Pikachu

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 Arbok   #024 #025  -  Pikachu #026    Raichu



#025   Pikachu

Types

Electric

Generation

  I  

Abilities

Ability 1
Static
Hidden Ability
Lightning Rod

Rarity Tier

  Uncommon  

Catch rate

  190/255 (24.84%)  

Base stats

HP
35

Atk
55

Def
30

Sp.Atk
50

Sp.Def
40

Spd
90

Base-stat total: 300
EV Yield

HP
0

Atk
0

Def
0

Sp.Atk
0

Sp.Def
0

Spd
2

EV-yield total: 2

Base Experience

  82  

Gender Ratio

    50%     50%    

Height

  0.4m  

Weight

  6kg  


Pikachu is an Electric-type Pokémon.

Having evolved from its baby-stage pre-evolution in Pichu when leveled up with maximal happiness, it evolves into its final evolutionary stage in Raichu via usage of a Thunder Stone.

Pikachu also augments Kanto's starter-Pokémon subset as the quaternary starter—a nod to the anime and the Pokémon Yellow Version game] wherein the Electric-type Pokémon was the specially anomalous starter Pokémon and considered by many to be the de-facto protagonist. Starting with Pikachu will unlock tuteeship to the Surf technique as well as a litany of Team Rocket Trio encounters throughout Kanto.


Obtainability

Wild

LocationLevelsTimesHeld ItemRarity Tier
Alto Mare National Park 30-34 Morning Day Night Light Ball Uncommon
Bittersweet Cave 2F 25-30 Morning Day Night Light Ball Uncommon
Bittersweet Cave 4F 25-30 Morning Day Night Light Ball Uncommon
Breezy Cave Hidden Mines 24-28 Morning Day Night Light Ball Uncommon
Breezy Town 17-21 Morning Day Night Light Ball Uncommon
Evergreen Island Frozen Path 25-31 Morning Day Night Light Ball Uncommon
Evergreen Island Valley 23-25 Morning Day Night Light Ball Uncommon
Galeras Island East 27-33 Morning Day Night Uncommon
Hoenn Safari Zone Area 1 28-32 Morning Day Night Light Ball Uncommon
Kalijodo Cave B1F 30-34 Morning Day Night Light Ball Uncommon
Lightning island cave 20-23 Morning Day Night Light Ball Uncommon
Matsuki Courtyard 22-27 Morning Day Night Light Ball Uncommon
Mistpeak Valley 26-31 Morning Day Night Light Ball Uncommon
Pinkan Island Woodlands 40-45 Morning Day Night Light Ball Uncommon
Power Plant 21-24 Morning Day Night Oran Berry Uncommon
Sacred Forest 25-30 Morning Day Night Light Ball Uncommon
Safari Area 1 34-38 Morning Day Night Light Ball Uncommon
Safari Exclusive 26-28 Night Light Ball Uncommon
Sanctuary of Energy 24-28 Morning Day Night Light Ball Uncommon
Shamouti Island 38-40 Morning Day Night Light Ball Uncommon
Shamouti Island frozen 38-40 Morning Day Night Light Ball Uncommon
Viridian Forest 5-7 Morning Day Night Light Ball Uncommon
Vulcan Forest 36-40 Morning Day Night Light Ball Uncommon
Whoville Shore 25-31 Morning Day Night Light Ball Uncommon
Whoville Woods 25-30 Morning Day Night Light Ball Uncommon

  • Pink-colored areas denote that this spawn is membership-exclusive
  • Emboldened levels indicate they are isolatable with the Repel trick


NPCs

Pikachu is another starter-Pokémon selectable in Kanto's regional subset of them. In order to select Pikachu, you must first interact with all-three starter-Pokémon options on the table and decline on them when prompted; thereafter, Pikachu will be claimable via the lightning-bolt Pokéball on the floor space adjacent to the Pokédex desk.

See to the right for the specially designed starter-Pokémon Pokéball.

