Module:PokemonSpawnData
Documentation for this module may be created at Module:PokemonSpawnData/doc
local p = {}
local function getArgs(frame)
local args = {}
local parent = frame:getParent()
if parent then
for k, v in pairs(parent.args) do
if v ~= '' then args[k] = v end
end
end
for k, v in pairs(frame.args) do
if v ~= '' then args[k] = v end
end
return args
end
-- Read a parser variable set by {{Trichrome}} (border, background, cell, etc.)
local function getVar(frame, name)
return frame:callParserFunction('#var', { name }) or ''
end
-- Load an External Data source and return true if at least one row was found.
-- Land and surf use separate external variable names (land_area vs surf_area)
-- so they never share a slot; each can be checked independently via #external_value.
local function loadFileData(frame, params, checkField)
local callParams = { [1] = 'source=' .. (params.source or 'data') }
for k, v in pairs(params) do
if k ~= 'source' then callParams[k] = v end
end
frame:callParserFunction('#get_file_data', callParams)
local val = frame:callParserFunction('#external_value', { checkField })
return val ~= nil and val ~= ''
end
-- ---------------------------------------------------------------------------
-- Land spawn table
-- ---------------------------------------------------------------------------
local function renderLandTable(frame)
local rows = frame:callParserFunction('#display_external_table', {
[1] = 'template=PokemonLandDataRow',
data = 'area=land_area,member=member,number=number,name=name,'
.. 'morning=morning,day=day,night=night,'
.. 'item=item,rarity=rarity,minlvl=minlvl,maxlvl=maxlvl',
})
-- Pure wikitext — {{#var:border}} etc. are expanded by MediaWiki at render
-- time, so the Trichrome colours work correctly without Lua string values.
local header = [=[
<table align="left" style="width:85%;max-width:90%;text-align:center;margin:auto;border-radius:15px;border:3px solid {{#var:border}};background-color:{{#var:background}};padding:7px;">
<tr style="background-color:{{#var:cell}};color:{{#var:border}};">
<th style="border-top-left-radius:25px;width:15%;border:1px solid {{#var:border}};">Location</th>
<th style="width:7%;border:1px solid {{#var:border}};">Levels</th>
<th colspan="3" style="width:17%;border:1px solid {{#var:border}};">[[Pokétime|<span style="color:{{#var:border}};">Times</span>]]</th>
<th style="width:20%;border:1px solid {{#var:border}};">Held Item</th>
<th style="border-top-right-radius:25px;width:10%;border:1px solid {{#var:border}};">[[List of Pokémon by Rarity Tier|<span style="color:{{#var:border}};">Rarity Tier</span>]]</th>
</tr>]=]
local footer = [=[
<tr><td colspan="8" style="text-align:left;border-radius:1px 1px 25px 25px;border:1px solid {{#var:border}};background-color:{{#var:cell}};">
<p style="margin-top:8px;margin-left:10px;"><ul>
<li><span style="color:#FF00BF;font-weight:bold;">Pink-colored</span> areas denote that this spawn is [[membership]]-exclusive</li>
<li>'''Emboldened''' levels indicate they are isolatable with the [[Repel trick]]</li>
</ul></p></td></tr>
</table><br clear="all">]=]
return header .. rows .. footer
end
-- ---------------------------------------------------------------------------
-- Surf/Fishing spawn table
-- ---------------------------------------------------------------------------
local WATER_DARK = '{{Water_color_dark}}'
local WATER_BG = '#{{Water_color}}'
local WATER_LIGHT = '#{{Water_color_light}}'
local function renderSurfTable(frame)
local rows = frame:callParserFunction('#display_external_table', {
[1] = 'template=PokemonSurfingDataRow',
data = 'area=surf_area,number=number,name=name,time=time,'
.. 'minlvl=minlvl,maxlvl=maxlvl,item=item,rarity=rarity,'
