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The <b>happiness</b> stat, also interchangeably referred to as '''friendship''', metricizes a Pokémon's contentment and rapport with their trainer. It is quantified between 0 and 255, and it is initialized at 70 when originatively obtained or traded for.  
The <b>happiness</b> stat, also interchangeably referred to as '''friendship''', metricizes a Pokémon's contentment and rapport with their trainer. It is quantified with a value between 0 and 255, and it is initialized at 70 when originatively obtained or traded for.  


For the most part, the happiness stat does not affect any combat stat´s of a Pokémon and is only needed as a requirement for certain Pokémon evolutions, quests and moves used outside of battle. However, the power of the moves [[Return]] and [[Frustration]] is calculated based on the user's Happiness value.
For the most part, the happiness stat does not affect any combat stat´s of a Pokémon and is only needed as a requirement for certain Pokémon evolutions and moves used outside of battle. However, the power of the moves [[Return]] and [[Frustration]] is calculated based on the user's Happiness value.


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Certain Pokémon will only evolve with the help of happiness, but a Pokémon evolution does not necessarily require the happiness stat as single condition to trigger the evolution.  
Certain Pokémon will only evolve with the help of happiness, but a Pokémon evolution does not necessarily require the happiness stat as single condition to trigger the evolution.  
The Pokémon has to reach the max. amount of happiness (255) while meeting the other requirements in order to evolve, it does not necessarily require a level up. If your Pokemon already reched max. happiness, you need to lower the happiness first by letting your Pokémon faint in a wild battle for example, and then rech the max. happiness again.
The Pokémon has to level up with a high amount of happiness (160) while meeting the other requirements in order to evolve.  
 
{{#vardefine:cell|#{{Kanto_color_light}}}}
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{{#var:border}}; width: 70%;">Extra condition</th><th>
{{#var:border}}; width: 70%;">Extra condition</th><th>


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<td> Reaching max. happiness at day time ([[Espeon]]) or night time ([[Umbreon]]) </td>
<td> Leveled up at day time ([[Espeon]]) or night time ([[Umbreon]]) </td>
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<td>Reaching max. happiness at day time (10am-8pm) </td>
<td>Leveled up at day time (10am-8pm) </td>
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<td>Leveled up at night time (8pm-4am)</td>
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<td>[[{{{name}}}]]</td>
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<td>Reaching max. happiness at day time (10am-8pm) </td>
<td>Leveled up at day time (10am-8pm) </td>
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===Quests===
===Using Moves===


Some moves can be used outside of battle, some of them does also require a certain amount of happiness of the performing Pokémon.
===Pokémon moves===
 
====Outside of battle battle====
Some moves can be used outside of battle, some of them do also require a certain amount of happiness of the performing Pokémon.
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:background|#{{Kanto_color}}}}
{{#vardefine:background|#{{Kanto_color}}}}
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{{#var:border}}; width: 70%;">Happiness</th><th>
{{#var:border}}; width: 70%;">Happiness</th><th>


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{{#arraydefine:tm|
{{{tm}}},
}}
}}
<tr style="background-color: #FFFFFF; text-align: center;">
<tr style="background-color: #FFFFFF; text-align: center;">
<td width="4%">[[File:TM-Normal.png]] </td>
<td width="4%">[[File:TM-Normal.png]] </td>
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<td>150 or more </td>
<td>150 or more </td>
</tr>
</tr>
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{{{tm}}},
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<tr style="background-color: #FFFFFF; text-align: center;">
<td width="4%">[[File:TM-Ground.png]] </td>
<td width="4%">[[File:TM-Ground.png]] </td>
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<td>150 or more </td>
<td>150 or more </td>
</tr>
</tr>
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{{{tm}}},
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<td width="4%">[[File:TM-Normal.png]] </td>
<td width="4%">[[File:TM-Normal.png]] </td>
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</table>
</table>


Some in-battle moves factor in the happiness value.
 
