Magneton

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Revision as of 14:12, 1 February 2026 by Cae (talk | contribs) (updated to gen 9 learnset + type effectiveness)
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 Magnemite   #081 #082  -  Magneton #083    Farfetch'd



#082   Magneton

Types

Electric Steel

Generation

  I  

Abilities

Ability 1
Magnet Pull
Ability 2
Sturdy
Hidden Ability
Analytic

Rarity Tier

  Common  

Catch rate

  60/255 (7.84%)  

Base stats

HP
50

Atk
60

Def
95

Sp.Atk
120

Sp.Def
70

Spd
70

Base-stat total: 465
EV Yield

HP
0

Atk
0

Def
0

Sp.Atk
2

Sp.Def
0

Spd
0

EV-yield total: 2

Base Experience

  161  

Gender Ratio

    Genderless    

Height

  1m  

Weight

  60kg  


Magneton is an Electric- and Steel-type Pokémon.

Having evolved from Magnemite as early as level 30, it will evolve into Magnezone when exposed to a Thunder Stone, or when leveled up within the vicinity of the Power Plant, Mt. Coronet, or New Mauville, thereby reaching the final stage of its evolutionary line.


Obtainability

Land

Directory spawns does not have file land_spawns.csv.

LocationLevelsTimesHeld ItemRarity Tier
[[|]] - Common

  • Pink-colored areas denote that this spawn is membership-exclusive
  • Emboldened levels indicate they are isolatable with the Repel trick



Moves

Level-up

Level Moves Type Category Base Power Accuracy PP
0Tri Attack Normal Special8010010
1Electric Terrain Electric Status——10
1Supersonic Normal Status—5520
1Tackle Normal Physical5010035
1Thunder Shock Electric Special4010030
1Thunder Wave Electric Status—10020
11Magnet Bomb Steel Physical60—20
12Electro Ball Electric Special—10010
16Gyro Ball Steel Physical—1005
17Sonic Boom Normal Special—9020
20Spark Electric Physical6510020
23Mirror Shot Steel Special658510
24Screech Normal Status—8540
28Magnet Rise Electric Status——10
34Flash Cannon Steel Special8010010
40Discharge Electric Special8010015
46Metal Sound Steel Status—8540
52Light Screen Psychic Status——30
58Lock-On Normal Status——5
64Zap Cannon Electric Special120505

  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.



TM Moves Type Category Base Power Accuracy PP
TM34 Bide Normal Physical — — 10
TM215 Charge Electric Status — — 20
TM78 Charge Beam Electric Special 50 90 10
TM330 Confide Normal Status — — 20
TM177 Confuse Ray Ghost Status — 100 10
TM77 Curse Ghost Status — — 10
TM32 Double Team Normal Status — — 15
TM10 Double-Edge Normal Physical 120 100 15
TM197 Eerie Impulse Electric Status — 100 15
TM201 Electric Terrain Electric Status — — 10
TM291 Electro Ball Electric Special — 100 10
TM242 Electroweb Electric Special 55 95 15
TM51 Endure Normal Status — — 10
TM47 Explosion Normal Physical 250 100 5
TM92 Facade Normal Physical 70 100 20
HM05 Flash Normal Status — 100 20
TM147 Flash Cannon Steel Special 80 100 10
TM131 Frustration Normal Physical — 100 20
TM146 Giga Impact Normal Physical 150 90 5
TM219 Gravity Psychic Status — — 5
TM135 Gyro Ball Steel Physical — 100 5
TM307 Heavy Slam Steel Physical — 100 10
TM200 Helping Hand Normal Status — — 20
TM60 Hidden Power Normal Special 60 100 15
TM15 Hyper Beam Normal Special 150 90 5
TM299 Iron Defense Steel Status — — 15
TM295 Iron Head Steel Physical 80 100 15
TM66 Light Screen Psychic Status — — 30
TM251 Metal Sound Steel Status — 85 40
TM31 Mimic Normal Status — — 10
TM136 Natural Gift Normal Physical — 100 15
TM67 Protect Normal Status — — 10
TM113 Psych Up Normal Status — — 10
TM20 Rage Normal Physical 20 100 20
TM68 Rain Dance Water Status — — 5
TM116 Recycle Normal Status — — 10
TM33 Reflect Psychic Status — — 20
TM44 Rest Psychic Status — — 10
TM130 Return Normal Physical — 100 20
TM117 Rollout Rock Physical 30 90 20
TM270 Round Normal Special 60 100 15
TM87 Sandstorm Ground Status — — 10
TM258 Screech Normal Status — 85 40
TM133 Secret Power Normal Physical 70 100 20
TM134 Shock Wave Electric Special 60 — 20
TM138 Sleep Talk Normal Status — — 10
TM121 Snore Normal Special 50 100 15
TM213 Steel Beam Steel Special 140 95 5
TM50 Substitute Normal Status — — 16
TM61 Sunny Day Fire Status — — 5
TM124 Swagger Normal Status — 90 15
TM39 Swift Normal Special 60 — 20
TM09 Take Down Normal Physical 90 85 20
TM30 Teleport Psychic Status — — 20
TM214 Tera Blast Normal Special 80 100 10
TM25 Thunder Electric Special 110 70 10
TM45 Thunder Wave Electric Status — 100 20
TM24 Thunderbolt Electric Special 90 100 15
TM06 Toxic Poison Status — 90 10
TM49 Tri Attack Normal Special 80 100 10
TM122 Volt Switch Electric Special 70 100 20
TM157 Wild Charge Electric Physical 90 100 15
TM129 Zap Cannon Electric Special 120 50 5

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.



Move Type Category Base Power Accuracy PP
Double-Edge Normal Physical 120 100 15
Electroweb Electric Special 55 95 15
Endure Normal Status — — 10
Gravity Psychic Status — — 5
Iron Defense Steel Status — — 15
Magic Coat Psychic Status — — 15
Magnet Rise Electric Status — — 10
Mimic Normal Status — — 10
Recycle Normal Status — — 10
Rising Voltage Electric Special 70 100 20
Rollout Rock Physical 30 90 20
Shock Wave Electric Special 60 — 20
Signal Beam Bug Special 75 100 15
Sleep Talk Normal Status — — 10
Snore Normal Special 50 100 15
Steel Beam Steel Special 140 95 5
Substitute Normal Status — — 16
Swagger Normal Status — 90 15
Swift Normal Special 60 — 20
Thunder Wave Electric Status — 100 20
Thunderbolt Electric Special 90 100 15

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Move Type Category Base Power Accuracy PP
Electroweb Electric Special 55 95 15
Explosion Normal Physical 250 100 5

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.



Type Effectiveness

Under normal battle conditions, this Pokémon is:

4× Super-weak to

2× Weak to

1× Neutral to

½× Resistant to

¼× Highly resistant to

0× Immune to


Special Counterparts

Main article: Pokémon Counterparts