.. 'rod=rod,fishable=fishable,member=member',
})
local header = [=[
<table align="left" style="width:88%;max-width:100%;text-align:center;margin:auto;border-radius:15px;border:4px solid #{{Water_color_dark}};background-color:#{{Water_color}};padding:7px;">
<tr><td colspan="8"><div style="margin:auto;width:53px;height:53px;border:3px solid #{{Water_color_dark}};border-radius:40px;background-color:#{{Water_color_light}};padding:5px;">[[File:PikachuSurf.png]]</div></td></tr>
<tr style="background-color:#{{Water_color_light}};">
<th scope="col" style="border-radius:15px 1px 1px 1px;width:15%;border:1px solid #{{Water_color_dark}};color:#{{Water_color_dark}};">Location</th>
<th scope="col" style="width:7%;border:1px solid #{{Water_color_dark}};color:#{{Water_color_dark}};">Levels</th>
<th colspan="3" scope="col" style="width:6%;border:1px solid #{{Water_color_dark}};">[[Pokétime|<span style="color:#{{Water_color_dark}};">Times</span>]]</th>
<th style="width:10%;border:1px solid #{{Water_color_dark}};color:#{{Water_color_dark}};">Held Item</th>
<th style="width:7%;border:1px solid #{{Water_color_dark}};color:#{{Water_color_dark}};">Rod</th>
<th style="border-radius:1px 15px 1px 1px;width:10%;border:1px solid #{{Water_color_dark}};">[[List of Pokémon by Rarity Tier|<span style="color:#{{Water_color_dark}};">Rarity Tier</span>]]</th>
</tr>]=]
local footer = [=[
<tr><td colspan="9" style="text-align:left;border-radius:1px 1px 25px 25px;border:1px solid #{{Water_color_dark}};background-color:#{{Water_color_light}};"><ul style="margin-top:8px;margin-left:12px;padding:5px;">
<li>All rows with a fishing rod indicate that its corresponding Pokémon can also be [[Fishing|fished]] with the rod tier shown</li>
<li><span style="color:#FF00BF;font-weight:bold;">Pink-colored</span> areas denote that this area or inhabiting spawn is strictly [[membership]]-exclusive</li>
<li>'''Emboldened''' levels indicate they are isolatable with the [[Repel trick]]</li>
</ul></td></tr>
</table><br clear="all">]=]
return header .. rows .. footer
end
-- ---------------------------------------------------------------------------
-- main()
-- ---------------------------------------------------------------------------
function p.main(frame)
local args = getArgs(frame)
local pokemonName = args[1] or args.Name
or frame:callParserFunction('PAGENAME', {}) or ''
local out = {}
local hasLand = false
local hasSurf = false
-- ── Land spawns ──────────────────────────────────────────────────────────
hasLand = loadFileData(frame, {
source = 'spawns',
['file name'] = 'land_spawns.csv',
format = 'CSV with header',
filters = 'Pokemon=' .. pokemonName,
data = 'land_area=Map,member=Member,number=DexID,name=Pokemon,'
.. 'morning=Morning,day=Day,night=Night,'
.. 'item=Item,rarity=Tier,minlvl=MinLvl,maxlvl=MaxLvl',
}, 'land_area')
if hasLand then
table.insert(out, renderLandTable(frame))
end
-- ── Surf / Fishing spawns ─────────────────────────────────────────────────
hasSurf = loadFileData(frame, {
source = 'spawns',
['file name'] = 'surf_spawns.json',
format = 'JSON',
filters = 'Pokemon=' .. pokemonName .. ',FishingOnly=0',
data = 'surf_area=Map,member=MemberOnly,number=MonsterID,name=Pokemon,'
.. 'time=Daytime,item=Item,rarity=Tier,'
.. 'minlvl=MinLvl,maxlvl=MaxLvl,rod=RequiredRod,fishable=Fishing',
}, 'surf_area')
if hasSurf then
table.insert(out, renderSurfTable(frame))
end
-- ── No spawns ─────────────────────────────────────────────────────────────
if not hasLand and not hasSurf then
table.insert(out,
"<div style='padding:8px;font-style:italic;'>"
.. pokemonName
.. " has no wild spawn locations.</div>"
)
end
return table.concat(out, '\n')
end
return p