Happiness: Difference between revisions
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The <b>happiness</b> stat, also interchangeably referred to as '''friendship''', metricizes a Pokémon's contentment and rapport with their trainer. It is quantified between 0 and 255, and it is initialized at 70 when originatively obtained or traded for. | The <b>happiness</b> stat, also interchangeably referred to as '''friendship''', metricizes a Pokémon's contentment and rapport with their trainer. It is quantified between 0 and 255, and it is initialized at 70 when originatively obtained or traded for. | ||
For the most part, the happiness stat does not affect any combat stat´s of a Pokémon and is only needed as a requirement for certain Pokémon evolutions | For the most part, the happiness stat does not affect any combat stat´s of a Pokémon and is only needed as a requirement for certain Pokémon evolutions and moves used outside of battle. However, the power of the moves [[Return]] and [[Frustration]] is calculated based on the user's Happiness value. | ||
__TOC__ | __TOC__ | ||
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</table> | </table> | ||
Some moves can be used outside of battle, some of them | ===Pokémon moves=== | ||
====Outside of battle battle==== | |||
Some moves can be used outside of battle, some of them do also require a certain amount of happiness of the performing Pokémon. | |||
{{#vardefine:cell|#{{Kanto_color_light}}}} | {{#vardefine:cell|#{{Kanto_color_light}}}} | ||
{{#vardefine:background|#{{Kanto_color}}}} | {{#vardefine:background|#{{Kanto_color}}}} | ||
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</table> | </table> | ||
====In battle==== | |||
Two move's power depend on the happiness of the performing Pokémon. | |||
{{#vardefine:cell|#{{Kanto_color_light}}}} | {{#vardefine:cell|#{{Kanto_color_light}}}} | ||
{{#vardefine:background|#{{Kanto_color}}}} | {{#vardefine:background|#{{Kanto_color}}}} | ||
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</table> | </table> | ||
== | |||
==Modifying Happiness== | |||
===Gaining Happiness=== | ===Gaining Happiness=== | ||
{{#vardefine:cell|#{{Kanto_color_light}}}} | {{#vardefine:cell|#{{Kanto_color_light}}}} | ||
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}} | }} | ||
<tr style="background-color: #FFFFFF; text-align: center;"> | <tr style="background-color: #FFFFFF; text-align: center;"> | ||
<td> <b>Walking</b> </td> | <td> <span style="color:#ff9933;"><b>Walking</b></span> </td> | ||
<td> < | <td> <span style="color:#ff1a8c;">+1</span><span style="color:#ff9933;">(2)</span> </td> | ||
<td> Works only for your first Pokémon in your party while it is not defeated. This method doesn't apply to land mounts and [[Bicycle]], but does to surf mounts. Friendship gain occurs after 216 Steps.</td> | <td> Works only for your first Pokémon in your party while it is not defeated. This method doesn't apply to land mounts and [[Bicycle]], but does to surf mounts. Friendship gain occurs after every 216 Steps.</td> | ||
</tr> | </tr> | ||
<tr style="background-color: #FFFFFF; text-align: center;"> | <tr style="background-color: #FFFFFF; text-align: center;"> | ||
<td> <b>Defeating Pokémon</b> </td> | <td> <span style="color:#ff9933;"><b>Defeating Pokémon</b></span> </td> | ||
<td> < | <td> <span style="color:#ff1a8c;">+1</span><span style="color:#ff9933;">(2)</span> </td> | ||
<td> After a opposing Pokémon is defeated, regardless of battle type, all participated Pokémon will gain happiness. Pokémon which are defeated at the end of the fight wont gain happiness.</td> | <td> After a opposing Pokémon is defeated, regardless of battle type, all participated Pokémon will gain happiness. Pokémon which are defeated at the end of the fight wont gain happiness.</td> | ||
</tr> | </tr> | ||
<tr style="background-color: #FFFFFF; text-align: center;"> | <tr style="background-color: #FFFFFF; text-align: center;"> | ||
<td> <b>Level | <td> <span style="color:#ff9933;"><b>Level Up's</b></span> </td> | ||
<td> < | <td> <span style="color:#ff1a8c;">+5</span><span style="color:#ff9933;">(10)</span> </td> | ||
<td> Does work for any level up, no matter how triggered.</td> | <td> Does work for any level up, no matter how triggered.</td> | ||
</tr> | </tr> | ||
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<td colspan="8" style="text-align: left; border-radius: 1px 1px 25px 25px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}};"><p style="margin-top: 8px; margin-left: 10px;"> | <td colspan="8" style="text-align: left; border-radius: 1px 1px 25px 25px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}};"><p style="margin-top: 8px; margin-left: 10px;"> | ||
<ul> | <ul> | ||
<li><b> | <li><span style="color:#ff9933;"><b>Color-emboldened</b></span> methods are affected by [[Soothe Bell]]</li> | ||
</ul> | </ul> | ||
</p> | </p> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
====Pokémon Groomers==== | ====Pokémon Groomers==== | ||
The Pokémon Groomers can be found in [[Goldenrod City|Goldenrod Underground Path]] and in the outdoor market of [[Slateport City]]. Each service they provide will increase the selected Pokémon's happiness. [[Soothe Bell]] '''will not''' double happiness gained through the Groomers. | The Pokémon Groomers can be found in [[Goldenrod City|Goldenrod Underground Path]] and in the outdoor market of [[Slateport City]]. Each service they provide will increase the selected Pokémon's happiness. [[Soothe Bell]] '''will not''' double happiness gained through the Groomers. | ||