====In battle====
Two move's power depend on the happiness of the performing Pokémon.
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:background|#{{Kanto_color}}}}
{{#vardefine:background|#{{Kanto_color}}}}
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{{#var:border}}; width: 70%;">Happiness</th><th>
{{#var:border}}; width: 70%;">Happiness</th><th>


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{{{tm}}},
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<td width="4%">[[File:TM-Normal.png]] </td>
<td width="4%">[[File:TM-Normal.png]] </td>
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<td>The closer to 255 the value is, the stronger this move becomes; maxes out at 102 base power.</td>
<td>The closer to 255 the value is, the stronger this move becomes; maxes out at 102 base power.</td>
</tr>
</tr>
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}}


<tr style="background-color: #FFFFFF; text-align: center;">
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</table>
</table>


==Modify Happiness==
 
==Modifying Happiness==
===Gaining Happiness===
===Gaining Happiness===
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:cell|#{{Kanto_color_light}}}}
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{{#var:border}}; width: 80%;">Extra Note</th><th>  
{{#var:border}}; width: 80%;">Extra Note</th><th>  


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{{{tm}}},
}}
}}
<tr style="background-color: #FFFFFF; text-align: center;">
<tr style="background-color: #FFFFFF; text-align: center;">
<td> <b>Walking</b> </td>
<td> <span style="color:#ff9933;"><b>Walking</b></span> </td>
<td> <font color="#ff1a8c">+1</font> </td>
<td> <span style="color:#ff1a8c;">+1</span><span style="color:#ff9933;">(2)</span> </td>
<td> Works only for your first Pokémon in your party while it is not defeated. This method doesn't apply to land mounts and [[Bicycle]], but does to surf mounts. Friendship gain occurs after 216 Steps.</td>
<td> Works only for your first Pokémon in your party while it is not defeated. This method doesn't apply to land mounts and [[Bicycle]], but does to surf mounts. Friendship gain occurs after every 216 Steps.</td>
</tr>
</tr>
<tr style="background-color: #FFFFFF; text-align: center;">
<tr style="background-color: #FFFFFF; text-align: center;">
<td> <b>Defeating Pokémon</b> </td>
<td> <span style="color:#ff9933;"><b>Defeating Pokémon</b></span> </td>
<td> <font color="#ff1a8c">+1</font> </td>
<td> <span style="color:#ff1a8c;">+1</span><span style="color:#ff9933;">(2)</span> </td>
<td> After a opposing Pokémon is defeated, regardless of battle type, all participated Pokémon will gain happiness. Pokémon which are defeated at the end of the fight wont gain happiness.</td>
<td> After a opposing Pokémon is defeated, regardless of battle type, all participated Pokémon will gain happiness. Pokémon which are defeated at the end of the fight wont gain happiness.</td>
</tr>
</tr>
<tr style="background-color: #FFFFFF; text-align: center;">
<tr style="background-color: #FFFFFF; text-align: center;">
<td> <b>Level Up´s</b> </td>
<td> <span style="color:#ff9933;"><b>Level Up's</b></span> </td>
<td> <font color="#ff1a8c">+5</font> </td>
<td> <span style="color:#ff1a8c;">+5</span><span style="color:#ff9933;">(10)</span> </td>
<td> Does work for any level up, no matter how triggered.</td>
<td> Does work for any level up, no matter how triggered.</td>
</tr>
</tr>
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<td colspan="8" style="text-align: left; border-radius: 1px 1px 25px 25px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}};"><p style="margin-top: 8px; margin-left: 10px;">
<td colspan="8" style="text-align: left; border-radius: 1px 1px 25px 25px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}};"><p style="margin-top: 8px; margin-left: 10px;">
<ul>
<ul>
<li><b>Emboldened</b> methods are affected by [[Soothe Bell]]</li>
<li><span style="color:#ff9933;"><b>Color-emboldened</b></span> methods are affected by [[Soothe Bell]]</li>
</ul>
</ul>
</p>
</p>
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</tr>
</tr>
</table>
</table>
====Pokémon Groomers====
====Pokémon Groomers====
The Pokémon Groomers can be found in [[Goldenrod City|Goldenrod Underground Path]] and in the outdoor market of [[Slateport City]]. Each service they provide will increase the selected Pokémon's happiness. [[Soothe Bell]] '''will not''' double happiness gained through the Groomers.
The Pokémon Groomers can be found in [[Cerulean City]] House 5, [[Goldenrod City|Goldenrod Underground Path]], outdoor market in [[Slateport City]], and [[Hearthome City]]. Each service they provide will increase the selected Pokémon's happiness. [[Soothe Bell]] '''will not''' double happiness gained through the Groomers.
 


