Abilities: Difference between revisions
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==List of abilities== | ==List of abilities== | ||
All abilities and the amount of possessors respective to the slot orientation are outlined below. Click on the individualized pages for functional descriptions and potential inheritees thereof. | |||
{{AbilityTable| | |||
{{AbilityRow|Ability=Anger Point|Primary=3|Hidden=4}} | |||
{{AbilityRow|Ability=Arena Trap|Secondary=3|B=1}} | |||
{{AbilityRow|Ability=Blaze|Primary=18|Hidden=2}} | |||
{{AbilityRow|Ability=Chlorophyll|Primary=25|Secondary=4|Hidden=6}} | |||
{{AbilityRow|Ability=Compound Eyes|Primary=6|Secondary=2|Hidden=1}} | |||
{{AbilityRow|Ability=Cute Charm|Primary=12|Hidden=1|B=1}} | |||
{{AbilityRow|Ability=Damp|Primary=4|Secondary=4|Hidden=10}} | |||
{{AbilityRow|Ability=Effect Spore|Primary=6|Hidden=1}} | |||
{{AbilityRow|Ability=Inner Focus|Primary=10|Secondary=10|Hidden=9}} | |||
{{AbilityRow|Ability=Justified|Primary=4|Hidden=5}} | |||
{{AbilityRow|Ability=No Guard|Primary=2|Secondary=3|Hidden=3}} | |||
{{AbilityRow|Ability=Overgrow|Primary=18|Hidden=2}} | |||
{{AbilityRow|Ability=Run Away|Primary=14|Secondary=2|Hidden=8}} | |||
{{AbilityRow|Ability=Solar Power|Primary=3|Hidden=5}} | |||
{{AbilityRow|Ability=Synchronize|Primary=11|Secondary=4}} | |||
{{AbilityRow|Ability=Tinted Lens|Secondary=4|Hidden=5}} | |||
{{AbilityRow|Ability=Torrent|Primary=18|Hidden=2}} | |||
{{AbilityRow|Ability=Unnerve|Secondary=4|Hidden=15}} | |||
{{AbilityRow|Ability=Water Absorb|Primary=10|Secondary=4|Hidden=7}} | |||
}} | |||
[[Category:Abilities]] [[Category:Battle system]] [[Category:Gameplay features]] | [[Category:Abilities]] [[Category:Battle system]] [[Category:Gameplay features]] |
Revision as of 04:04, 4 April 2017
Abilities are intraneous faculties of Pokémon that are inherited by Pokémon upon obtaining them.
Abilities perform passive effects in-battle for Pokémon; they can be beneficial, hindering, or bilateral in nature. The possessor is usually the beneficiary of the ability, but some, such as Dry Skin, can have a countereffect; or in the case of Truant, for example, it may have a strictly hindering effect as a needful counterbalance.
While some abilities also performed out-of-battle functions in the official games, this is not the case in Pokémon Revolution Online; most out-of-battle functions, such as spawn-predeterminers, have not been functionalized, here, due to the belief that it may disbalance the encounter rates of potentially rarer Pokémon, so most abilities are modomodal for their in-battle functions.
Bear in mind that not all abilities have been programmed in PRO, yet; they will be distinctly marked on the tabular list below.
Mechanical overview
Usage
These abilities are mechanistically similar to passive abilities in other RPGs; they are not manually activated by the user, since they are performed automatically. They will actuate when all the requisite conditions are in effect or, for unconditional abilities, when a possessor of the ability is deployed in-battle.
Determination
All Pokémon species have subsets of inheritable abilities with 1-3 eventualities, but only one is possessable per Pokémon; this is predetermined upon encountering or obtaining the Pokémon.
The ability orientations can be subsumed into two categories: predominant abilities, which comprise the first-ability and second-ability slots, and hidden abilities, which are rarer abilities that have a 5% chance of inheritability by the Pokémon.
The inherited ability will be unchangeable with the potential exception of when the inheritee evolves; if the evolved form has a different ability correspondent to the orientation of the ability that they already have or if the evolved stage has a monoability (Metapod's Shed Skin ability, for example), that ability will supplant the pre-evolution's ability.
List of abilities
All abilities and the amount of possessors respective to the slot orientation are outlined below. Click on the individualized pages for functional descriptions and potential inheritees thereof.
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