'''Groomer Brad''' | '''Groomer Brad''' | ||
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<table style="width:80%; border-spacing: 2px; border-radius: 25px; border: 4px solid {{#var:border}}; background-color: {{#var:background}}; padding: 6px;"> | <table style="width:80%; border-spacing: 2px; border-radius: 25px; border: 4px solid {{#var:border}}; background-color: {{#var:background}}; padding: 6px;"> | ||
<tr><th style="border-radius: 25px 1px 1px 1px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color: | <tr><th style="border-radius: 25px 1px 1px 1px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color: | ||
{{#var:border}}; width: 10%;">Method</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color: | |||
{{#var:border}}; width: 10%;">Happiness</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color: | {{#var:border}}; width: 10%;">Happiness</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color: | ||
{{#var:border}}; width: 80%;">Extra Note</th><th> | {{#var:border}}; width: 80%;">Extra Note</th><th> | ||
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<td> Brushing</td> | <td> Brushing</td> | ||
<td> <font color="#ff1a8c">+10</font> </td> | <td> <font color="#ff1a8c">+10</font> </td> | ||
<td> Costs {{Pdollar}}2,000. | <td> Costs {{Pdollar}}2,000<span style="color:#FF0000;">*</span>. </td> | ||
</tr> | </tr> | ||
<tr style="background-color: #FFFFFF; text-align: center;"> | <tr style="background-color: #FFFFFF; text-align: center;"> | ||
<td> Shampoo </td> | <td> Shampoo </td> | ||
<td> <font color="#ff1a8c">+20</font> </td> | <td> <font color="#ff1a8c">+20</font> </td> | ||
<td> Costs {{Pdollar}}3,000. | <td> Costs {{Pdollar}}3,000<span style="color:#FF0000;">*</span>. </td> | ||
</tr> | </tr> | ||
<tr style="background-color: #FFFFFF; text-align: center;"> | <tr style="background-color: #FFFFFF; text-align: center;"> | ||
<td> Smile Cut </td> | <td> Smile Cut </td> | ||
<td> <font color="#ff1a8c">+30</font> </td> | <td> <font color="#ff1a8c">+30</font> </td> | ||
<td> Costs {{Pdollar}}4,000. | <td> Costs {{Pdollar}}4,000<span style="color:#FF0000;">*</span>. </td> | ||
</tr> | </tr> | ||
<tr style="background-color: #FFFFFF; text-align: center;"> | <tr style="background-color: #FFFFFF; text-align: center;"> | ||
<td> Beauty Cut </td> | <td> Beauty Cut </td> | ||
<td> <font color="#ff1a8c">+40</font> </td> | <td> <font color="#ff1a8c">+40</font> </td> | ||
<td> Costs {{Pdollar}}5,000. | <td> Costs {{Pdollar}}5,000<span style="color:#FF0000;">*</span>.</td> | ||
</tr> | </tr> | ||
<tr style="background-color: #FFFFFF; text-align: center;"> | <tr style="background-color: #FFFFFF; text-align: center;"> | ||
<td> Royal Cut </td> | <td> Royal Cut </td> | ||
<td> <font color="#ff1a8c">+50</font> </td> | <td> <font color="#ff1a8c">+50</font> </td> | ||
<td> Costs {{Pdollar}}6,000. | <td> Costs {{Pdollar}}6,000<span style="color:#FF0000;">*</span>.</td> | ||
</tr> | </tr> | ||
<tr> | |||
<td colspan="8" style="text-align: left; border-radius: 1px 1px 25px 25px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}};"><p style="margin-top: 8px; margin-left: 10px;"> | |||
<ul> | |||
<span style="color:#FF0000;"><b>*</b></span> You can use this service only once within a day. The cooldown reset's every day at 00:00 GMT+0. | |||
</ul> | |||
</p> | |||
</td> | |||
</tr> | |||
</table> | |||
'''Groomer Chris''' | '''Groomer Chris''' | ||
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<table style="width:80%; border-spacing: 2px; border-radius: 25px; border: 4px solid {{#var:border}}; background-color: {{#var:background}}; padding: 6px;"> | <table style="width:80%; border-spacing: 2px; border-radius: 25px; border: 4px solid {{#var:border}}; background-color: {{#var:background}}; padding: 6px;"> | ||
<tr><th style="border-radius: 25px 1px 1px 1px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color: | <tr><th style="border-radius: 25px 1px 1px 1px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color: | ||
{{#var:border}}; width: 10%;">Method</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color: | |||
{{#var:border}}; width: 10%;">Happiness</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color: | {{#var:border}}; width: 10%;">Happiness</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color: | ||
{{#var:border}}; width: 80%;">Extra Note</th><th> | {{#var:border}}; width: 80%;">Extra Note</th><th> | ||
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===Losing Happiness=== | ===Losing Happiness=== | ||
{{#vardefine:cell|#{{Kanto_color_light}}}} | {{#vardefine:cell|#{{Kanto_color_light}}}} | ||
{{#vardefine:background|#{{Kanto_color}}}} | {{#vardefine:background|#{{Kanto_color}}}} | ||
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<td colspan="8" style="text-align: left; border-radius: 1px 1px 25px 25px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}};"><p style="margin-top: 8px; margin-left: 10px;"> | <td colspan="8" style="text-align: left; border-radius: 1px 1px 25px 25px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}};"><p style="margin-top: 8px; margin-left: 10px;"> | ||
<ul> | <ul> | ||
</ul> | </ul> | ||
</p> | </p> |
Revision as of 03:39, 7 July 2023
The happiness stat, also interchangeably referred to as friendship, metricizes a Pokémon's contentment and rapport with their trainer. It is quantified between 0 and 255, and it is initialized at 70 when originatively obtained or traded for.
