Machoke

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Revision as of 14:56, 7 March 2026 by Cae (talk | contribs) (updated type effectiveness)
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 Machop   #066 #067  -  Machoke #068    Machamp



#067   Machoke

Types

Fighting

Generation

  I  

Abilities

Ability 1
Guts
Ability 2
No Guard
Hidden Ability
Steadfast

Rarity Tier

  Common  

Catch rate

  90/255 (11.76%)  

Base stats

HP
80

Atk
100

Def
70

Sp.Atk
50

Sp.Def
60

Spd
45

Base-stat total: 405
EV Yield

HP
0

Atk
2

Def
0

Sp.Atk
0

Sp.Def
0

Spd
0

EV-yield total: 2

Base Experience

  146  

Gender Ratio

    75%     25%    

Height

  1.5m  

Weight

  70.5kg  


Machoke is a Fighting-type Pokémon.

Having evolved from Machop as early as level 28, it will evolve into Machamp when involved in any trade transaction, thereby reaching the final stage of its evolutionary line.


Obtainability

Land

Directory spawns does not have file land_spawns.csv.

LocationLevelsTimesHeld ItemRarity Tier
[[|]] - Common

  • Pink-colored areas denote that this spawn is membership-exclusive
  • Emboldened levels indicate they are isolatable with the Repel trick



Moves

Level-up

Level Moves Type Category Base Power Accuracy PP
1Focus Energy Normal Status——30
1Karate Chop Fighting Physical5010025
1Leer Normal Status—10030
1Low Kick Fighting Physical—10020
1Revenge Fighting Physical6010010
7Karate Chop Fighting Physical5010025
9Foresight Normal Status——40
12Low Sweep Fighting Physical6510020
16Knock Off Dark Physical6510025
20Scary Face Normal Status—10010
24Vital Throw Fighting Physical70—10
27Wake-Up Slap Fighting Physical7010010
31Strength Normal Physical8010015
36Dual Chop Dragon Physical409015
37Submission Fighting Physical808025
42Bulk Up Fighting Status——20
48Seismic Toss Fighting Physical—10020
54Dynamic Punch Fighting Physical100505
60Cross Chop Fighting Physical100805
66Double-Edge Normal Physical12010015

  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.



TM Moves Type Category Base Power Accuracy PP
TM93 Attract Normal Status — 100 15
TM34 Bide Normal Physical — — 10
TM08 Body Slam Normal Physical 80 100 15
TM81 Brick Break Fighting Physical 75 100 15
TM58 Bulk Up Fighting Status — — 20
TM83 Bulldoze Ground Physical 60 100 20
TM79 Captivate Normal Status — 100 20
TM323 Close Combat Fighting Physical 120 100 5
TM330 Confide Normal Status — — 20
TM18 Counter Fighting Physical — 100 20
TM77 Curse Ghost Status — — 10
TM72 Detect Fighting Status — — 5
TM28 Dig Ground Physical 80 100 10
TM32 Double Team Normal Status — — 15
TM10 Double-Edge Normal Physical 120 100 15
TM63 Dynamic Punch Fighting Physical 100 50 5
TM26 Earthquake Ground Physical 100 100 10
TM308 Encore Normal Status — 100 5
TM51 Endure Normal Status — — 10
TM92 Facade Normal Physical 70 100 20
TM38 Fire Blast Fire Special 110 85 5
TM97 Fire Punch Fire Physical 75 100 15
TM27 Fissure Ground Physical — 30 5
TM85 Flamethrower Fire Special 90 100 15
TM141 Fling Dark Physical — 100 10
TM145 Focus Blast Fighting Special 120 70 5
TM274 Focus Energy Normal Status — — 30
TM98 Focus Punch Fighting Physical 150 100 20
TM131 Frustration Normal Physical — 100 20
TM102 Headbutt Normal Physical 70 100 15
TM307 Heavy Slam Steel Physical — 100 10
TM200 Helping Hand Normal Status — — 20
TM60 Hidden Power Normal Special 60 100 15
TM103 Ice Punch Ice Physical 75 100 15
TM160 Incinerate Fire Special 60 100 15
TM66 Light Screen Psychic Status — — 30
TM285 Low Kick Fighting Physical — 100 20
TM189 Low Sweep Fighting Physical 65 100 20
TM05 Mega Kick Normal Physical 120 75 5
TM01 Mega Punch Normal Physical 80 85 20
TM35 Metronome Normal Status — — 10
TM31 Mimic Normal Status — — 10
TM109 Mud-Slap Ground Special 20 100 10
TM136 Natural Gift Normal Physical — 100 15
TM140 Payback Dark Physical 50 100 10
TM143 Poison Jab Poison Physical 80 100 20
TM167 Power-Up Punch Fighting Physical 40 100 20
TM67 Protect Normal Status — — 10
TM20 Rage Normal Physical 20 100 20
TM68 Rain Dance Water Status — — 5
TM44 Rest Psychic Status — — 10
TM154 Retaliate Normal Physical 70 100 5
TM130 Return Normal Physical — 100 20
TM260 Revenge Fighting Physical 60 100 10
TM314 Reversal Fighting Physical — 100 15
TM00 Rock Climb Normal Physical 90 85 20
TM48 Rock Slide Rock Physical 75 90 10
TM114 Rock Smash Fighting Physical 40 100 15
TM89 Rock Tomb Rock Physical 60 95 15
TM270 Round Normal Special 60 100 15
TM170 Scary Face Normal Status — 100 10
TM133 Secret Power Normal Physical 70 100 20
TM19 Seismic Toss Fighting Physical — 100 20
TM40 Skull Bash Normal Physical 100 100 15
TM138 Sleep Talk Normal Status — — 10
TM156 Smack Down Rock Physical 50 100 15
TM121 Snore Normal Special 50 100 15
TM195 Stomping Tantrum Ground Physical 75 100 10
HM04 Strength Normal Physical 80 100 15
TM17 Submission Fighting Physical 80 80 25
TM50 Substitute Normal Status — — 16
TM61 Sunny Day Fire Status — — 5
TM276 Superpower Fighting Physical 120 100 5
TM124 Swagger Normal Status — 90 15
TM09 Take Down Normal Physical 90 85 20
TM96 Thief Dark Physical 60 100 25
TM126 Thunder Punch Electric Physical 75 100 15
TM06 Toxic Poison Status — 90 10
TM153 Work Up Normal Status — — 30

