Marill

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Revision as of 06:38, 8 March 2026 by Cae (talk | contribs) (updated type effectiveness)
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 Bellossom   #182 #183  -  Marill #184    Azumarill



#183   Marill

Types

Water Fairy

Generation

  II  

Abilities

Ability 1
Thick Fat
Ability 2
Huge Power
Hidden Ability
Sap Sipper

Rarity Tier

  Common  

Catch rate

  190/255 (24.84%)  

Base stats

HP
70

Atk
20

Def
50

Sp.Atk
20

Sp.Def
50

Spd
40

Base-stat total: 250
EV Yield

HP
2

Atk
0

Def
0

Sp.Atk
0

Sp.Def
0

Spd
0

EV-yield total: 2

Base Experience

  58  

Gender Ratio

    50%     50%    

Height

  0.4m  

Weight

  8.5kg  

Marill is a Water and Fairy type Pokémon.

It evolves from Azurill when leveled up with 160+ happiness. It evolves into Azumarill by level-up starting at level 18.


Obtainability

Land

Directory spawns does not have file land_spawns.csv.

LocationLevelsTimesHeld ItemRarity Tier
[[|]] - Common

  • Pink-colored areas denote that this spawn is membership-exclusive
  • Emboldened levels indicate they are isolatable with the Repel trick


Surfing

Directory spawns does not have file surf_spawns.json.

LocationLevelsTimesHeld Item Rod Rarity Tier
[[|]] - Common
  • All rows with a fishing rod indicate that its corresponding Pokémon can also be fished with the rod tier shown
  • Pink-colored areas denote that this area or inhabiting spawn is strictly membership-exclusive
  • Emboldened levels indicate they are isolatable with the Repel trick



SiteLevelsTime periodRequired discovery pointsRarity
Wondrous Site 15-25 00:00-12:00 None 3

Moves

Level Up

Level Moves Type Category Base Power Accuracy PP
1Tackle Normal Physical5010035
1Water Gun Water Special4010025
2Tail Whip Normal Status10030
5Water Sport Water Status15
7Bubble Water Special4010030
10Defense Curl Normal Status40
10Rollout Rock Physical309020
13Bubble Beam Water Special6510020
16Helping Hand Normal Status20
20Aqua Tail Water Physical909010
23Play Rough Fairy Physical909010
28Aqua Ring Water Status20
31Rain Dance Water Status5
37Double-Edge Normal Physical12010015
40Superpower Fighting Physical1201005
47Hydro Pump Water Special110805

  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.



Move Type Category Base Power Accuracy PP
Amnesia Psychic Status 20
Aqua Jet Water Physical 40 100 20
Belly Drum Normal Status 10
Body Slam Normal Physical 80 100 15
Camouflage Normal Status 20
Copycat Normal Status 20
Encore Normal Status 100 5
Fake Tears Dark Status 100 20
Future Sight Psychic Special 120 100 10
Muddy Water Water Special 90 85 10
Perish Song Normal Status 5
Present Normal Physical 90 15
Refresh Normal Status 20
Sing Normal Status 55 15
Slam Normal Physical 80 75 20
Soak Water Status 100 20
Superpower Fighting Physical 120 100 5
Supersonic Normal Status 55 20
Soak Water Status 100 20
Water Sport Water Status 15

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.



Pre-Evolution Moves

Move Type Category Base Power Accuracy PP
Bounce Flying Physical 85 85 5
Charm Fairy Status 100 20
Slam Normal Physical 80 75 20
Splash Normal Status 40
Uproar Normal Special 90 100 10

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



TM Moves Type Category Base Power Accuracy PP
TM06 Toxic Poison Status 90 10
TM13 Ice Beam Ice Special 90 100 10
TM14 Blizzard Ice Special 110 70 5
TM32 Double Team Normal Status 15
TM44 Rest Psychic Status 10
TM57 Hail Ice Status 10
TM60 Hidden Power Normal Special 60 100 15
TM66 Light Screen Psychic Status 30
TM67 Protect Normal Status 10
TM68 Rain Dance Water Status 5
TM81 Brick Break Fighting Physical 75 100 15
TM92 Facade Normal Physical 70 100 20
TM105 Scald Water Special 80 100 15
TM130 Return Normal Physical 100 20
TM138 Sleep Talk Normal Status 10
HM03 Surf Water Special 90 100 15
HM07 Waterfall Water Physical 80 100 15

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.



Move Type Category Base Power Accuracy PP
Frustration Normal Physical 100 20
Grass Knot Grass Special 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Move Type Category Base Power Accuracy PP
Aqua Tail Water Physical 90 90 10
Bounce Flying Physical 85 85 5
Covet Normal Physical 60 100 25
Hyper Voice Normal Special 90 100 10
Ice Punch Ice Physical 75 100 15
Icy Wind Ice Special 55 95 15
Iron Tail Steel Physical 100 75 15
Knock Off Dark Physical 65 100 25
Snore Normal Special 50 100 15
Superpower Fighting Physical 120 100 5
Water Pulse Water Special 60 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Type Effectiveness

Under normal battle conditions, this Pokémon is:

Super-weak to

Weak to

Neutral to

½× Resistant to

Immune to

Notes

Special Counterparts

Main article: Pokémon Counterparts