Goldeen: Difference between revisions

From Pokemon Revolution Online Wiki
Jump to navigation Jump to search
Cae (talk | contribs)
updated type effectiveness
Cae (talk | contribs)
updated to gen 9 learnset + spawns
 
Line 10: Line 10:


==Obtainability==
==Obtainability==
===Surfing===
{{PokemonSpawnData}}
{{PokemonSurfingData}}


==Moves==
==Moves==
===Level-up===
===Level-up===
{{MoveTableLevelUp|Moves=
{{MoveTableLevelUp|Moves=
{{M|Move=Water Sport}}
{{M|Move=Peck|l=1}}
{{M|Move=Tail Whip}}
{{M|Move=Tail Whip|l=1}}
{{M|Move=Peck}}
{{M|Move=Water Sport|l=1}}
{{M|Move=Supersonic|l=5}}
{{M|Move=Supersonic|l=5}}
{{M|Move=Horn Attack|l=8}}
{{M|Move=Water Pulse|l=10}}
{{M|Move=Flail|l=13}}
{{M|Move=Horn Attack|l=15}}
{{M|Move=Water Pulse|l=16}}
{{M|Move=Agility|l=20}}
{{M|Move=Aqua Ring|l=21}}
{{M|Move=Fury Attack|l=24}}
{{M|Move=Fury Attack|l=24}}
{{M|Move=Agility|l=29}}
{{M|Move=Aqua Ring|l=25}}
{{M|Move=Waterfall|l=32}}
{{M|Move=Flail|l=30}}
{{M|Move=Horn Drill|l=37}}
{{M|Move=Waterfall|l=35}}
{{M|Move=Soak|l=40}}
{{M|Move=Soak|l=40}}
{{M|Move=Megahorn|l=45}}
{{M|Move=Megahorn|l=45}}
{{M|Move=Horn Drill|l=50}}
}}
}}


===[[TMs and HMs|TMs/HMs]]===
===[[TMs and HMs|TMs/HMs]]===
{{MoveTableTM|Moves=
{{MoveTableTM|Moves=
{{TM|Move=Toxic}}
{{TM|Move=Agility}}
{{TM|Move=Take Down}}
{{TM|Move=Attract}}
{{TM|Move=Bide}}
{{TM|Move=Blizzard}}
{{TM|Move=Body Slam}}
{{TM|Move=Bounce}}
{{TM|Move=Bubble Beam}}
{{TM|Move=Bubble Beam}}
{{TM|Move=Water Gun}}
{{TM|Move=Captivate}}
{{TM|Move=Ice Beam}}
{{TM|Move=Confide}}
{{TM|Move=Blizzard}}
{{TM|Move=Curse}}
{{TM|Move=Bide}}
{{HM|Move=Dive}}
{{TM|Move=Swift}}
{{TM|Move=Double Team}}
{{TM|Move=Skull Bash}}
{{TM|Move=Double-Edge}}
{{TM|Move=Rest}}
{{TM|Move=Drill Run}}
{{TM|Move=Endure}}
{{TM|Move=Facade}}
{{TM|Move=Frustration}}
{{TM|Move=Hail}}
{{TM|Move=Hail}}
{{TM|Move=Hidden Power}}
{{TM|Move=Hidden Power}}
{{TM|Move=Horn Drill}}
{{TM|Move=Hydro Pump}}
{{TM|Move=Ice Beam}}
{{TM|Move=Icy Wind}}
{{TM|Move=Megahorn}}
{{TM|Move=Mimic}}
{{TM|Move=Mud Shot}}
{{TM|Move=Muddy Water}}
{{TM|Move=Natural Gift}}
{{TM|Move=Poison Jab}}
{{TM|Move=Protect}}
{{TM|Move=Protect}}
{{TM|Move=Rage}}
{{TM|Move=Rain Dance}}
{{TM|Move=Rain Dance}}
{{TM|Move=Facade}}
{{TM|Move=Rest}}
{{TM|Move=Return}}
{{TM|Move=Round}}
{{TM|Move=Scald}}
{{TM|Move=Scald}}
{{TM|Move=Secret Power}}
{{TM|Move=Skull Bash}}
{{TM|Move=Sleep Talk}}
{{TM|Move=Sleep Talk}}
{{TM|Move=Smart Strike}}
{{TM|Move=Snore}}
{{TM|Move=Substitute}}
{{HM|Move=Surf}}
{{HM|Move=Surf}}
{{HM|Move=Dive}}
{{TM|Move=Swagger}}
{{TM|Move=Swift}}
{{TM|Move=Swords Dance}}
{{TM|Move=Take Down}}
{{TM|Move=Throat Chop}}
{{TM|Move=Toxic}}
{{TM|Move=Water Gun}}
{{TM|Move=Water Pulse}}
{{HM|Move=Waterfall}}
{{HM|Move=Waterfall}}
{{TM|Move=Whirlpool}}
}}
}}


