden abilities have a 5% chance of inheritability by the Pokémon. | ||
The inherited ability will be unchangeable with the potential exception of when the inheritee evolves; if the evolved form has a different ability correspondent to the orientation of the ability that they already have or if the evolved stage has a monoability ([[Metapod]]'s [[Shed Skin (ability)|Shed Skin]] ability, for example), that ability will supplant the pre-evolution's ability. | The inherited ability will be unchangeable with the potential exception of when the inheritee evolves; if the evolved form has a different ability correspondent to the orientation of the ability that they already have or if the evolved stage has a monoability ([[Metapod]]'s [[Shed Skin (ability)|Shed Skin]] ability, for example), that ability will supplant the pre-evolution's ability. | ||
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{{AbilityRow|Ability=Cursed Body|Mono=1|Dual=2|Hidden=3|B=1}} | {{AbilityRow|Ability=Cursed Body|Mono=1|Dual=2|Hidden=3|B=1}} | ||
{{AbilityRow|Ability=Cute Charm|Dual=11|Mono=1|Hidden=1|B=1}} | {{AbilityRow|Ability=Cute Charm|Dual=11|Mono=1|Hidden=1|B=1}} | ||
{{AbilityRow|Ability=Damp| | {{AbilityRow|Ability=Damp|Dual=8|Hidden=10}} | ||
{{AbilityRow|Ability= | {{AbilityRow|Ability=Dark Aura|Mono=1|B=1}} | ||
{{AbilityRow|Ability=Defeatist|Mono=2}} | |||
{{AbilityRow|Ability=Defiant|Dual=2|Hidden=8}} | |||
{{AbilityRow|Ability=Download|Mono=1|Dual=3}} | |||
{{AbilityRow|Ability=Drizzle|Mono=1|Dual=1|Hidden=1|B=1}} | |||
{{AbilityRow|Ability=Drought|Mono=1|Dual=1|Hidden=2|B=1}} | |||
{{AbilityRow|Ability=Dry Skin|Mono=6|Hidden=1}} | |||
{{AbilityRow|Ability=Early Bird|Dual=13|Hidden=2}} | |||
{{AbilityRow|Ability=Effect Spore|Mono=2|Dual=4|Hidden=1}} | |||
{{AbilityRow|Ability=Fairy Aura|Mono=1|B=1}} | |||
{{AbilityRow|Ability=Filter|Dual=2}} | |||
{{AbilityRow|Ability=Flame Body|Mono=7|Dual=5|Hidden=4}} | |||
{{AbilityRow|Ability=Flare Boost|Hidden=2}} | |||
{{AbilityRow|Ability=Flash Fire|Mono=4|Dual=10|Hidden=3|B=1}} | |||
{{AbilityRow|Ability=Flower Gift|Mono=1|B=1}} | |||
{{AbilityRow|Ability=Flower Veil|Mono=3}} | |||
{{AbilityRow|Ability=Forecast|Mono=1|B=1}} | |||
{{AbilityRow|Ability=Forewarn|Dual=6}} | |||
{{AbilityRow|Ability=Friend Guard|Hidden=8|B=1}} | |||
{{AbilityRow|Ability=Frisk|Dual=12|Hidden=8}} | |||
{{AbilityRow|Ability=Fur Coat|Mono=1|B=1}} | |||
{{AbilityRow|Ability=Inner Focus|Primary=10|Secondary=10|Hidden=9}} | {{AbilityRow|Ability=Inner Focus|Primary=10|Secondary=10|Hidden=9}} | ||
{{AbilityRow|Ability=Justified|Primary=4|Hidden=5}} | {{AbilityRow|Ability=Justified|Primary=4|Hidden=5}} |
Revision as of 07:23, 4 April 2017
Abilities are intraneous faculties of Pokémon that are inherited by Pokémon upon obtaining them.
Abilities perform passive effects in-battle for Pokémon; they can be beneficial, hindering, or bilateral in nature. The possessor is usually the beneficiary of the ability, but some, such as Dry Skin, can have a countereffect; or in the case of Truant, for example, it may have a strictly hindering effect as a needful counterbalance.
While some abilities also performed out-of-battle functions in the official games, this is not the case in Pokémon Revolution Online; most out-of-battle functions, such as spawn-predeterminers, have not been functionalized, here, due to the belief that it may disbalance the encounter rates of potentially rarer Pokémon, so most abilities are modomodal for their in-battle functions.
Bear in mind that not all abilities have been programmed in PRO, yet; they will be distinctly marked on the tabular list below.
Mechanical overview
Usage
These abilities are mechanistically similar to passive abilities in other RPGs; they are not manually activated by the user, since they are performed automatically. They will actuate when all the requisite conditions are in effect or, for unconditional abilities, when a possessor of the ability is deployed in-battle.
Determination
All Pokémon species have subsets of inheritable abilities with 1-3 eventualities, but only one is possessable per Pokémon; this is predetermined upon encountering or obtaining the Pokémon.
The ability orientations can be subsumed into two categories: predominant abilities and hidden abilities. The primary and secondary ability (if applicable) are the comprised slots of the predominant ability, whereas the rarer hidden abilities have a 5% chance of inheritability by the Pokémon.
The inherited ability will be unchangeable with the potential exception of when the inheritee evolves; if the evolved form has a different ability correspondent to the orientation of the ability that they already have or if the evolved stage has a monoability (Metapod's Shed Skin ability, for example), that ability will supplant the pre-evolution's ability.
List of abilities
All abilities and the amount of possessors respective to the slot orientation are outlined below. Click on the individualized pages for functional descriptions and potential inheritees thereof.
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