Lampent

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 Litwick   #607 #608  -  Lampent #609    Chandelure



#608   Lampent

Types

Ghost Fire

Generation

  V  

Abilities

Ability 1
Flash Fire
Ability 2
Flame Body
Hidden Ability
Infiltrator

Rarity Tier

  Unhuntable  

Catch rate

  90/255 (11.76%)  

Base stats

HP
60

Atk
40

Def
60

Sp.Atk
95

Sp.Def
60

Spd
55

Base-stat total: 370
EV Yield

HP
0

Atk
0

Def
0

Sp.Atk
2

Sp.Def
0

Spd
0

EV-yield total: 2

Base Experience

  130  

Gender Ratio

    50%     50%    

Height

  0.61m  

Weight

  13kg  


Lampent is a Ghost and Fire type Pokémon.

Having it evolved from Litwick upon reaching level 41, which then evolves into Chandelure when exposed to a Dusk Stone.


Obtainability

The only way to obtain a Lampent is to evolve a Litwick.

Moves

Level Up

Level Moves Type Category Base Power Accuracy PP
1Ember Fire Special4010025
1Astonish Ghost Physical3010015
1Minimize Normal Status10
1Smog Poison Special307020
3Minimize Normal Status10
5Smog Poison Special307020
7Fire Spin Fire Special4010025
10Confuse Ray Ghost Status10010
13Night Shade Ghost Special10015
16Will-O-Wisp Fire Status8515
20Flame Burst Fire Special7010015
24Imprison Psychic Status10
28Hex Ghost Special6510010
33Memento Dark Status10010
38Inferno Fire Special100505
45Curse Ghost Status10
53Shadow Ball Ghost Special8010015
61Pain Split Normal Status20
69Overheat Fire Special130905

  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.


Egg Moves

Move Type Category Base Power Accuracy PP
Acid Poison Special 40 100 30
Acid Armor Poison Status 20
Captivate Normal Status 100 20
Clear Smog Poison Special 50 15
Endure Normal Status 10
Haze Ice Status 30
Heat Wave Fire Special 95 90 10
Power Split Psychic Status 10

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.



TMs and HMs

TM Moves Type Category Base Power Accuracy PP
TM06 Toxic Poison Status 90 10
TM22 Solar Beam Grass Special 120 100 10
TM29 Psychic Psychic Special 90 100 10
TM32 Double Team Normal Status 15
TM38 Fire Blast Fire Special 110 85 5
TM42 Dream Eater Psychic Special 100 100 15
TM44 Rest Psychic Status 10
TM50 Substitute Normal Status 16
TM54 Calm Mind Psychic Status 20
TM60 Hidden Power Normal Special 60 100 15
TM61 Sunny Day Fire Status 5
TM62 Taunt Dark Status 100 20
TM67 Protect Normal Status 10
TM80 Shadow Ball Ghost Special 80 100 15
TM85 Flamethrower Fire Special 90 100 15
TM92 Facade Normal Physical 70 100 20
TM100 Overheat Fire Special 130 90 5
TM111 Will-O-Wisp Fire Status 85 15
TM130 Return Normal Physical 100 20
TM138 Sleep Talk Normal Status 10
TM148 Trick Room Psychic Status 5
HM05 Flash Normal Status 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.



TM Tutors

Move Type Category Base Power Accuracy PP
Dark Pulse Dark Special 80 100 15
Energy Ball Grass Special 90 100 10
Frustration Normal Physical 100 20
Psych Up Normal Status 10
Trick Room Psychic Status 5

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Move Tutors

Move Type Category Base Power Accuracy PP
Heat Wave Fire Special 95 90 10
Pain Split Normal Status 20
Shock Wave Electric Special 60 20
Snore Normal Special 50 100 15
Trick Psychic Status 100 10

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.


Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon's type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon's type resistances.

Flash Fire grants an immunity to Fire.

Special Counterparts

Main article: Pokémon Counterparts