===TM-tutors===
===[[Move Tutors]]===
{{MoveTableTutor|Moves=
{{MT|Move=Frustration}}
{{MT|Move=Poison Jab}}
}}
 
===[[Move tutors]]===
{{MoveTableTutor|Moves=
{{MoveTableTutor|Moves=
{{MT|Move=Aqua Tail}}
{{MT|Move=Aqua Tail}}
{{MT|Move=Bounce}}
{{MT|Move=Bounce}}
{{MT|Move=Dive}}
{{MT|Move=Double-Edge}}
{{MT|Move=Double-Edge}}
{{MT|Move=Drill Run}}
{{MT|Move=Drill Run}}
{{MT|Move=Endure}}
{{MT|Move=Flip Turn}}
{{MT|Move=Fury Cutter}}
{{MT|Move=Fury Cutter}}
{{MT|Move=Ice Beam}}
{{MT|Move=Icy Wind}}
{{MT|Move=Icy Wind}}
{{MT|Move=Knock Off}}
{{MT|Move=Knock Off}}
{{MT|Move=Mimic}}
{{MT|Move=Mud-Slap}}
{{MT|Move=Scale Shot}}
{{MT|Move=Signal Beam}}
{{MT|Move=Signal Beam}}
{{MT|Move=Sleep Talk}}
{{MT|Move=Snore}}
{{MT|Move=Substitute}}
{{MT|Move=Swagger}}
{{MT|Move=Swagger}}
{{MT|Move=Swift}}
{{MT|Move=Swift}}
{{MT|Move=Throat Chop}}
{{MT|Move=Water Pulse}}
{{MT|Move=Water Pulse}}
}}
}}
Line 79: Line 116:
===[[Egg Moves]]===
===[[Egg Moves]]===
{{MoveTableEggs|Moves=
{{MoveTableEggs|Moves=
{{EM|Move=Acupressure}}
{{EM|Move=Aqua Tail}}
{{EM|Move=Aqua Tail}}
{{EM|Move=Body Slam}}
{{EM|Move=Body Slam}}
Line 84: Line 122:
{{EM|Move=Hydro Pump}}
{{EM|Move=Hydro Pump}}
{{EM|Move=Mud Shot}}
{{EM|Move=Mud Shot}}
{{EM|Move=Mud Sport}}
{{EM|Move=Mud-Slap}}
{{EM|Move=Mud-Slap}}
{{EM|Move=Mud Sport}}
{{EM|Move=Psybeam}}
{{EM|Move=Psybeam}}
{{EM|Move=Signal Beam}}
{{EM|Move=Signal Beam}}

Latest revision as of 07:58, 6 June 2026


 Seadra   #117 #118  -  Goldeen #119    Seaking



#118   Goldeen

Types

Water

Generation

  I  

Abilities

Ability 1
Swift Swim
Ability 2
Water Veil
Hidden Ability
Lightning Rod

Rarity Tier

  Common  

Catch rate

  225/255 (29.41%)  

Base stats

HP
45

Atk
67

Def
60

Sp.Atk
35

Sp.Def
50

Spd
63

Base-stat total: 320
EV Yield

HP
0

Atk
1

Def
0

Sp.Atk
0

Sp.Def
0

Spd
0

EV-yield total: 1

Base Experience

  111  

Gender Ratio

    50%     50%    

Height

  0.6m  

Weight

  15kg  


Goldeen is a Water-type Pokémon.

It evolves into its only evolutionary outlet in Seaking as early as level 33.


