Happiness: Difference between revisions

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Created page with " The friendship stat, in PRO more common under the name of "happiness", represents how happy a Pokémon is and is set as a number between zero and 255, while zero is the lower..."
 
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Created page "Friendship"
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The friendship stat, in PRO more common under the name of "happiness", represents how happy a Pokémon is and is set as a number between zero and 255, while zero is the lowerst possible friendship and 255 the maximum possible friendship.  
The <b>friendship</b> stat, in PRO more common under the name of "happiness", represents how happy a Pokémon is and is set as a number between zero and 255, while zero is the lowerst possible friendship and 255 the highest possible friendship.  


The friendship stat does not affect any combat stat´s of a Pokémon and is only needed as a requirement for certain Pokémon evolutions, quests and moves used outside of battle.
The friendship stat does not affect any combat stat´s of a Pokémon and is only needed as a requirement for certain Pokémon evolutions, quests and moves used outside of battle.
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===Pokémon evolutions===
===Pokémon evolutions===


Certain Pokémon will only evolve with the help of friendship, the required friendship is always 255 in such a case but a Pokémon evolution does not necessarily require the firendship stat as single condition to trigger the evolution.
Certain Pokémon will only evolve with the help of friendship but a Pokémon evolution does not necessarily require the firendship stat as single condition to trigger the evolution.
 
Pokémon which require friendship to evolve:
 
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:background|#{{Kanto_color}}}}
{{#vardefine:background|#{{Kanto_color}}}}
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Some moves can be used outside of battle, some of them does also require a certain ammount of friendship of the performing Pokémon.
Some moves can be used outside of battle, some of them does also require a certain ammount of friendship of the performing Pokémon.
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:background|#{{Kanto_color}}}}
{{#vardefine:background|#{{Kanto_color}}}}
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==Modify Friendship==
==Modify Friendship==
===Gaining Friendship===
===Gaining Friendship===
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:background|#{{Kanto_color}}}}
{{#vardefine:background|#{{Kanto_color}}}}
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<td width="4%">[[File:TM-Normal.png]] </td>
<td width="4%">[[File:TM-Normal.png]] </td>
<td> <b>Walking</b> </td>
<td> <b>Walking</b> </td>
<td> +1 </td>
<td> <font color="#ff1a8c">+1</font> </td>
<td> Works only for your first Pokémon in your party while it is not defeated. This method doesn't apply to land mounts and [[bike]], but does to surf mounts. Firendship gain occurs after 216 Steps.</td>
<td> Works only for your first Pokémon in your party while it is not defeated. This method doesn't apply to land mounts and [[bike]], but does to surf mounts. Firendship gain occurs after 216 Steps.</td>
</tr>
</tr>
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<td width="4%">[[File:TM-Normal.png]] </td>
<td width="4%">[[File:TM-Normal.png]] </td>
<td> <b>Defeating Pokémon</b> </td>
<td> <b>Defeating Pokémon</b> </td>
<td> +1 </td>
<td> <font color="#ff1a8c">+1</font> </td>
<td> After a opposing Pokémon is defeated, regardless of battle type, all participated Pokémon will gain friendship. Pokémon wich are defeated at the end of the fight wont gain happiness.</td>
<td> After a opposing Pokémon is defeated, regardless of battle type, all participated Pokémon will gain friendship. Pokémon wich are defeated at the end of the fight wont gain happiness.</td>
</tr>
</tr>
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<td width="4%">[[File:TM-Normal.png]] </td>
<td width="4%">[[File:TM-Normal.png]] </td>
<td> <b>Level Up´s</b> </td>
<td> <b>Level Up´s</b> </td>
<td> +5 </td>
<td> <font color="#ff1a8c">+5</font> </td>
<td> Does work for any level up, no matter how triggered.</td>
<td> Does work for any level up, no matter how triggered.</td>
</tr>
</tr>
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<td width="4%">[[File:TM-Normal.png]] </td>
<td width="4%">[[File:TM-Normal.png]] </td>
<td>[[Vitamins]]</td>
<td>[[Vitamins]]</td>
<td> +2</td>
<td> <font color="#ff1a8c">+2</font></td>
<td> </td>
<td> </td>
</tr>
</tr>
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<td width="4%">[[File:TM-Normal.png]] </td>
<td width="4%">[[File:TM-Normal.png]] </td>
<td>Ev reducing Berrys</td>
<td>Ev reducing Berrys</td>
<td> +2 </td>
<td> <font color="#ff1a8c">+2</font> </td>
<td>Will only work as long as you have 1 or more EVs in the according EV Stat </td>
<td>Will only work as long as you have 1 or more EVs in the according EV Stat </td>
</tr>
</tr>
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<td width="4%">[[File:TM-Normal.png]] </td>
<td width="4%">[[File:TM-Normal.png]] </td>
<td>Trading</td>
<td>Trading</td>
<td> Set to 70 </td>
<td> Set to <font color="#ff1a8c">70</font>  </td>
<td>When you trade a Pokémon it´s happiness will be reset to 70, therefore, it is only possible to gain happiness with this method when the traded Pokémon happiness is under 70.</td>
<td>When a Pokémon is traded, it´s happiness will be reset to 70, therefore, it is only possible to gain happiness with this method when the traded Pokémon happiness is under 70.</td>
</tr>
</tr>
<tr>
<tr>
<td colspan="8" style="text-align: left; border-radius: 1px 1px 25px 25px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}};"><p style="margin-top: 8px; margin-left: 10px;">
<td colspan="8" style="text-align: left; border-radius: 1px 1px 25px 25px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}};"><p style="margin-top: 8px; margin-left: 10px;">
<ul>
<ul>
<li><b>Emboldened</b> methods are affected by [[Soothe Bell]]</li>
</ul>
</p>
</td>
</tr>
</table>
===Losing Friendship===
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:background|#{{Kanto_color}}}}
{{#vardefine:border|#{{Kanto_color_dark}}}}
<table style="width:80%; border-spacing: 2px; border-radius: 25px; border: 4px solid {{#var:border}}; background-color: {{#var:background}}; padding: 6px;">
<tr><th colspan="2" style="border-radius: 25px 1px 1px 1px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color:
{{#var:border}}; width: 10%;">Method</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color:
{{#var:border}}; width: 10%;">Friendship</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color:
{{#var:border}}; width: 80%;">Extra Note</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}};>


