Houndour: Difference between revisions

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{{PokeNavTable}}
{{PokeNavTable}}
{{PokemonInfo|EvolvesInto=Houndoom|EvolvesIntoMethods=[[Fire Stone]]}}
{{PokemonInfo}}


'''{{PAGENAME}}''' is a [[Fire_(type)|Fire]]/[[Dark_(type)|Dark]]-type Pokémon.
'''{{PAGENAME}}''' is a [[Fire_(type)|Fire]] and [[Dark_(type)|Dark]]-type Pokémon.


It evolves into its only evolutionary outlet in [[Houndoom]] when reached the level of 24.
It evolves into its only evolutionary outlet in [[Houndoom]] at level 24.
__TOC__
__TOC__
<br clear="all">
<br clear="all">
==Obtainability==
==Obtainability==
===Wild===
===Land===
{{PokemonLandData}}
{{PokemonLandData}}


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{{M|Move=Fire Fang|l=28}}
{{M|Move=Fire Fang|l=28}}
{{M|Move=Feint Attack|l=32}}
{{M|Move=Feint Attack|l=32}}
{{M|Move=Embargo|l=37}}
{{M|Move=Foul Play|l=40}}
{{M|Move=Flamethrower|l=44}}
{{M|Move=Flamethrower|l=44}}
{{M|Move=Crunch|l=49}}
{{M|Move=Crunch|l=49}}
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===[[TMs and HMs|TMs/HMs]]===
===[[TMs and HMs|TMs/HMs]]===
{{MoveTableTM|Moves=
{{MoveTableTM|Moves=
{{TM|Move=Toxic}}
{{TM|Move=Solar Beam}}
{{TM|Move=Double Team}}
{{TM|Move=Fire Blast}}
{{TM|Move=Dream Eater}}
{{TM|Move=Rest}}
{{TM|Move=Roar}}
{{TM|Move=Roar}}
{{TM|Move=Toxic}}
{{TM|Move=Hidden Power}}
{{TM|Move=Hidden Power}}
{{TM|Move=Sunny Day}}
{{TM|Move=Sunny Day}}
{{TM|Move=Taunt}}
{{TM|Move=Taunt}}
{{TM|Move=Frustration}}
{{TM|Move=Protect}}
{{TM|Move=Return}}
{{TM|Move=Shadow Ball}}
{{TM|Move=Shadow Ball}}
{{TM|Move=Double Team}}
{{TM|Move=Sludge Bomb}}
{{TM|Move=Flamethrower}}
{{TM|Move=Flamethrower}}
{{TM|Move=Fire Blast}}
{{TM|Move=Facade}}
{{TM|Move=Facade}}
{{TM|Move=Flame Charge}}
{{TM|Move=Rest}}
{{TM|Move=Thief}}
{{TM|Move=Thief}}
{{TM|Move=Round}}
{{TM|Move=Overheat}}
{{TM|Move=Overheat}}
{{TM|Move=Will-O-Wisp}}
{{TM|Move=Will-O-Wisp}}
{{TM|Move=Payback}}
{{TM|Move=Return}}
{{TM|Move=Dream Eater}}
{{TM|Move=Swagger}}
{{TM|Move=Sleep Talk}}
{{TM|Move=Sleep Talk}}
{{TM|Move=Dark Pulse}}
}}
}}


===TM-tutors===
===TM-tutors===
{{MoveTableTutor|Moves=
{{MoveTableTutor|Moves=
{{MT|Move=Dark Pulse}}
{{MT|Move=Flame Charge}}
{{MT|Move=Frustration}}
{{MT|Move=Frustration}}
}}
}}
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===[[Move tutors]]===
===[[Move tutors]]===
{{MoveTableTutor|Moves=
{{MoveTableTutor|Moves=
{{MT|Move=Foul Play}}
{{MT|Move=Heat Wave}}
{{MT|Move=Heat Wave}}
{{MT|Move=Hyper Voice}}
{{MT|Move=Hyper Voice}}
{{MT|Move=Iron Tail}}
{{MT|Move=Iron Tail}}
{{MT|Move=Role Play}}
{{MT|Move=Role Play}}
{{MT|Move=Snatch}}
{{MT|Move=Snore}}
{{MT|Move=Snore}}
{{MT|Move=Spite}}
{{MT|Move=Super Fang}}
{{MT|Move=Super Fang}}
{{MT|Move=Uproar}}
}}
}}


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==Type Effectiveness==
==Type Effectiveness==
{{TypeEffectiveness|Weaknesses=Ground,Rock,Water,Fighting|Neutralities=Dragon,Electric,Flying,Normal,Poison,Fairy,Bug|Resistances=Fairy,Fire,Grass,Ice,Steel,Dark,Ghost|Immunities=Psychic}}
{{TypeEffectiveness|Weaknesses=Fighting,Ground,Rock,Water|Neutralities=Bug,Dragon,Electric,Fairy,Flying,Normal,Poison|Resistances=Dark,Fire,Ghost,Grass,Ice,Steel|Immunities=Psychic}}
====Notes====
[[Flash Fire (ability)|Flash Fire]] grants an immunity to [[Fire (type)|Fire]].


