Pokétime: Difference between revisions

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[[File:Poketime_Clock.png|right|thumb|The local time collocated to the Pokétime during the latter's night-time phase.]]
 
'''Pokétime''' is the time-measurement continuum used in [[Pokémon Revolution Online]].
'''Pokétime''' is the time-measurement continuum used in [[Pokémon Revolution Online]].


__TOC__
__TOC__


==Rate==
==Current Pokétime==
Pokétime is identical for both servers, Gold and Silver.
 
{{PoketimeClock}}
 
==Time-passage rate==


Pokétime elapses at a six-times-faster rate than real-world time; for example, six Pokéseconds elapse after one real-world second, six Pokéminutes elapse after one real-world minute, six Pokéhours elapse after one real-world hour, and one Pokéday elapsed after four real-world hours. The super-enhanced rate of Pokétime lends players ample time to play through the multiphasic Pokédays, thereby affording them realistic chances to access time-exclusive features, such as Pokémon spawns at various phases of the day, contingent on their spare time throughout the day.
Pokétime elapses at a five-times-faster rate than real-world time. While most Pokéminutes will elapse after 10 real-world seconds, there is also a 20-second interval every minute; as such, five Pokéminutes total elapse after a real-world minute, five Pokéhours elapse after one real-world hour, and one Pokéday elapses after five real-world hours. The super-enhanced rate of Pokétime lends players ample time to play through the multiphasic Pokédays, thereby affording them realistic chances to access time-exclusive features, such as Pokémon spawns at various phases of the day, contingent on their spare time throughout the day.


Please note that there isn't any interweaving correlation between the local time and Pokétime; the former is simply synchronized with the player's operative device of the game client, whereas the latter is initialized by the server PC's clock and thus is globalized for all players.
Please note that there isn't any interweaving correlation between the local time and Pokétime; the former is simply synchronized with the player's operative device of the game client, whereas the latter is initialized by the server PC's clock and thus is globalized for all players.


==Phases of the Day==
==Thresholds==
Pokétime encompasses more than just a visual effect; it's also used as an access- and feature-restrictor for gameplay functions, as delineated below.
===Phases of the Day===
 
For Pokémon-spawning mechanics, Pokédays are apportioned with a conventional tri-phasic cycle:
*Morning-time spans from 4:00 AM to 10:00 AM
*Daytime spans from 10:00 AM to 8:00 PM
*Night-time is in effect in the intervening time from 8:00 PM to 4:00 AM.


For visual and Pokémon-spawning mechanics, Pokédays are apportioned with conventional tri-phasic cycle; morning-time spans from 4:00 AM to 10:00 AM, daytime spans from 10:00 AM to 8:00 PM, and night-time is in effect in the intervening time from 20:00 PM to 4:00 AM.
Pokémon-spawn control is the only known Pokétime-time restrictor that concordantly overlaps with all the visual effects of each phase.


As it pertains to evolutionary mechanics, there are considerably discrepancy times; daytime spans from 6:00 AM to 6:00 PM, whereas the rest of the hours are doled out to night-time. This equi-bidaily system applies to any phase-specific evolutions; for example, [[Eevee]] will evolve into [[Espeon]] if leveled up with maximal [[Happiness]] between 6:00 AM and 6:00 PM, whereas it'll evolve into Umbreon between 6:00 PM and 6:00 AM continent of the same conditions.
===Evolutionary mechanics===
As it pertains to evolutionary mechanics for PRO as of 11.06.2019 the Evolution's which require specific times, now corresponds to the correct Poké hours: Day (10:00 - 19:59) and Night (20:00 - 03:59). For example, [[Eevee]] will evolve into [[Espeon]] if levelled up with maximal [[Friendship|Happiness]] between 10:00 and 19:59 PM, whereas it'll evolve into Umbreon between 20:00 and 03:59 continent of the same conditions.


[[Category:Game Features]]
===Content features===
====Goldenrod Underground Path====
In [[Goldenrod Underground Path#Groom Brothers|Goldenrod Underground Path]], Chris and Brad have limited, varying hours of operation; Chris is open during conventional business hours from 9:00 AM to 5:00 PM, whereas Brad supplants his stead from 5:00 PM to 10:00 PM.
====Shoal Cave====
The following temporal thresholds exist for each partition of [[Shoal Cave]]:
*09:00-15:00 - High Tide Entrance Room
*15:00-21:00 - Low Tide Entrance Room
*21:00-03:00 - High Tide Entrance Room
*03:00-09:00 - Low Tide Entrance Room
[[Category:Gameplay features]]

Latest revision as of 01:37, 7 July 2025

The local time collocated to the Pokétime during the latter's night-time phase.

Pokétime is the time-measurement continuum used in Pokémon Revolution Online.

Current Pokétime

Pokétime is identical for both servers, Gold and Silver.

Pokéclock

Time-passage rate

Pokétime elapses at a five-times-faster rate than real-world time. While most Pokéminutes will elapse after 10 real-world seconds, there is also a 20-second interval every minute; as such, five Pokéminutes total elapse after a real-world minute, five Pokéhours elapse after one real-world hour, and one Pokéday elapses after five real-world hours. The super-enhanced rate of Pokétime lends players ample time to play through the multiphasic Pokédays, thereby affording them realistic chances to access time-exclusive features, such as Pokémon spawns at various phases of the day, contingent on their spare time throughout the day.

Please note that there isn't any interweaving correlation between the local time and Pokétime; the former is simply synchronized with the player's operative device of the game client, whereas the latter is initialized by the server PC's clock and thus is globalized for all players.

Thresholds

Pokétime encompasses more than just a visual effect; it's also used as an access- and feature-restrictor for gameplay functions, as delineated below.

Phases of the Day

For Pokémon-spawning mechanics, Pokédays are apportioned with a conventional tri-phasic cycle:

  • Morning-time spans from 4:00 AM to 10:00 AM
  • Daytime spans from 10:00 AM to 8:00 PM
  • Night-time is in effect in the intervening time from 8:00 PM to 4:00 AM.

Pokémon-spawn control is the only known Pokétime-time restrictor that concordantly overlaps with all the visual effects of each phase.

Evolutionary mechanics

As it pertains to evolutionary mechanics for PRO as of 11.06.2019 the Evolution's which require specific times, now corresponds to the correct Poké hours: Day (10:00 - 19:59) and Night (20:00 - 03:59). For example, Eevee will evolve into Espeon if levelled up with maximal Happiness between 10:00 and 19:59 PM, whereas it'll evolve into Umbreon between 20:00 and 03:59 continent of the same conditions.

Content features

Goldenrod Underground Path

In Goldenrod Underground Path, Chris and Brad have limited, varying hours of operation; Chris is open during conventional business hours from 9:00 AM to 5:00 PM, whereas Brad supplants his stead from 5:00 PM to 10:00 PM.

Shoal Cave

The following temporal thresholds exist for each partition of Shoal Cave:

  • 09:00-15:00 - High Tide Entrance Room
  • 15:00-21:00 - Low Tide Entrance Room
  • 21:00-03:00 - High Tide Entrance Room
  • 03:00-09:00 - Low Tide Entrance Room