Module:TypeEffectivenessGenerator

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Documentation for this module may be created at Module:TypeEffectivenessGenerator/doc

local p = {}

local types = {
"Normal","Fire","Water","Electric","Grass","Ice","Fighting","Poison",
"Ground","Flying","Psychic","Bug","Rock","Ghost","Dragon","Dark",
"Steel","Fairy"
}

local chart = {

Normal = {Rock=0.5, Ghost=0, Steel=0.5},
Fire = {Fire=0.5, Water=0.5, Grass=2, Ice=2, Bug=2, Rock=0.5, Dragon=0.5, Steel=2},
Water = {Fire=2, Water=0.5, Grass=0.5, Ground=2, Rock=2, Dragon=0.5},
Electric = {Water=2, Electric=0.5, Grass=0.5, Ground=0, Flying=2, Dragon=0.5},
Grass = {Fire=0.5, Water=2, Grass=0.5, Poison=0.5, Ground=2, Flying=0.5, Bug=0.5, Rock=2, Dragon=0.5, Steel=0.5},
Ice = {Fire=0.5, Water=0.5, Grass=2, Ground=2, Flying=2, Dragon=2, Steel=0.5},
Fighting = {Normal=2, Ice=2, Poison=0.5, Flying=0.5, Psychic=0.5, Bug=0.5, Rock=2, Ghost=0, Dark=2, Steel=2, Fairy=0.5},
Poison = {Grass=2, Poison=0.5, Ground=0.5, Rock=0.5, Ghost=0.5, Steel=0, Fairy=2},
Ground = {Fire=2, Electric=2, Grass=0.5, Poison=2, Flying=0, Bug=0.5, Rock=2, Steel=2},
Flying = {Electric=0.5, Grass=2, Fighting=2, Bug=2, Rock=0.5, Steel=0.5},
Psychic = {Fighting=2, Poison=2, Psychic=0.5, Dark=0, Steel=0.5},
Bug = {Fire=0.5, Grass=2, Fighting=0.5, Poison=0.5, Flying=0.5, Psychic=2, Ghost=0.5, Dark=2, Steel=0.5, Fairy=0.5},
Rock = {Fire=2, Ice=2, Fighting=0.5, Ground=0.5, Flying=2, Bug=2, Steel=0.5},
Ghost = {Normal=0, Psychic=2, Ghost=2, Dark=0.5},
Dragon = {Dragon=2, Steel=0.5, Fairy=0},
Dark = {Fighting=0.5, Psychic=2, Ghost=2, Dark=0.5, Fairy=0.5},
Steel = {Fire=0.5, Water=0.5, Electric=0.5, Ice=2, Rock=2, Fairy=2, Steel=0.5},
Fairy = {Fire=0.5, Fighting=2, Poison=0.5, Dragon=2, Dark=2, Steel=0.5}
}

local function multiplier(atk, def)
    if not def or def == "" then return 1 end
    if chart[atk] and chart[atk][def] then
        return chart[atk][def]
    end
    return 1
end

function p.generate(frame)

    local type1 = mw.text.trim(frame.args.type1 or "")
    local type2 = mw.text.trim(frame.args.type2 or "")

    local results = {
        ["4"]={},["2"]={},["1"]={},["0.5"]={},["0.25"]={},["0"]={}
    }

    for _,atk in ipairs(types) do

        local m = multiplier(atk,type1) * multiplier(atk,type2)

        if m==4 then table.insert(results["4"],atk)
        elseif m==2 then table.insert(results["2"],atk)
        elseif m==1 then table.insert(results["1"],atk)
        elseif m==0.5 then table.insert(results["0.5"],atk)
        elseif m==0.25 then table.insert(results["0.25"],atk)
        elseif m==0 then table.insert(results["0"],atk)
        end

    end

    local function join(t) return table.concat(t,", ") end

    return frame:expandTemplate{
        title="TypeEffectiveness",
        args={
            Color=type1,
            SuperWeaknesses=join(results["4"]),
            Weaknesses=join(results["2"]),
            Neutralities=join(results["1"]),
            Resistances=join(results["0.5"]),
            SuperResistances=join(results["0.25"]),
            Immunities=join(results["0"])
        }
    }

end

return p