==Level Exp Chart==
==Level Exp Chart==
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File:228Houndour.png|Original Counterpart
File:228Houndour.png|Original Counterpart
File:228Houndour_Shiny.png|Shiny Houndour
File:228Houndour_Shiny.png|Shiny Houndour
File:Christmas_Houndour.png|Christmas Houndour
</gallery>
</gallery>



Revision as of 11:57, 18 July 2020


 Skarmory   #227 #228  -  Houndour #229    Houndoom



#228   Houndour

Types

Dark Fire

Generation

  II  

Abilities

Ability 1
Early Bird
Ability 2
Flash Fire
Hidden Ability
Unnerve

Rarity Tier

  Rare  

Catch rate

  120/255 (15.69%)  

Base stats

HP
45

Atk
60

Def
30

Sp.Atk
80

Sp.Def
50

Spd
65

Base-stat total: 330
EV Yield

HP
0

Atk
0

Def
0

Sp.Atk
1

Sp.Def
0

Spd
0

EV-yield total: 1

Base Experience

  114  

Gender Ratio

    50%     50%    

Height

  0.6m  

Weight

  10.8kg  


Houndour is a Fire and Dark-type Pokémon.

It evolves into its only evolutionary outlet in Houndoom at level 24.


Obtainability

Land

LocationLevelsTimesHeld ItemRarity Tier
Abandoned Desert Village 35-40 Morning Night Charcoal Rare
Altering Cave 12-25 Night Rare
Forlorn Nesting Grounds 28-32 Morning Day Night Charcoal Rare
Hoenn Safari Zone Area 6 28-32 Night Charcoal Rare
Polar City 25-31 Morning Day Night Charcoal Rare
Route 215 21-25 Morning Day Night Charcoal Rare
Route 36 21-23 Morning Night Rare
Route 7 22-26 Morning Night Rare
Safari Johto Mountain Zone 22-25 Morning Day Night Charcoal Rare
Tower of Flow Entrance 24-28 Morning Day Night Charcoal Rare
Valor Lakefront 24-28 Night Rare

  • Pink-colored areas denote that this spawn is membership-exclusive
  • Emboldened levels indicate they are isolatable with the Repel trick



Moves

Level-up

Level Moves Type Category Base Power Accuracy PP
1Ember Fire Special4010025
1Leer Normal Status10030
4Howl Normal Status40
8Smog Poison Special307020
13Roar Normal Status20
16Bite Dark Physical6010025
20Odor Sleuth Normal Status40
25Beat Up Dark Physical10010
28Fire Fang Fire Physical659515
32Feint Attack Dark Physical6010020
37Embargo Dark Status10015
40Foul Play Dark Physical9510015
44Flamethrower Fire Special9010015
49Crunch Dark Physical8010015
52Nasty Plot Dark Status20
56Inferno Fire Special100505

  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.



TMs/HMs

TM Moves Type Category Base Power Accuracy PP
TM06 Toxic Poison Status 90 10
TM22 Solar Beam Grass Special 120 100 10
TM32 Double Team Normal Status 15
TM38 Fire Blast Fire Special 110 85 5
TM42 Dream Eater Psychic Special 100 100 15
TM44 Rest Psychic Status 10
TM55 Roar Normal Status 20
TM60 Hidden Power Normal Special 60 100 15
TM61 Sunny Day Fire Status 5
TM62 Taunt Dark Status 100 20
TM67 Protect Normal Status 10
TM80 Shadow Ball Ghost Special 80 100 15
TM86 Sludge Bomb Poison Special 90 100 10
TM85 Flamethrower Fire Special 90 100 15
TM92 Facade Normal Physical 70 100 20
TM96 Thief Dark Physical 60 100 25
TM100 Overheat Fire Special 130 90 5
TM111 Will-O-Wisp Fire Status 85 15
TM130 Return Normal Physical 100 20
TM138 Sleep Talk Normal Status 10

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.



TM-tutors

Move Type Category Base Power Accuracy PP
Dark Pulse Dark Special 80 100 15
Flame Charge Fire Physical 50 100 20
Frustration Normal Physical 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Move tutors

Move Type Category Base Power Accuracy PP
Foul Play Dark Physical 95 100 15
Heat Wave Fire Special 95 90 10
Hyper Voice Normal Special 90 100 10
Iron Tail Steel Physical 100 75 15
Role Play Psychic Status 15
Snore Normal Special 50 100 15
Super Fang Normal Physical 90 10

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Egg Moves

Move Type Category Base Power Accuracy PP
Beat Up Dark Physical 100 10
Counter Fighting Physical 100 20
Destiny Bond Ghost Status 5
Feint Normal Physical 30 100 10
Fire Fang Fire Physical 65 95 15
Fire Spin Fire Special 40 100 25
Nasty Plot Dark Status 20
Punishment Dark Physical 100 5
Pursuit Dark Physical 40 100 20
Rage Normal Physical 20 100 20
Reversal Fighting Physical 100 15
Spite Ghost Status 100 20
Sucker Punch Dark Physical 80 100 5
Thunder Fang Electric Physical 65 95 15

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.



Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon's type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon's type resistances.

Notes

Flash Fire grants an immunity to Fire.

Level Exp Chart

Special Counterparts

Main article: Pokémon Counterparts

External Links