Experience System
The experience system is of centrality in governing the leveling-system fluidity in Pokémon Revolution Online.
The system holistically consists of two main formulas: the level-up formula and the experience-gained formula, which work conjunctively to determine the fluidity of leveling up Pokémon. Below, you can find formulaic illustrations of both formulas, in addition to a tabular list of base-experience values for each Pokémon; using these, you can calculatively ascertain how much experience is required for a Pokémon to level up and how much of an experience yield it would gain from defeating a wild or NPC-deployed Pokémon.
Leveling up
Base experiences
Base experiences are principal constituents of the level-up formula, as they correlate with how many experience points must be attained to level up; the higher the base-experience value is, the more experience points that will be needed to level up at any point.
Base experiences are uniquely assigned to each Pokémon; read below for a comprehensive list of it.
They also are accounted in the experience-gained Pokémon, as the higher the base-experience value is of the defeated Pokémon, the more experience points will be yielded to the victorious Pokémon.
Formula
The level-up formula is illustrated in formulaic notation below.

- lvl = Pokémon's current level.
- ml = the maximal level that is systemically set; this is level 105, which currently is not attainable.
- bx = the Pokémon's base-experience value.