'''Groomer Brad'''
'''Groomer Brad'''
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<table style="width:80%; border-spacing: 2px; border-radius: 25px; border: 4px solid {{#var:border}}; background-color: {{#var:background}}; padding: 6px;">
<table style="width:80%; border-spacing: 2px; border-radius: 25px; border: 4px solid {{#var:border}}; background-color: {{#var:background}}; padding: 6px;">
<tr><th style="border-radius: 25px 1px 1px 1px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color:
<tr><th style="border-radius: 25px 1px 1px 1px; border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color:
{{#var:border}}; width: 10%;">Method</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color:  
{{#var:border}}; width: 10%;">Method</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color:  
{{#var:border}}; width: 10%;">Happiness</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color:  
{{#var:border}}; width: 10%;">Happiness</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color:  
{{#var:border}}; width: 80%;">Extra Note</th><th>  
{{#var:border}}; width: 80%;">Extra Note</th><th>  


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<tr style="background-color: #FFFFFF; text-align: center;">
<tr style="background-color: #FFFFFF; text-align: center;">
<td> Brushing</td>
<td> Brushing</td>
<td> <font color="#ff1a8c">+10</font> </td>
<td> <font color="#ff1a8c">+10</font> </td>
<td> Costs {{Pdollar}}2,000. Resets every day at 00:00 GMT+0</td>
<td> Costs {{Pdollar}}2,000<span style="color:#FF0000;">*</span>. </td>
</tr>
</tr>
<tr style="background-color: #FFFFFF; text-align: center;">
<tr style="background-color: #FFFFFF; text-align: center;">
<td> Shampoo </td>
<td> Shampoo </td>
<td> <font color="#ff1a8c">+20</font> </td>
<td> <font color="#ff1a8c">+20</font> </td>
<td> Costs {{Pdollar}}3,000. Resets every day at 00:00 GMT+0</td>
<td> Costs {{Pdollar}}3,000<span style="color:#FF0000;">*</span>. </td>
</tr>
</tr>
<tr style="background-color: #FFFFFF; text-align: center;">
<tr style="background-color: #FFFFFF; text-align: center;">
<td> Smile Cut </td>
<td> Smile Cut </td>
<td> <font color="#ff1a8c">+30</font> </td>
<td> <font color="#ff1a8c">+30</font> </td>
<td> Costs {{Pdollar}}4,000. Resets every day at 00:00 GMT+0</td>
<td> Costs {{Pdollar}}4,000<span style="color:#FF0000;">*</span>. </td>
</tr>
</tr>
<tr style="background-color: #FFFFFF; text-align: center;">
<tr style="background-color: #FFFFFF; text-align: center;">
<td> Beauty Cut </td>
<td> Beauty Cut </td>
<td> <font color="#ff1a8c">+40</font> </td>
<td> <font color="#ff1a8c">+40</font> </td>
<td> Costs {{Pdollar}}5,000. Resets every day at 00:00 GMT+0</td>
<td> Costs {{Pdollar}}5,000<span style="color:#FF0000;">*</span>.</td>
</tr>
</tr>
<tr style="background-color: #FFFFFF; text-align: center;">
<tr style="background-color: #FFFFFF; text-align: center;">
<td> Royal Cut </td>
<td> Royal Cut </td>
<td> <font color="#ff1a8c">+50</font> </td>
<td> <font color="#ff1a8c">+50</font> </td>
<td> Costs {{Pdollar}}6,000. Resets every day at 00:00 GMT+0</td>
<td> Costs {{Pdollar}}6,000<span style="color:#FF0000;">*</span>.</td>
</tr>
</tr>
<tr>
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<ul>
<span style="color:#FF0000;"><b>*</b></span> You can use this service only once within a day. The cooldown reset's every day at 00:00 GMT+0.
</ul>
</p>
</td>
</tr>
</table>


</table>


'''Groomer Chris'''
'''Groomer Chris'''
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{{#var:border}}; width: 10%;">Method</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color:  
{{#var:border}}; width: 10%;">Method</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color:  
{{#var:border}}; width: 10%;">Happiness</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color:  
{{#var:border}}; width: 10%;">Happiness</th><th style="border: 1px solid {{#var:border}}; background-color: {{#var:cell}}; color:  
{{#var:border}}; width: 80%;">Extra Note</th><th>  
{{#var:border}}; width: 80%;">Extra Note</th><th>  


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<td> Friendly Drink </td>
<td> Friendly Drink </td>
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===Losing Happiness===
===Losing Happiness===
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:cell|#{{Kanto_color_light}}}}
{{#vardefine:background|#{{Kanto_color}}}}
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<ul>
<ul>
<li><b>Emboldened</b> methods are affected by [[Soothe Bell]]</li>
</ul>
</ul>
</p>
</p>

Latest revision as of 15:35, 1 October 2025

The happiness stat, also interchangeably referred to as friendship, metricizes a Pokémon's contentment and rapport with their trainer. It is quantified with a value between 0 and 255, and it is initialized at 70 when originatively obtained or traded for.