Obtainability

Surfing

LocationLevelsTimesHeld ItemRodRarity Tier
Aphrodia Island 24-28 Morning Day Night Common
Battle Tower 40-45 Morning Day Night Common
Breakers Trench Underwater 35-39 Morning Day Night Common
Breezy Garden 17-21 Morning Day Night Common
Cape Brink 30-37 Morning Day Night Old Rod Common
Cave Of Justice 26-30 Morning Day Night Common
Cerulean City 11-15 Morning Day Night Old Rod Common
Cinnabar Island 37-39 Morning Day Night Old Rod Common
Corsica Island 15-19 Morning Day Night Common
Crater Town 26-30 Morning Day Night Common
Dark Cave East 15-20 Morning Day Night Mystic Water Old Rod Common
Dark Cave North 44-47 Morning Day Night Old Rod Common
Dark Cave South 5-7 Morning Day Night Old Rod Common
Dark Cave West 15-20 Morning Day Night Old Rod Common
Four Island 5-35 Morning Day Night Good Rod Common
Fuchsia City 10-15 Morning Day Night Old Rod Common
Hoenn Safari Zone Area 2 28-32 Morning Day Night Old Rod Common
Icefall Cave 1F 30-34 Morning Day Night Good Rod Common
Icefall Cave Entrance 5-20 Morning Day Night Good Rod Common
Jura Cave 20-24 Morning Day Night Common
Lake Valor 35-39 Morning Day Night Old Rod Common
Lake Verity 20-30 Morning Day Night Good Rod Common
Meteor Falls 1F 1R 19-25 Morning Day Night Old Rod Common
Meteor Falls 1F 2R 14-20 Morning Day Night Old Rod Common
Meteor Falls B1F 2R 14-20 Morning Day Night Old Rod Common
Mt. Crumpit 22-25 Morning Day Night Common
Mt. Mortar 1F 13-17 Morning Day Night Old Rod Common
Mt. Mortar B1F 33-37 Morning Day Night Old Rod Common
Mt. Mortar Upper Cave 33-37 Morning Day Night Common
Nido Isle 24-28 Morning Day Night Common
Pallet Town 36-40 Morning Day Night Old Rod Common
Route 10 22-25 Morning Day Old Rod Common
Route 102 2-4 Morning Day Night Old Rod Common
Route 11 25-26 Morning Day Night Old Rod Common
Route 111 South 19-23 Morning Day Night Good Rod Common
Route 114 20-24 Morning Old Rod Common
Route 117 20-30 Morning Day Night Good Rod Common
Route 12 32-34 Morning Day Night Old Rod Common
Route 123 29-33 Morning Day Night Old Rod Common
Route 13 33-35 Morning Day Night Old Rod Common
Route 14 34-36 Morning Day Night Old Rod Common
Route 203 20-35 Morning Day Night Old Rod Common
Route 212 North 22-26 Morning Day Night Old Rod Common
Route 214 23-27 Morning Day Night Old Rod Common
Route 28 33-37 Morning Day Night Old Rod Common
Route 30 4-6 Morning Day Night Old Rod Common
Route 4 8-12 Morning Day Night Old Rod Common
Route 42 34-38 Morning Day Night Old Rod Common
Route 44 36-40 Morning Day Night Lagging Tail Old Rod Common
Route 45 44-47 Morning Day Night Old Rod Common
Route 6 22-24 Morning Day Old Rod Common
Safari Area 2 34-38 Morning Day Night Old Rod Common
Safari Entrance 34-38 Morning Day Night Common
Sendoff Spring 40-44 Morning Day Night Old Rod Common
Slowpoke Well 9-13 Morning Day Night Old Rod Common
Slowpoke Well L1 8-12 Morning Day Night Old Rod Common
Tohjo Falls 42-46 Morning Day Night Old Rod Common
Union Cave 1F 8-10 Morning Day Night Old Rod Common
Union Cave B1F 8-10 Morning Day Night Old Rod Common
Union Cave B2F 6-10 Morning Day Night Common
Victory Road Hoenn B2F 42-48 Morning Day Night Common
Viridian City 10-15 Morning Day Night Old Rod Common
Water Labyrinth 10-20 Morning Day Night Good Rod Common
  • All rows with a fishing rod indicate that its corresponding Pokémon can also be fished with the rod tier shown
  • Pink-colored areas denote that this area or inhabiting spawn is strictly membership-exclusive
  • Emboldened levels indicate they are isolatable with the Repel trick



Moves

Level-up

Level Moves Type Category Base Power Accuracy PP
1Peck Flying Physical3510035
1Tail Whip Normal Status10030
1Water Sport Water Status15
5Supersonic Normal Status5520
10Water Pulse Water Special6010020
15Horn Attack Normal Physical6510025
20Agility Psychic Status10030
24Fury Attack Normal Physical158520
25Aqua Ring Water Status20
30Flail Normal Physical10015
35Waterfall Water Physical8010015
40Soak Water Status10020
45Megahorn Bug Physical1208510
50Horn Drill Normal Physical305

  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.