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.



Move Type Category Base Power Accuracy PP
Body Slam Normal Physical 80 100 15
Coaching Fighting Status — — 10
Counter Fighting Physical — 100 20
Double-Edge Normal Physical 120 100 15
Dual Chop Dragon Physical 40 90 15
Dynamic Punch Fighting Physical 100 50 5
Endure Normal Status — — 10
Fire Punch Fire Physical 75 100 15
Flamethrower Fire Special 90 100 15
Focus Punch Fighting Physical 150 100 20
Headbutt Normal Physical 70 100 15
Helping Hand Normal Status — — 20
Ice Punch Ice Physical 75 100 15
Knock Off Dark Physical 65 100 25
Low Kick Fighting Physical — 100 20
Mega Kick Normal Physical 120 75 5
Mega Punch Normal Physical 80 85 20
Metronome Normal Status — — 10
Mimic Normal Status — — 10
Mud-Slap Ground Special 20 100 10
Rock Slide Rock Physical 75 90 10
Role Play Psychic Status — — 15
Seismic Toss Fighting Physical — 100 20
Sleep Talk Normal Status — — 10
Snore Normal Special 50 100 15
Stomping Tantrum Ground Physical 75 100 10
Substitute Normal Status — — 16
Superpower Fighting Physical 120 100 5
Swagger Normal Status — 90 15
Thunder Punch Electric Physical 75 100 15
Vacuum Wave Fighting Special 40 100 30

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Move Type Category Base Power Accuracy PP
Bullet Punch Steel Physical 40 100 30
Close Combat Fighting Physical 120 100 5
Counter Fighting Physical — 100 20
Encore Normal Status — 100 5
Fire Punch Fire Physical 75 100 15
Heavy Slam Steel Physical — 100 10
Ice Punch Ice Physical 75 100 15
Knock Off Dark Physical 65 100 25
Meditate Psychic Status — — 20
Power Trick Psychic Status — — 10
Quick Guard Fighting Status — — 15
Rolling Kick Fighting Physical 60 85 15
Smelling Salts Normal Physical 70 100 10
Submission Fighting Physical 80 80 25
Thunder Punch Electric Physical 75 100 15
Tickle Normal Status — 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.



Type Effectiveness

Under normal battle conditions, this Pokémon is:

2× Weak to

1× Neutral to

½× Resistant to


Special Counterparts

Main article: Pokémon Counterparts