Chinchou: Difference between revisions
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==Obtainability== | ==Obtainability== | ||
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==Type Effectiveness== | ==Type Effectiveness== | ||
Latest revision as of 07:32, 10 July 2026
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#170 - Chinchou | #171 |
| #170 | Chinchou | ||||||||||||||||||||||
| Types
| Generation II |
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190/255 (24.84%) |
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90 |
Gender Ratio 50% 50% |
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Height 0.5m |
Weight 12kg |
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Chinchou is a Water and Electric type Pokémon.
It evolves into Lanturn upon reaching level 27.
Obtainability
Surfing
| Location | Levels | Times | Held Item | Rod | Rarity Tier | |||
|---|---|---|---|---|---|---|---|---|
| Breakers Trench Underwater | 35-38 | Morning | Day | Night | Common | |||
| Breezy Falls | 18-23 | Morning | Day | Night | Common | |||
| Corsica Island | 15-19 | Morning | Day | Night | Common | |||
| Diamond Empire Pathway Underwater | 21-25 | Morning | Day | Night | Common | |||
| Festival Town | 24-30 | Morning | Day | Night | Common | |||
| Galeras Island East | 27-33 | Morning | Day | Night | Common | |||
| Lightning Island | 25-28 | Morning | Day | Night | Common | |||
| Lightning Island Frozen | 25-28 | Morning | Day | Night | Common | |||
| Lightning Island Seaway | 25-30 | Morning | Day | Night | Common | |||
| Medusas Cloud | 24-28 | Morning | Day | Night | Common | |||
| Murky Town | 25-30 | Morning | Day | Night | Common | |||
| Olivine City | 23-25 | Morning | Day | Night | Common | |||
| Route 126 Underwater | 30-34 | Morning | Day | Night | Common | |||
| Route 20 | 38-38 | Morning | Day | Night | Common | |||
| Route 220 | 20-32 | Morning | Day | Night | Common | |||
| Route 26 | 38-38 | Night | Common | |||||
| Route 27 | 38-38 | Night | Common | |||||
| Route 40 | 15-21 | Morning | Day | Night | Common | |||
| Route 41 | 30-35 | Morning | Day | Night | Common | |||
| Safari Johto Wet Zone | 22-26 | Morning | Day | Night | Common | |||
| Sanctuary of Energy | 24-28 | Morning | Day | Night | Common | |||
| Trainers Valley | 30-32 | Morning | Day | Night | Common | |||
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Moves
Level-up
| Level | Move | Type | Category | Base Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble | Water | Special | 40 | 100 | 30 |
| 1 | Supersonic | Normal | Status | — | 55 | 20 |
| 1 | Water Gun | Water | Special | 40 | 100 | 25 |
| 4 | Electro Ball | Electric | Special | — | 100 | 10 |
| 8 | Thunder Wave | Electric | Status | — | 100 | 20 |
| 12 | Bubble Beam | Water | Special | 65 | 100 | 20 |
| 16 | Confuse Ray | Ghost | Status | — | 100 | 10 |
| 20 | Spark | Electric | Physical | 65 | 100 | 20 |
| 24 | Charge | Electric | Status | — | — | 20 |
| 28 | Discharge | Electric | Special | 80 | 100 | 15 |
| 28 | Signal Beam | Bug | Special | 75 | 100 | 15 |
| 32 | Aqua Ring | Water | Status | — | — | 20 |
| 36 | Flail | Normal | Physical | — | 100 | 15 |
| 40 | Take Down | Normal | Physical | 90 | 85 | 20 |
| 44 | Hydro Pump | Water | Special | 110 | 80 | 5 |
| 47 | Ion Deluge | Electric | Status | — | — | 25 |
* Emboldened moves denote this Pokémon avails from a STAB bonus for it.
- Italicized moves are broken; see their individual pages for more information.
- All moves subsumed on this list are relearnable via the Move Relearners if lost.
* Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
- Italicized moves are broken; see their individual pages for more information.
- Refer to TMs and HMs for information on each move's obtainability.
| Move | Type | Category | Base Power | Accuracy | PP |
|---|---|---|---|---|---|
| Bounce | Flying | Physical | 85 | 85 | 5 |
| Dive | Water | Physical | 80 | 100 | 10 |
| Double-Edge | Normal | Physical | 120 | 100 | 15 |
| Endure | Normal | Status | — | — | 10 |
| Heal Bell | Normal | Status | — | — | 5 |
| Ice Beam | Ice | Special | 90 | 100 | 10 |
| Icy Wind | Ice | Special | 55 | 95 | 15 |
| Mimic | Normal | Status | — | — | 10 |
| Rising Voltage | Electric | Special | 70 | 100 | 20 |
| Shock Wave | Electric | Special | 60 | — | 20 |
| Signal Beam | Bug | Special | 75 | 100 | 15 |
| Sleep Talk | Normal | Status | — | — | 10 |
| Snore | Normal | Special | 50 | 100 | 15 |
| Substitute | Normal | Status | — | — | 16 |
| Sucker Punch | Dark | Physical | 80 | 100 | 5 |
| Swagger | Normal | Status | — | 90 | 15 |
| Thunder Wave | Electric | Status | — | 100 | 20 |
| Thunderbolt | Electric | Special | 90 | 100 | 15 |
| Water Pulse | Water | Special | 60 | 100 | 20 |
* Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
- Italicized moves are broken; see their individual pages for more information.
- Refer to the Move Tutors article for tutorship information for all moves hereon.
| Move | Type | Category | Base Power | Accuracy | PP |
|---|---|---|---|---|---|
| Agility | Psychic | Status | — | 100 | 30 |
| Amnesia | Psychic | Status | — | — | 20 |
| Brine | Water | Special | 65 | 100 | 10 |
| Flail | Normal | Physical | — | 100 | 15 |
| Mist | Ice | Status | — | — | 30 |
| Psybeam | Psychic | Special | 65 | 100 | 20 |
| Screech | Normal | Status | — | 85 | 40 |
| Shock Wave | Electric | Special | 60 | — | 20 |
| Soak | Water | Status | — | 100 | 20 |
| Water Pulse | Water | Special | 60 | 100 | 20 |
| Whirlpool | Water | Special | 35 | 85 | 15 |
Type Effectiveness
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Under normal battle conditions, this Pokémon is: |
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2× Weak to |
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1× Neutral to |
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½× Resistant to |
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¼× Highly resistant to |
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Notes
- Volt Absorb grants an immunity to Electric.
- Water Absorb grants an immunity to Water.
Special Counterparts
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Shiny Chinchou
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Valentine Chinchou
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Halloween Chinchou