TM Moves Type Category Base Power Accuracy PP
TM284 Agility Psychic Status 100 30
TM93 Attract Normal Status 100 15
TM34 Bide Normal Physical 10
TM14 Blizzard Ice Special 110 70 5
TM08 Body Slam Normal Physical 80 100 15
TM261 Bounce Flying Physical 85 85 5
TM11 Bubble Beam Water Special 65 100 20
TM79 Captivate Normal Status 100 20
TM330 Confide Normal Status 20
TM77 Curse Ghost Status 10
HM06 Dive Water Physical 80 100 10
TM32 Double Team Normal Status 15
TM10 Double-Edge Normal Physical 120 100 15
TM300 Drill Run Ground Physical 80 95 10
TM51 Endure Normal Status 10
TM92 Facade Normal Physical 70 100 20
TM131 Frustration Normal Physical 100 20
TM57 Hail Ice Status 10
TM60 Hidden Power Normal Special 60 100 15
TM07 Horn Drill Normal Physical 30 5
TM316 Hydro Pump Water Special 110 80 5
TM13 Ice Beam Ice Special 90 100 10
TM106 Icy Wind Ice Special 55 95 15
TM275 Megahorn Bug Physical 120 85 10
TM31 Mimic Normal Status 10
TM187 Mud Shot Ground Special 55 95 15
TM327 Muddy Water Water Special 90 85 10
TM136 Natural Gift Normal Physical 100 15
TM143 Poison Jab Poison Physical 80 100 20
TM67 Protect Normal Status 10
TM20 Rage Normal Physical 20 100 20
TM68 Rain Dance Water Status 5
TM44 Rest Psychic Status 10
TM130 Return Normal Physical 100 20
TM270 Round Normal Special 60 100 15
TM105 Scald Water Special 80 100 15
TM133 Secret Power Normal Physical 70 100 20
TM40 Skull Bash Normal Physical 100 100 15
TM138 Sleep Talk Normal Status 10
TM164 Smart Strike Steel Physical 70 10
TM121 Snore Normal Special 50 100 15
TM50 Substitute Normal Status 16
HM03 Surf Water Special 90 100 15
TM124 Swagger Normal Status 90 15
TM39 Swift Normal Special 60 20
TM75 Swords Dance Normal Status 20
TM09 Take Down Normal Physical 90 85 20
TM329 Throat Chop Dark Physical 80 100 15
TM06 Toxic Poison Status 90 10
TM12 Water Gun Water Special 40 100 25
TM128 Water Pulse Water Special 60 100 20
HM07 Waterfall Water Physical 80 100 15
TM240 Whirlpool Water Special 35 85 15

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.



Move Type Category Base Power Accuracy PP
Aqua Tail Water Physical 90 90 10
Bounce Flying Physical 85 85 5
Dive Water Physical 80 100 10
Double-Edge Normal Physical 120 100 15
Drill Run Ground Physical 80 95 10
Endure Normal Status 10
Flip Turn Water Physical 60 100 20
Fury Cutter Bug Physical 40 95 20
Ice Beam Ice Special 90 100 10
Icy Wind Ice Special 55 95 15
Knock Off Dark Physical 65 100 25
Mimic Normal Status 10
Mud-Slap Ground Special 20 100 10
Scale Shot Dragon Physical 25 90 20
Signal Beam Bug Special 75 100 15
Sleep Talk Normal Status 10
Snore Normal Special 50 100 15
Substitute Normal Status 16
Swagger Normal Status 90 15
Swift Normal Special 60 20
Throat Chop Dark Physical 80 100 15
Water Pulse Water Special 60 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Move Type Category Base Power Accuracy PP
Acupressure Normal Status 10
Aqua Tail Water Physical 90 90 10
Body Slam Normal Physical 80 100 15
Haze Ice Status 30
Hydro Pump Water Special 110 80 5
Mud Shot Ground Special 55 95 15
Mud Sport Ground Status 15
Mud-Slap Ground Special 20 100 10
Psybeam Psychic Special 65 100 20
Signal Beam Bug Special 75 100 15
Skull Bash Normal Physical 100 100 15
Sleep Talk Normal Status 10

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.



Type Effectiveness

Under normal battle conditions, this Pokémon is:

Weak to

Neutral to

½× Resistant to


Special Counterparts

Main article: Pokémon Counterparts