For the most part, the happiness stat does not affect any combat stat´s of a Pokémon and is only needed as a requirement for certain Pokémon evolutions and moves used outside of battle. However, the power of the moves Return and Frustration is calculated based on the user's Happiness value.
The use of Happiness
Pokémon evolutions
Certain Pokémon will only evolve with the help of happiness, but a Pokémon evolution does not necessarily require the happiness stat as single condition to trigger the evolution. The Pokémon has to reach the max. amount of happiness (255) while meeting the other requirements in order to evolve, it does not necessarily require a level up. If your Pokemon already reched max. happiness, you need to lower the happiness first by letting your Pokémon faint in a wild battle for example, and then rech the max. happiness again.
Pokémon | Extra condition |
|
---|
Pokémon moves
Outside of battle battle
Some moves can be used outside of battle, some of them do also require a certain amount of happiness of the performing Pokémon.
Pokémon | Happiness |
Error: no loop body set as the first or the second parameter. | |
---|---|---|---|
![]() |
Headbutt | 150 or more | |
![]() |
Dig | 150 or more | |
![]() |
Rock Smash | 220 or more at Love Island, otherwise, no happiness is required. |
In battle
Two move's power depend on the happiness of the performing Pokémon.
Pokémon | Happiness |
Error: no loop body set as the first or the second parameter. | |
---|---|---|---|
![]() |
Return | The closer to 255 the value is, the stronger this move becomes; maxes out at 102 base power. | |
![]() |
Frustration | The closer to 0 the value is, the stronger this move becomes; maxes out at 102 base power. |
Modifying Happiness
Gaining Happiness
Method | Happiness | Extra Note |
Error: no loop body set as the first or the second parameter. | ||||
---|---|---|---|---|---|---|---|
Walking | +1(2) | Works only for your first Pokémon in your party while it is not defeated. This method doesn't apply to land mounts and Bicycle, but does to surf mounts. Friendship gain occurs after every 216 Steps. | |||||
Defeating Pokémon | +1(2) | After a opposing Pokémon is defeated, regardless of battle type, all participated Pokémon will gain happiness. Pokémon which are defeated at the end of the fight wont gain happiness. | |||||
Level Up's | +5(10) | Does work for any level up, no matter how triggered. | |||||
Vitamins | +2 | ||||||
Berries | +2 | Will only work as long as you have 1 or more EVs in the according EV Stat. | |||||
Trading | Set to 70 | When a Pokémon is traded, its happiness will be reset to 70, therefore, it is only possible to gain happiness with this method when the traded Pokémon's happiness is under 70. | |||||
|
Pokémon Groomers
The Pokémon Groomers can be found in Goldenrod Underground Path and in the outdoor market of Slateport City. Each service they provide will increase the selected Pokémon's happiness. Soothe Bell will not double happiness gained through the Groomers.
Groomer Brad
Groomer Chris
Losing Happiness
Method | Happiness | Extra Note | |||||
---|---|---|---|---|---|---|---|
Defeated Pokémon | -5 | When fainted in a PvP match, happiness will not be lost. | |||||
Trading | Set to 70 | When a Pokémon is traded, its happiness will be reset to 70, according to that it is only possible to lose happiness when the traded Pokémon's happiness stat is above 70. | |||||
|
Visualizing Happiness
There are two options to visualize a Pokémon´s happiness ingame. First option is to take a look at the happiness bar next to the Pokémon´s Health bar appearing on your Pokémon´s Info Card. A disadvantage of this method is that no number is shown up and you have to estimate the exact number. Second method is to use the Ingame Command /happy party-slot number which will visualize the exact ammount of happiness into the chat.
