Staff: Difference between revisions
Waleed1301 (talk | contribs) |
Waleed1301 (talk | contribs) |
||
Line 47: | Line 47: | ||
====Testers==== | ====Testers==== | ||
{{StaffBox|GroupName=Tester|Description=Game Testers are expert users who work alongside Developers, Content Scripters and Mappers to provide useful feedback as well as report any error or bugs.|Leader=|Members= | {{StaffBox|GroupName=Tester|Description=Game Testers are expert users who work alongside Developers, Content Scripters and Mappers to provide useful feedback as well as report any error or bugs.|Leader=|Members=Dopxmine,Firekeeper,Gorem,Gouda,IceClover,Maisa,Tangrowth,WhiteBaron}} | ||
===Parastaff=== | ===Parastaff=== |
Revision as of 14:20, 19 February 2020
Staff refers to the cadre of contributors that develop, oversee and maintain Pokémon Revolution Online and its community. All staff groups hereinafter are subsumed into three overarching departments: management, content development, and community-oriented.
Current staff

All the current staff members are tabulated in their group-respective subsections below. All definitively known group-leaders are emboldened atop the lists.
Because the wiki is not automatically updated with current staff-listing data, it requires manual labor from wiki-editors in order to update it; this is mainly why it is possible that this page is not accurately reflective of all present staffers, so it is advisable to check the revisory logs for at least a rough vantage point as to how up-to-date it is.
Managerial
As the most trust-sensitive and hierarchically supreme staff groups, the managerial groups inherently bear by far the most control and access over the game, having raw access to the host's server and database and typically administrative authority over the game and the subordinate-staff groups.
In addition to their uppermost-ranked echelons, their raw access to the server and game endows them with privileged access that the less trust-sensitive staff groups have, thereby enabling to work on and maintain the game by means that the subordinate-staff groups lack the tools or requisite access to do; this includes conducting server-maintenance periods and server-rebooting, modifying Pokémon spawnsets, and so forth.
Developers
Operating in the most indispensable role for virtually any game, they are at the core of all game development. This group is the proverbial engine behind the project that has developed the client, server, and the website—in addition to facilitatory tools for the staff. |
|
Administrators
As the analogical cerebrum and leaders of the staff, they organize, coordinate, and manage the direction and maintenance of the staff and content-developmental projects. |
|
Community-oriented
This is the most adroit community-interaction sphere of staff, as these groups specialize in player-support and various subfunctions of moderatorial duties.
Game Masters
This is the central rule-enforcive group of the game. They protect the game, forums and their inhabitant community from potentially undermining rule-violators, as well as acting as adjudicators in ban cases and player disputes. |
|
Trade Moderators
A specialized staff role that intensively enforces all rules within the purview of trading. |
|
Moderators
While it chiefly emphasizes chat moderation, this is the most generalistic community-oriented role there is. They focus on moderatorial duties such as trade chat moderation and pvp, taking a more hands-on approach to moderation than GMs have the focal capacity for. |
|
Community Coordinators
Concomitantly being the most community-interactive group, Community Coordinators can be considered the most PR-pronounced role out of all staff groups. They are the go-to communicators for general player support and update communiques, while also focusing on organizational moderation on the forums. |
|
Content-oriented
Content-developmental departments are currently the only ones that are fielding open applications. [1]
Artists
Having the post pronounced visual-presentation role of the game, they engineer all the graphical aspects of the game that you see. |
|
Content Scripters
They develop most of the back-end work behind in-game content, as they script all NPCs and TileScripts that interrelatively architect quests and other playable content. By virtue of their developmental control over NPCs, they are also the dialogists of NPC text. |
|
Mappers
They are the architects behind the maps that interlinkingly construct the overworld you play in. |
|
Testers
Tester |
---|
Game Testers are expert users who work alongside Developers, Content Scripters and Mappers to provide useful feedback as well as report any error or bugs. |
|
Parastaff
These subsidiary groups are not integrated into PRO's staff, but they are empowered with ancillary roles and privileges to help support the main staff without officially representing them and having access to the entrails of staff operations.
Discord Staff
- Main article: Discord chat
Discord |
---|
They preside over Discord—the official external chat of PRO—as its moderational and general-support personnel |
|
Spawn Editors
Spawn Editor |
---|
They preside over the game's spawns and maintaining the health and the integrity of the spawns. |
|
Joining the staff
The overarchingly entry-level position is an apprenticeship—a trainee phase that transitionally focuses on acquainting one's self with the staff culture, undergoing training for their department's role, and ultimately graduating into the full-fledged role contingent that their apprenticeship is deemedly satisfactory.
Apprenticeships are clinched through a combination of applying for the staff role and hand-picking by the staff. Content-oriented groups regularly field applications and showcases for its prospective applicants, whereas community-oriented-staff groups will intermittently field workshop periods—precursory tests to an official apprenticeship—before selecting their apprentices; see the Staff Recruitment sections of the forums for more information and announcements regardingly.
Former staff
All well-tenured former staff members with considerable contributory impacts on the game are tabularly listed below. Due to departmental changeovers of some staff members over their tenures, they may be mutually listed in multiple groups.
|
|
|
|
|
|
|
|
|
Tester |
---|
|