Moves

Level-Up

Level Moves Type Category Base Power Accuracy PP
[[]]
Tail Whip Normal Status10030
5Growl Normal Status10040
7Play Nice Normal Status20
10Quick Attack Normal Physical4010030
13Electro Ball Electric Special10010
18Thunder Wave Electric Status10020
21Feint Normal Physical3010010
23Double Team Normal Status15
26Spark Electric Physical6510020
29Nuzzle Electric Physical2010020
34Discharge Electric Special8010015
37Slam Normal Physical807520
42Thunderbolt Electric Special9010015
45Agility Psychic Status10030
50Wild Charge Electric Physical9010015
53Light Screen Psychic Status30
58Thunder Electric Special1107010

  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.



TMs/HMs

TM Moves Type Category Base Power Accuracy PP
TM01 Mega Punch Normal Physical 80 85 20
TM05 Mega Kick Normal Physical 120 75 5
TM06 Toxic Poison Status 90 10
TM08 Body Slam Normal Physical 80 100 15
TM09 Take Down Normal Physical 90 85 20
TM16 Pay Day Normal Physical 40 100 20
TM17 Submission Fighting Physical 80 80 25
TM19 Seismic Toss Fighting Physical 100 20
TM24 Thunderbolt Electric Special 90 100 15
TM25 Thunder Electric Special 110 70 10
TM28 Dig Ground Physical 80 100 10
TM33 Reflect Psychic Status 20
TM34 Bide Normal Physical 10
TM39 Swift Normal Special 60 20
TM40 Skull Bash Normal Physical 100 100 15
TM44 Rest Psychic Status 10
TM45 Thunder Wave Electric Status 100 20
TM60 Hidden Power Normal Special 60 100 15
TM66 Light Screen Psychic Status 30
TM67 Protect Normal Status 10
TM68 Rain Dance Water Status 5
TM81 Brick Break Fighting Physical 75 100 15
TM92 Facade Normal Physical 70 100 20
TM114 Rock Smash Fighting Physical 40 100 15
TM122 Volt Switch Electric Special 70 100 20
HM05 Flash Normal Status 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.



Move Tutors

Move Type Category Base Power Accuracy PP
Aqua Tail Water Physical 90 90 10
Counter Fighting Physical 100 20
Covet Normal Physical 60 100 25
Double-Edge Normal Physical 120 100 15
Dynamic Punch Fighting Physical 100 50 5
Knock Off Dark Physical 65 100 25
Headbutt Normal Physical 70 100 15
Mega Kick Normal Physical 120 75 5
Mega Punch Normal Physical 80 85 20
Rollout Rock Physical 30 90 20
Seismic Toss Fighting Physical 100 20
Shock Wave Electric Special 60 20
Surf* Water Special 90 100 15
Signal Beam Bug Special 75 100 15
Swagger Normal Status 90 15
Swift Normal Special 60 20
Thunder Punch Electric Physical 75 100 15
Thunder Wave Electric Status 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.
  • * - Must have started with Pikachu and the Pokémon tutee must be under your OT registry



Egg-Inheritable Moves

Move Type Category Base Power Accuracy PP
Bestow Normal Status 15
Bide Normal Physical 10
Charge Electric Status 20
Disarming Voice Fairy Special 40 15
Double Slap Normal Physical 15 85 10
Encore Normal Status 100 5
Endure Normal Status 10
Fake Out Normal Physical 40 100 10
Flail Normal Physical 100 15
Lucky Chant Normal Status 30
Present Normal Physical 90 15
Reversal Fighting Physical 100 15
Thunder Punch Electric Physical 75 100 15
Tickle Normal Status 100 20
Volt Tackle Electric Physical 120 100 15
Wish Normal Status 10

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.


Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
None


Leveling Chart

This is a tabulated leveling chart of the amount of experience Pikachu requires to advance per level, as well as a comparative overview of how much less experience is needed to level up at the same levels than its evolution would require.

Special Counterparts

Main article: Pokémon Counterparts

Pikachu coalesced with an assortment of other Pokémon to have a Christmas-thematized counterpart as a product of the 2016 Christmas Event.

External Links