For the most part, the happiness stat does not affect any combat stat´s of a Pokémon and is only needed as a requirement for certain Pokémon evolutions and moves used outside of battle. However, the power of the moves Return and Frustration is calculated based on the user's Happiness value.


The use of Happiness

Pokémon evolutions

Certain Pokémon will only evolve with the help of happiness, but a Pokémon evolution does not necessarily require the happiness stat as single condition to trigger the evolution. The Pokémon has to level up with a high amount of happiness (160) while meeting the other requirements in order to evolve.



PokémonExtra condition


Golbat
Chansey
Eevee Leveled up at day time (Espeon) or night time (Umbreon)
Pichu
Cleffa
Igglybuff
Togepi
Azurill
Budew Leveled up at day time (10am-8pm)
Buneary
Chingling Leveled up at night time (8pm-4am)
Munchlax
Riolu Leveled up at day time (10am-8pm)
Woobat
Swadloon
Alolan Meowth


Pokémon moves

Outside of battle battle

Some moves can be used outside of battle, some of them do also require a certain amount of happiness of the performing Pokémon.


PokémonHappiness


Headbutt 150 or more
Dig 150 or more
Rock Smash 220 or more at Love Island, otherwise, no happiness is required.


In battle

Two move's power depend on the happiness of the performing Pokémon.


PokémonHappiness


Return The closer to 255 the value is, the stronger this move becomes; maxes out at 102 base power.
Frustration The closer to 0 the value is, the stronger this move becomes; maxes out at 102 base power.


Modifying Happiness

Gaining Happiness

MethodHappinessExtra Note


Walking +1(2) Works only for your first Pokémon in your party while it is not defeated. This method doesn't apply to land mounts and Bicycle, but does to surf mounts. Friendship gain occurs after every 216 Steps.
Defeating Pokémon +1(2) After a opposing Pokémon is defeated, regardless of battle type, all participated Pokémon will gain happiness. Pokémon which are defeated at the end of the fight wont gain happiness.
Level Up's +5(10) Does work for any level up, no matter how triggered.
Vitamins +2
Berries +2 Will only work as long as you have 1 or more EVs in the according EV Stat.
Trading Set to 70 When a Pokémon is traded, its happiness will be reset to 70, therefore, it is only possible to gain happiness with this method when the traded Pokémon's happiness is under 70.


Pokémon Groomers

The Pokémon Groomers can be found in Cerulean City House 5, Goldenrod Underground Path, outdoor market in Slateport City, and Hearthome City. Each service they provide will increase the selected Pokémon's happiness. Soothe Bell will not double happiness gained through the Groomers.


Groomer Brad


MethodHappinessExtra Note


Brushing +10 Costs 2,000*.
Shampoo +20 Costs 3,000*.
Smile Cut +30 Costs 4,000*.
Beauty Cut +40 Costs 5,000*.
Royal Cut +50 Costs 6,000*.

    * You can use this service only once within a day. The cooldown reset's every day at 00:00 GMT+0.


Groomer Chris


MethodHappinessExtra Note


Friendly Drink +5 Costs 1,500.
Friendly Meal +10 Costs 2,500.
Friendly Combo +30 Costs 5,000.
Colorful Shake +??? Berries are needed for this option. Happiness gained varies on berries used.

Losing Happiness

MethodHappinessExtra Note
Defeated Pokémon -5 When fainted in a PvP match, happiness will not be lost.
Trading Set to 70 When a Pokémon is traded, its happiness will be reset to 70, according to that it is only possible to lose happiness when the traded Pokémon's happiness stat is above 70.

Visualizing Happiness

There are two options to visualize a Pokémon´s happiness ingame. First option is to take a look at the happiness bar next to the Pokémon´s Health bar appearing on your Pokémon´s Info Card. A disadvantage of this method is that no number is shown up and you have to estimate the exact number. Second method is to use the Ingame Command /happy party-slot number which will visualize the exact ammount of happiness into the chat.

A Pokémon´s info card with its happiness bar.