{{#for_external_table:
{{#arraydefine:tm|
{{{tm}}},
}}
}}
<tr style="background-color: #FFFFFF; text-align: center;">
<td width="4%">[[File:TM-Normal.png]] </td>
<td> Defeated Pokémon </td>
<td> <font color="#ff0000">-5</font> </td>
<td> </td>
</tr>
<tr style="background-color: #FFFFFF; text-align: center;">
<td width="4%">[[File:TM-Normal.png]] </td>
<td> Trading </td>
<td> Set to <font color="#ff0000">70</font> </td>
<td> When a Pokémon is traded, it´s happiness will be reset to 70, according to that it is only possible to lose happiness when the traded Pokémon happiness stat is above 70. </td>
</tr>
<tr>
<td colspan="8" style="text-align: left; border-radius: 1px 1px 25px 25px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}};"><p style="margin-top: 8px; margin-left: 10px;">
<ul>
<li><b>Emboldened</b> methods are affected by [[Soothe Bell]]</li>
<li><b>Emboldened</b> methods are affected by [[Soothe Bell]]</li>
</ul>
</ul>
</p>
</p>
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</tr>
</tr>
</table>
</table>
==Visualizing Friendship==


The happiness stat is a number which represents how happy your Pokémon is. The lowest possible stat is zero, while the highest possible stat is 255.
There are two options to visualize a Pokémon´s friendship ingame. First option is to take a look at the friendship bar next to the Pokémon´s Health bar appearing on your Pokémon´s Info Card. A disadvantage of this method is that no number is shown up and you have to estimate the exact number. Second method is to use the [[In-Game_Commands|Ingame Command]] <i>/happy party-slot number</i> which will visualize the exact ammount of happiness into the chat.
When you catch a Pokémon, its happiness will automatically have a value of 70.
[[File:File:Pokémon_Info_Card_of_a_Eevee_-_Happiness_bar.png|right|150px|thumb|A Pokémon´s info card with it´s happiness bar.]]
While happiness doesn't particularly change any combat stats of your Pokémon, it's important to keep their happiness high if you wish to use moves out of combat, such as Headbutt, Dig or Dive, or if you wish to evolve a Pokémon that requires happiness.

Revision as of 14:48, 11 June 2018

The friendship stat, in PRO more common under the name of "happiness", represents how happy a Pokémon is and is set as a number between zero and 255, while zero is the lowerst possible friendship and 255 the highest possible friendship.

The friendship stat does not affect any combat stat´s of a Pokémon and is only needed as a requirement for certain Pokémon evolutions, quests and moves used outside of battle.


The use of friendship

Pokémon evolutions

Certain Pokémon will only evolve with the help of friendship but a Pokémon evolution does not necessarily require the firendship stat as single condition to trigger the evolution.


PokémonFriendshipExtra condition

















Quests

Using Moves

Some moves can be used outside of battle, some of them does also require a certain ammount of friendship of the performing Pokémon.


Error: no loop body set as the first or the second parameter.Error: no loop body set as the first or the second parameter.Error: no loop body set as the first or the second parameter.
PokémonFriendship

Error: no loop body set as the first or the second parameter.

Headbutt 150 or more
Dig 150 or more
Dive 150 or more
Rock Smash 220 or more at Love Island, otherwise, no happiness is required.

Modify Friendship

Gaining Friendship

MethodFriendshipExtra Note

Error: no loop body set as the first or the second parameter.

Walking +1 Works only for your first Pokémon in your party while it is not defeated. This method doesn't apply to land mounts and bike, but does to surf mounts. Firendship gain occurs after 216 Steps.
Defeating Pokémon +1 After a opposing Pokémon is defeated, regardless of battle type, all participated Pokémon will gain friendship. Pokémon wich are defeated at the end of the fight wont gain happiness.
Level Up´s +5 Does work for any level up, no matter how triggered.
Vitamins +2
Ev reducing Berrys +2 Will only work as long as you have 1 or more EVs in the according EV Stat
Trading Set to 70 When a Pokémon is traded, it´s happiness will be reset to 70, therefore, it is only possible to gain happiness with this method when the traded Pokémon happiness is under 70.

Losing Friendship

MethodFriendshipExtra Note

Error: no loop body set as the first or the second parameter.

Defeated Pokémon -5
Trading Set to 70 When a Pokémon is traded, it´s happiness will be reset to 70, according to that it is only possible to lose happiness when the traded Pokémon happiness stat is above 70.

Visualizing Friendship

There are two options to visualize a Pokémon´s friendship ingame. First option is to take a look at the friendship bar next to the Pokémon´s Health bar appearing on your Pokémon´s Info Card. A disadvantage of this method is that no number is shown up and you have to estimate the exact number. Second method is to use the Ingame Command /happy party-slot number which will visualize the exact ammount of happiness into the chat.

File:File:Pokémon Info Card of a Eevee - Happiness bar.png
A Pokémon´s info card with it´s happiness bar.